Operation Backlog Completion 2024
Dec 152017
 

From the moment Super Mario Odyssey was announced, I wanted it. I wanted it the moment people caught a glimpse of what appeared to be a Mario 3D platformer in the Switch announcement.

For that matter, I waited through the entire Wii U’s life cycle for a Mario game more in the style of 64/Sunshine/Galaxy, so I’ve been hoping for this game for a long time.

And Super Mario Odyssey did everything I wanted it to do.

This is the sort of 3D platforming I loved in Super Mario 64 and Super Mario Sunshine (and Super Mario Galaxy to a lesser extent). I did miss the sort of hub world Sunshine had, but Odyssey made up for it by giving a lot of worlds almost their own mini-hub areas.

At first I felt like the lack of a hub world made it feel less unified, but once I thought about it, I realized that the worlds in Super Mario Odyssey actually feel more fleshed out and significant than the worlds from the previous games, at least to me. I like this style, and while I still would love a central hub, I want to see more Mario worlds like these in the future.

(And it’s hardly a story-driven game, but it had some entertaining NPCs and I especially enjoyed seeing visitors from one kingdom in another.)

I also loved searching all over each kingdom to collect all the purple coins and using my coins to buy new costumes and decorations for the Odyssey. And of course, it was fun to find Power Moon after Power Moon. There are so many Power Moons!

I wish there were a few more of the “story” Moons with a specific objective, but overall it worked well. A few people have compared Super Mario Odyssey to Banjo-Kazooie and Banjo-Tooie in terms of exploration and getting Moons, and I like that comparison.

Click for Super Mario Odyssey post-game spoiler
The Mushroom Kingdom was also incredible. All the little shout-outs to Super Mario 64 were fantastic!

Oh, and Super Mario Odyssey also has one of my favorite incarnations of Bowser’s Castle so far.

Really, there’s only one thing about Super Mario Odyssey that disappointed me…

Click for Super Mario Odyssey kingdom spoiler
Why isn’t the Ruined Kingdom a full-fledged kingdom to explore?

When I saw that place, I went crazy because it was clearly the best Kingdom ever but then it turned out to be one of those tiny worlds just for a boss fight. I would absolutely buy DLC that expanded the Ruined Kingdom.

Oddly enough, capturing things didn’t feel as central to the gameplay as I imagined from the early trailers. It was entertaining, but it felt like just one small tool in a game mainly about exploring, collecting, and completing challenges.

And a game like that is exactly what I wanted from the next 3D Mario game! All in all, Super Mario Odyssey was everything I wanted it to be. Have you played it yet? What did you think?

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  11 Responses to “Super Mario Odyssey Was Everything I Wanted”

  1. Odyssey is my favourite 3D plumber platformer, so there’s that.

    Capturing ended up just being one part of the plumber’s repertoire, and it’s nice (gameplay-wise, not in terms of “my world is doomed”) that Cappy has a lot of functionality outside of just capturing stuff. He’s not a one-trick hat.
    I would say you think it feels like a small tool because it was like the early Kirby games in that each captured enemy could really do one thing instead of having a multitude of abilities. So my favourite capturable enemies were Pokio the bird and Gushen the water-bubble dude, since those ended up being very versatile for abilities.

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