Operation Backlog Completion 2025
May 312021
 

Over the weekend, I finished up a visual novel that had been recommended to be several times, Raging Loop.

Raging Loop’s story is partly based on the Werewolf deduction game.

The main character is a young man who gets stranded in an isolated village just in time for the Feast of the Yomi-Purge, a deadly event where villagers become wolves and attack the humans by night, while certain humans are granted powers to help identify the wolves and choose who to hang each day.

Structurally, the visual novel made me think of the Zero Escape series right away. It has a flowchart to follow all of its branching paths, with certain paths blocked until you reach bad endings that grant you the “key” to unlock new choices.

Also like Zero Escape, this aspect is part of and acknowledged by the story, as well – that’s where the “loop” in the title comes from.

It’s a bit more linear than I expected, with only a handful of points that let you actually choose a path to see first instead of just following bad endings until you can reach a better outcome. I didn’t mind that, though, since the story is pretty interesting as it unfolds.

Sometimes the writing feels like it’s trying to be too clever for it’s own good, but overall it’s really an intriguing and thrilling story.

Now, once you reach the true ending of Raging Loop, you unlock a substantial amount of additional content. First, a series of short extra stories become available, set after the end. Second, new scenes are added throughout the entire visual novel, providing new details and showing scenes from other characters’ viewpoints.

I highly recommend reading these. When I reached the end, I was somewhat unsatisfied by the ending and frustrated by some of its more ambiguous points. Reading through the additional scenes and extra stories really helped to clear everything up and left me satisfied with the story after all.

Click for Raging Loop spoilers
Raging Loop explains away the “supernatural” elements of the feast with an explanation that would make Professor Layton proud, but that still leaves a lot of questions regarding the loops and “god.” The bonus content really helps clear up what was legitimately supernatural and what wasn’t.

I disliked that the first playthrough withholds information Haruaki knows for the sake of having some last-minute twists (such as Mitsuji’s identity), but everything else was good.

Wondering what’s up with a certain character? Confused about an aspect of the game’s lore? The answers are there. Oh, and if you felt disappointed by some of the bad outcomes that are essentially “I died and don’t know why,” those get explained, too. It makes the whole story so much better, and leaves me able to confidently say Raging Loop is worth reading.

Apparently there’s another visual novel set in this same universe, Death Match Love Comedy, that Raging Loop has some slight references to. Here’s hoping we get that one localized as well!

May 282021
 

Dragon Quest XII has been a minefield of overreactions and misinterpretations ever since it was announced the other night, but we have a handful of new concrete details to look at!

On a recruitment page for Dragon Quest XII, Yuji Horii states that the story is complete and just needs to be implemented.

However, since Dragon Quest XII is a big game, it will still take time before it’s finished.

The page also includes a message from the game’s director, Takeshi Uchikawa. He was the director of Dragon Quest XI, so if you enjoyed XI, it should be reassuring to know that XII is in good hands.

Meanwhile, both my use of Google Translate to read the page and the translation here from Twisted Voxel show that Horii once again said the command battles will be “renewed” but that they won’t reveal how just yet.

This really doesn’t sound to me like it’s going to be an action game. “Renew” isn’t the word I would use if I was taking out turn-based combat to replace it with something else. There are sites out there reporting that Horii said during the live stream that it’s “not turn-based,” but I don’t know where they’re getting that translation from.

It’s also been revealed that Dragon Quest XII will use Unreal Engine 5.

So while we don’t know much at all about Dragon Quest XII, at least we have a few more details. I find it especially interesting that the story is already complete. Maybe that means they’ll reveal some story details soon and give a better indication of what the tone will be like.

How are you feeling about Dragon Quest XII so far, and when do you think we’ll learn more?

May 272021
 

Tonight was the Dragon Quest 35th Anniversary live stream, and it was certainly a wild ride.

The Japanese live stream started half an hour earlier than the translated live stream, to cover all of the updates for ongoing games available in Japan.

Then the translated part began, and it was… interesting, as the translator attempted to translate everything the host and Yuji Horii were saying to one another live.

First up was Dragon Quest Keshi Keshi, a free mobile puzzle game coming out in 2021, with a worldwide release confirmed. It looks like it could be cute, although free mobile games aren’t usually my thing.

The next announcement was the next update for Dragon Quest X, and everyone held their breaths in anticipation. Dragon Quest X being shown in the worldwide live stream? Could that mean – no, it couldn’t, as the translated details about the upcoming expansion added a helpful “There are no plans for a worldwide release” note.

However, then they announced Dragon Quest X Offline!

Not what you were expecting it to look like? Yes, the MMORPG is getting an offline version that follows the same story, but with a completely different visual style that uses deformed chibis instead of the regular Dragon Quest X character models. It has other changes as well, but they didn’t say what those are.

All they talked about for Dragon Quest X offline was the Japanese release, but on the other hand, it didn’t have the explicit “no plans for a worldwide release” note that the regular Dragon Quest X news came with.

Since an offline version of Dragon Quest X had previously been mentioned as a possible way to bring it west, we might actually have a shot of getting it.

But then, we got the most exciting news of the night: a Dragon Quest III HD-2D remake.

It looks absolutely gorgeous!

I’ve had a copy of Dragon Quest III for ages, and I started playing it when I was a kid several times without actually getting very far. Lately, I’d been debating about whether or not I should drag out that old copy to play it or buy the Switch or mobile version… but now I have my answer! I’m going to wait for the HD-2D remake instead!

Not only is it being localized, but it’s getting a simultaneous worldwide release.

Oh, and then Horii teased the possibility that Dragon Quest I and II might be next, followed by a lot of talking about how he wasn’t supposed to say that.

The next game announced was a new spin-off called Dragon Quest Treasures, starring Erik and Mia from Dragon Quest XI.

Details about this one are still sparse. It’s an RPG, but not a traditional one, and the theme is treasure hunting. The platforms and release date haven’t been decided yet, but they’re aiming for a simultaneous worldwide release for it as well.

That’s not much to go on, but I’m interested in learning more.

Dragon Quest Treasures isn’t the next Dragon Quest Monsters game, either, and they confirmed another Monsters game will be announced in the future.

One last announcement remained, and everyone had a pretty good idea of what it was going to be…

We got the world’s tiniest teaser for Dragon Quest XII: The Flames of Fate! Dragon Quest XII has now been officially announced, although only its logo was shown.

They did go into some detail afterwards… but it’s all a little confusing. They made some comments about this being a Dragon Quest game “for adults,” and it’s going to be about having options and deciding your way of life. I really hope this doesn’t mean it’s going to be dark and edgy, which is how a lot of people are interpreting the “for adults” comment.

The combat system is also changing – although they were quick to say that they aren’t getting rid of the command battle system, just changing it. One fan on Reddit helpfully wrote out the exact comments here.

Dragon Quest has been known for keeping a traditional combat system, so some fans are unhappy about this news. I can’t help think back to the days ahead of Dragon Quest XI, when everyone was trying to figure out if it would be turn-based or not. We might go through a similar ordeal here with Dragon Quest XII.

They couldn’t reveal the release window or platforms, but it will also get a simultaneous worldwide release.

Overall, it was worth staying up to watch the Dragon Quest live stream! The Dragon Quest III remake looks fantastic, Treasures could be interesting, we might have a chance of getting Dragon Quest X Offline, and Dragon Quest XII has been officially announced (even if I have some mixed feelings). And who knows, the mobile puzzle game could be fun.

What are your thoughts on the Dragon Quest announcements? How do you feel about the few details revealed for Dragon Quest XII? Let me know in the comments!