Operation Backlog Completion 2025
Feb 192021
 

How about another otome?

Amnesia: Memories follows a protagonist who loses her memory when a spirit named Orion accidentally fuses with her mind.

His continued presence will cause problems, so the only solution is to reclaim her lost memories, which will break the connection with Orion.

There is no common route. Instead, you pick your route from the start by choosing one of several parallel worlds Orion says might be yours.

It doesn’t give you any information about the worlds, so I just started at the top and worked my way down.

Since the protagonist’s amnesia is caused by Orion’s presence, he warns against going to the hospital. That means you need to hide your amnesia while trying to understand the unfamiliar situations you find yourself in. Each world shares the same group of main characters, but the circumstances and your relationships to them are always different, and your choices will determine if you get a good ending, a normal ending, or one of the many bad endings.

And because this is a romance visual novel, dealing with a boyfriend you don’t remember drives a lot of the conflict.

Something I really liked about Amnesia is how different the routes are. One route might have you searching for clues because your boyfriend is suspected of attacking you, while another will have your boyfriend flirting with other girls and expecting you to understand why. I’d even say some routes fall into different genres – romance, mystery, or thriller – because of how different their stories are.

As you play, you’ll start to pick up hints of an overarching plot, and I really enjoyed how that all came together in the end.

However, I’d say there’s only one route where I really liked the love interest (Kent; he’s the best by far), with a couple others that were okay or where I enjoyed the route itself more than the romance. And one had a good ending that just felt awkwardly forced in for the sake of giving him a happy ending.

Click for major Amnesia: Memories spoilers
If you’ve played it, you might have already guessed that I’m talking about Toma. The sad thing is I can imagine a couple of ways where his good ending could have worked, but instead it felt like the writers gave up and decided to just have the characters conveniently move past everything.

Toma’s extra scene implies there’s probably something wrong with the protagonist if she’s on his good ending path, and I feel his route would have really benefited from bringing that out more. But that leads to my biggest problem with this visual novel…

So let’s talk about the protagonist.

She is basically a self-insert character without any internal monologue, narration, or even dialogue beyond your choices for most of the game. Orion takes over that role instead, talking to her to consider the situation and help her decide what she should do.

The justification for this is her lack of memories, but that feels weak to me. Even if you have no memories, you’ll still have thoughts. It would have been so much more interesting if there was some back-and-forth between her and Orion, instead of Orion’s responses letting you fill in what she’s apparently thinking about. Characters also comment on her being unusually quiet, so I could never quite shake the image of her staring soullessly ahead in between dialogue choices.

Anyway, my overall feelings on Amnesia: Memories are mixed. There are parts I enjoyed a lot… and parts that just felt bland. If you have a copy (it’s been free at least twice), it’s worth playing through, but I wouldn’t go rushing out to buy it.

Have you played Amnesia: Memories? Let me know your thoughts in the comments!

Feb 172021
 

I’ve wanted to play Code: Realize – Guardian of Rebirth for a long time, but my Vita copy didn’t cooperate. Fortunately, I picked up the Switch release and finally played it this year.

Code: Realize is an otome about a girl named Cardia, whose body is filled with a deadly poison that melts anything that comes into direct contact with her skin.

Believing herself to be a monster, she lives in isolation and doesn’t care what happens to her, until the gentleman thief Arsene Lupin steals her away. With his help, she begins a quest to learn the truth about herself and her mysterious father, whose inventions led London into a new age of technology.

It has a steampunk setting, and many of the major characters come from literature, which is one of the main things that drew me in.

In addition to Arsene Lupin, you cross paths with Victor Frankenstein, Abraham Van Helsing, and many others.

(And since Lupin is a major character, his nemesis Herlock Sholmes appears in a supporting role. Here’s hoping that other game Shomes is supposed to appear in will be officially announced soon.)

Code: Realize gets high praise, and it deserves it. After a lengthy common route, the story branches onto a specific character’s route for several more chapters. The characters are all great, including Cardia, who learns various skills from her allies and takes an active role in pursuing the truth, while coming to accept the truth about herself over the course of the story.

The overall mystery is interesting and each character has a compelling route. While I started the game with the simple goal of pursuing Victor, it wasn’t long before I knew exactly which characters I would go for next. Even the route where I felt the romance was the weakest made up for it with one of the most interesting stories in the game.

In fact, I would recommend Code: Realize even if you normally aren’t interested in otome games. Each character route obviously involves romance between Cardia and one of the possible love interests, but there’s so much more to them than romance alone.

So whether you’re looking for an excellent otome or a compelling steampunk story (or just want to see this game’s take on the many literary characters that drive its plot), I highly recommend you give Code: Realize – Guardian of Rebirth a try.

Two sequels have been made, so I’ll definitely play them eventually. In the meantime, share your thoughts on Code: Realize in the comments!

Feb 152021
 

Highway Blossoms came to me by way of a visual novel bundle, and all I knew about it was that it was a yuri road trip romance.

No one told me it was about a treasure hunt!

As you might expect from someone whose Animal Crossing island is modeled after Oak Island, I love a good treasure hunt story.

So when I got far enough into Highway Blossoms to realize the search for buried gold was actually a central part of this visual novel, I was immediately invested.

Amber is traveling to a music festival when she comes across Marina, a somewhat oblivious young woman who has left home on her own for the first time and needs a little help. When they end up traveling together, Amber gets caught up in Marina’s search for the buried treasure revealed in an old miner’s journal.

The story is a lot of fun, with a lot of funny moments (and of course the excitement of the treasure hunt). Amber and Marina’s relationship is the good old grumpy-loner-meets-sunshine-character dynamic, so if you enjoy that, you’ll probably love watching their relationship develop over the course of the story.

It has some fairly emotional moments, but overall it’s really a feel-good visual novel. I wasn’t sold on the voice acting at first, but it grew on me over time.

There are also a number of extras included, such as getting to read Marina’s thoughts on certain parts or play through a joke-filled abridged version of the story.

I enjoyed Highway Blossoms, and if it sounds interesting to you, you should give it a chance. There’s also a DLC side story that I don’t have, so I’ll consider whether or not to play that in the future since it sounds like the focus is a bit different.

What do you think of Highway Blossoms? Have you ever started a game you were ambivalent about, only to realize you’d have tried it much sooner if you knew what it was about? (The Yakuza series is another good example of that happening to me.) Share your thoughts in the comments!