Operation Backlog Completion 2017

Oct 182017
 

I’ve been skeptical about Pokémon Ultra Sun and Moon.

Not only have I yet to finish regular Pokémon Moon (I mentioned this back in August and still haven’t gone back to it), but it disappointed me that Ultra Sun and Moon aren’t sequels.

The latest story trailer, however, made me genuinely excited about these games.

That trailer is way too epic for a Pokémon game. Between the music, the content, and the bold declaration that “This isn’t the Alola you thought you knew,” it really caught my attention.

It reminded me of when I first started Pokémon White and saw the intro. My immediate reaction was to check that I really was playing Pokémon and not some other JRPG, because it seemed so cool and out of place in a series that typically had basic plots.

And if the Pokémon Ultra Sun and Moon story trailer wasn’t enough, a recent interview revealed that the stories diverge early on, there is an additional post-game episode, the changes are even greater than those in Emerald and Platinum, and the overall scenario is about twice as long as that of Sun and Moon.

I was skeptical of these games because they aren’t sequels, but that sounds like a lot of added story content.

In short, the story trailer for Pokémon Ultra Sun and Moon won me over, and now I’m interested in these games. The only question is if I should finish Moon first.

What did you think of the new trailer? Are you excited for Pokémon Ultra Sun and Moon?

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Oct 162017
 

Last week, we discussed a game that looks cute but is actually a horror game.

This week, we have another deceptively cute game to discuss.

Doki Doki Literature Club presents itself as a sweet romance visual novel where the main character joins a school literature club alongside four cute girls. It also begins by warning the player “This game is not suitable for children or those who are easily disturbed.”

When you start it, it will seem to be as cute as it appears on the surface.

Keep playing, even if you find the start boring. It’s not what you expect.

Click for Doki Doki Literature Club spoiler

Now, Doki Doki Literature Club is one of those stories where you can’t really talk about what makes it interesting without spoilers. However, it’s also free, so if you’re intrigued by its inclusion in Celebrating All Things Spooky, download it and find out!

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Oct 132017
 

Today is Friday the 13th. The superstition of Friday the 13th being unlucky is sometimes attributed to the arrest of the Knights Templar on October 13, 1307, which was also a Friday.

Last October, we took a look at a fantastic horror game for the GameCube called Eternal Darkness: Sanity’s Requiem. Now, on this Friday the 13th, let’s discuss the mysterious Templar character who was cut from the final game.

Joseph De Molay (named for Jacques de Molay of the real Knights Templar) was a Templar who appeared in a considerable amount of footage prior to the release of Eternal Darkness.

In fact, not only was he shown in gameplay footage, he was also one of three playable characters in the 2001 E3 demo, alongside Pious Augustus and Alex.

So what happened to him?

The official explanation for Joseph De Molay’s removal from the final game is that he was created just for the demo. However, that’s a significant amount of work for a demo, especially for that 2001 demo when two other characters were already playable.

There are screenshots of De Molay from the Nintendo 64 build of Eternal Darkness, as well, which further suggests he was meant to play a role in the story.

It is widely accepted that De Molay is the unnamed knight used as the foundation for the Pillar of Flesh.

That would certainly explain why that knight seems significant, yet has no chapter of his own.

But why didn’t Joseph De Molay make it to the final game? One interview says he was removed as a result of the September 11th attacks, along with several other changes made to the chapters set in the Middle East.

Whether it was that or other concerns that led to De Molay being cut from the game, who replaced him?

De Molay mainly appeared in the Forbidden City, a location explored by Pious, Karim, Roberto, and Michael. The interview says he was replaced by Michael. However, there are unexplained dead knights in Karim’s chapter, which suggests he was replaced by Karim instead. And the Pillar of Flesh cutscene occurs right before Roberto’s chapter, so it could also be him.

(It’s definitely not Pious, considering their roles in the story.)

He also appeared in the cathedral, but I don’t believe there are any other characters in the game with scenes in both the cathedral and the Forbidden City. Maybe he wasn’t replaced, but was intended to appear alongside all of the other characters.

On the other hand, maybe they intended to save De Molay’s story for the cancelled sequel…

Eternal Darkness: Sanity’s Requiem is a great game, and I still hope we get a sequel someday, especially since Nintendo keeps renewing the trademark. What do you think happened to Joseph De Molay, and what do you think his role in the story would have been?

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