Operation Backlog Completion 2024
Jan 312022

Today is the 25th anniversary of Final Fantasy VII, and Square Enix revealed special 25th anniversary logos.

The anniversary logo features Cloud, Sephiroth, and Zack and is reminiscent of the 10th anniversary logo, which also featured those three.

Yoshinori Kitase and Tetsuya Nomura both had messages about the anniversary as well, which curiously mentions “even more new FFVII projects that started up after the remake.”

New projects? That sounds like something outside of the remake, First Soldier, and Ever Crisis. Maybe we’ll get a Crisis Core remaster at last.

Square Enix also held a live stream today to give updates on First Soldier. That’s the mobile battle royale game, so it doesn’t especially interest me. However, as reported by Gematsu, Kitase said during the live stream that he hopes to share more details about the Final Fantasy VII Remake this year.

That’s far from a guarantee, but it’s still exciting! I’ve been dying for a glimpse of Part 2, so maybe it will finally come in the months ahead.

The live stream also included a small clip from the Ever Crisis opening movie. It’s caused a fair amount of confusion, since it features characters from First Soldier. However, if you recall, Ever Crisis is supposed to cover the story of the entire compilation.

First Soldier’s story being included in Ever Crisis was announced from the start, so that’s presumably what we’ve gotten a glimpse of here. Since it was a First Soldier live stream, it makes sense that they’d focus on that part. I’m very intrigued by Ever Crisis, and I hope we learn more about that soon as well.

So we’ve got a few tidbits of Final Fantasy VII news and the potential for Part 2 to be revealed later this year. What are you hoping to see?

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Jan 282022

2022 is the 35th anniversary of the Ys series, so fans have been hoping that this year would bring news about the next game in the series.

In a recent interview translated here on Twitter, Falcom president Toshihiro Kondo talked about the next Ys.

Apparently the next Ys game is in development, but won’t be ready in time to be released this year.

More interestingly, he said that it will be “completely different” compared to Ys 7, 8, and 9, which all used a similar system.

(Similar comments have been made about the potential Ys 10 before this, with Kondo saying the next game should evolve into something new.)

I’m nowhere near caught up on the Ys series, having only played the first one (despite thinking last year might be the year when I’d play the rest), but it seems like Ys 7 is when the party system was introduced instead of playing as a solo character.

As a result, a lot of people are suggesting the next Ys game might go back to being solo. Others think some specific combat mechanics used in those three games might be removed while keeping the party.

The interview also goes into topics about Kuro no Kiseki II, but I didn’t read those parts since I’m not even remotely close to being caught up on Trails, either.

It’s a shame a new Ys won’t be out for the 35th anniversary, but it’s interesting to see that they’re planning new things for the next entry. What do you think the new Ys system will be like?

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Jan 262022

After finishing Zero Mission in December, I moved on to the next Metroid game on my list, Metroid: Samus Returns.

Samus Returns is the 3DS remake of Metroid II: Return of Samus.

(I’ve never played the original, so I can’t compare them.)

This is the third Metroid game I’ve played, since I started with Fusion. While I had fun with Samus Returns, I’d say it’s my least favorite so far.

The gameplay is fine. I enjoyed the new melee counter system a lot once I figured out the timing. Switching between different abilities was a little annoying, but not bad. And of course, I love the general gameplay structure of exploring and finding upgrades.

It’s just so repetitive. The first time I had to fight a bunch of Metroids and then come back to drain away the deadly liquid that filled the lower part of the area, I thought it was neat. Then it happened again. And again. And again.

Sure, there are different types of Metroid fights, but once you encounter a new type, it shows up over and over.

I was so tired of fighting Metroids and following that same basic pattern to progress through an area, that by the time I got near the end, I was ready to be done. However, something that happened near the end made me feel much more kindly toward the game than I might otherwise.

Click for Metroid: Samus Returns spoilers


I love the baby Metroid! It’s so cute! I mean, I actually stopped thinking about Ace Attorney briefly, because my mind was occupied with how cute this little tiny Metroid was.

So despite growing tired of the game, I actually ended it on a positive note.

Overall, I’d say I still found Metroid: Samus Returns to be a fun game worth playing, just a bit too repetitive compared to the others I’ve played in the series so far. Next up, Super Metroid!

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