Once again, let’s spend Halloween discussing one of the most Halloween-themed games imaginable: Costume Quest 2.
Like its predecessor, which I reviewed two years ago, Costume Quest 2 is a turn-based RPG from Double Fine in which your current costume determines the form you take in combat (as well as exploration skills you have outside of battle).
Combat is turn-based, but with action commands to make your attacks more powerful (similar to the Mario RPGs). Each costume has a regular attack as well as a special attack, and there are also cards you can find or buy to use additional abilities with a 3-5 battle cooldown meter.
This time, the twins from the first game go on a time-traveling adventure to save Halloween after an insane dentist manages to erase Halloween and create an anti-Halloween/anti-candy dystopia in the future.
It’s a silly premise, but it works perfectly with the Halloween themes.
The game’s pacing felt a little odd to me, mainly because of how it handles time travel. I expected a journey through Halloween in different eras, but while it does involve visiting the past, the majority of the story takes place in the future dystopia.
Unlike in the first game, where the trick-or-treating and candy-gathering was a major part of the story, here it comes into play in more indirect ways, such as gathering illegal candy as a favor to another character.
It’s cute and funny and full of Halloween spirit. Overall, I enjoyed the first game more, but if they ever make a Costume Quest 3, I’d definitely get it.
Have you played Costume Quest 2? Share your thoughts in the comments.
(And in case you’re wondering, I’ll have thoughts on Deltarune very soon.)
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