Operation Backlog Completion 2024
Oct 312018
 

Once again, let’s spend Halloween discussing one of the most Halloween-themed games imaginable: Costume Quest 2.

Like its predecessor, which I reviewed two years ago, Costume Quest 2 is a turn-based RPG from Double Fine in which your current costume determines the form you take in combat (as well as exploration skills you have outside of battle).

Combat is turn-based, but with action commands to make your attacks more powerful (similar to the Mario RPGs). Each costume has a regular attack as well as a special attack, and there are also cards you can find or buy to use additional abilities with a 3-5 battle cooldown meter.

This time, the twins from the first game go on a time-traveling adventure to save Halloween after an insane dentist manages to erase Halloween and create an anti-Halloween/anti-candy dystopia in the future.

It’s a silly premise, but it works perfectly with the Halloween themes.

The game’s pacing felt a little odd to me, mainly because of how it handles time travel. I expected a journey through Halloween in different eras, but while it does involve visiting the past, the majority of the story takes place in the future dystopia.

Click for minor Costume Quest 2 spoiler
I also didn’t particularly like that your third companion changes as you travel between eras. It makes sense, but it meant the playable characters besides the twins didn’t get as much development (not that Costume Quest 2 is really a big game for character development, but still).

Unlike in the first game, where the trick-or-treating and candy-gathering was a major part of the story, here it comes into play in more indirect ways, such as gathering illegal candy as a favor to another character.

It’s cute and funny and full of Halloween spirit. Overall, I enjoyed the first game more, but if they ever make a Costume Quest 3, I’d definitely get it.

Have you played Costume Quest 2? Share your thoughts in the comments.

(And in case you’re wondering, I’ll have thoughts on Deltarune very soon.)

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Oct 292018
 

Parasite Eve has always interested me, and after taking a vote on a horror game from my backlog to include in this year’s reviews, I finally played it.

Going into it, I wasn’t sure what to expect. I knew it was both a horror game and a JRPG, but how would those two elements come together?

Parasite Eve has the aesthetics of a survival horror game, particularly something like Resident Evil, with abandoned facilities to explore, mutated creatures to fight, and doors to unlock (although not nearly as many as in survival horror).

Yet it plays like a JRPG. Battles reward you with items and experience, and you level up to increase your stats. You even have a form of magic you can use, with new abilities learned as you level up.

As for the combat system itself, it’s a hybrid of action and turn-based systems. Enemies appear in set locations and you avoid attacks in real time, but when your ATB meter fills up, you choose your action like in a turn-based RPG. It’s a pretty cool system, and one of the best action/turn-based hybrids I’ve seen.

Upgrading your guns and armor is also a big part of the game. Equipment comes with special traits, and by using Tools, you can transfer traits and stat boosts from one piece of equipment to another.

Parasite Eve has a more story-driven focus like a JRPG, lots of dialogue, and even a hub area where you can talk to a few characters (although not to the same degree as in a typical RPG). The plot itself, however, is definitely horror. You play as Aya Brea, a cop who is attending an opera when the singer on stage suddenly makes everyone else spontaneously combust.

The culprit turns out to be Eve, a being that is essentially evolved mitochondria taking over the body of her host, and she plans to bring about a new race of superior beings.

In case that didn’t give it away, the science in Parasite Eve is absolutely insane. Its use of actual science is intriguing and helps with its survival horror vibe, but there’s definite JRPG-level insanity to this plot and its explanations.

I love it.

Now, so far I’ve only played through the main story. I understand that second playthrough includes a large bonus dungeon that unlocks the “true ending,” but that will be something for another time.

Parasite Eve combines two of my favorite genres, even though it had less survival horror elements than I expected, and I’m happy I played it. The sequel is definitely on my list of games to try.

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Oct 262018
 

In January, if I question why I never seem to make a dent in my game backlog, remind me that when people recommended I play the new God of War game, I decided I wanted to see the full progression and bought the God of War Saga collection.

Going into the first God of War, I had a vague impression of the original series as “angry Kratos kills everyone.” Now I lean more toward “Kratos’s life is awful and you’d be angry too.”

Our story begins with Kratos despairing, and then the narrator tells us we’re going to learn what brought him to that point. The majority of the game, therefore, shows the events leading up to the beginning.

As Ares attacks Athens, Athena tasks Kratos with killing him. In exchange, she promises that his sins will be forgiven. Kratos is plagued by nightmares and wants Ares dead anyway, so he accepts the seemingly impossible task of killing a god.

The story was more prominent than I expected, with important flashbacks to Kratos’s past in addition to the present-day events (and a few lore/worldbuilding notes here and there, too). I already knew the basics of what happened to him, but I almost wish I’d gone in completely blind so those moments would have had a greater impact.

When it comes to the gameplay, all I really knew going in was that it was an action game with hack-and-slash combat, so the puzzles came as a pleasant surprise. The sheer amount of platforming challenges were also a surprise… though not quite as pleasant. Some of those platforming sections were brutal.

I didn’t particularly like all the quick time events, but back when it came out, I suspect QTEs still felt fresh and epic, so I can’t really fault it there (except for the parts that make you mash R2, which is awful on a PS3 controller).

I enjoyed exploring and searching for treasure chests, and even though the series is known for its combat, I often had more fun with these action-adventure moments than when I was just fighting enemies.

Back to the story, though, what I really liked the most was how it felt like a Greek tragedy. It could have easily borrowed from Greek mythology without capturing the same tone, but many moments made me stop and think about how well it fit in with those stories.

Kratos’s backstory has all the key parts to make him a tragic Greek hero (he even parallels Heracles in several ways). Now he’s obsessed with revenge, filled with rage, and really not a nice person at all.

When I was in college, we read the Iliad in one of my classes and reached a point where Achilles was being particularly brutal. We stopped and discussed the fact that heroes in Greek mythology are not necessarily good people. They’re strong and capable of amazing feats, but they also might be angry and vengeful.

And that’s perfect for Kratos. He’s serving the gods and fighting powerful monsters, overcoming challenges no one else has managed. He’s their hero, even if he might not seem like what we’d call a hero.

Sure, I felt guilty at a couple points (that poor guy in the temple…), but Kratos’s actions fit both his backstory/motivations and the sort of Greek tragedy vibe the entire story had going for it. I enjoyed that a lot, and I’m interested in seeing if the sequels stay true to that feeling.

Have you played the original God of War? What did you think of it?

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