Operation Backlog Completion 2024
Oct 042024
 

It had to come up, right?

Back when Emio was first teased, most of us thought it would be a new horror game from Nintendo.

It turned out to actually be a dark new entry in the Famicom Detective Club series, which was a pleasant surprise to me after I’d played the Famicom Detective Club remakes just this past May and wished the series would continue.

We discussed it a few times leading up to launch, but not since the full game has come out. So let’s talk about Emio – The Smiling Man: Famicom Detective Club.

I would not actually call Emio a horror game or even a horror visual novel, despite the expectations when it was first teased. It’s very much a mystery, albeit one with dark and disturbing elements, and I’d even say most of it has less tension than the first two games in the series. However, when I say most of it, that’s very important to why we’re still talking about it today.

Now, I wrote a full review of Emio over at MonsterVine, so be sure to check that out for my thoughts on the game as a whole.

Instead of repeating all my thoughts here, I’ll just say that I definitely recommend Emio as long as you don’t mind a strangely-paced story that feels like it saves almost everything for the very end. That end does make it worthwhile, but it left me wishing some of the reveals had been woven through the earlier parts of the game too. Meanwhile, as I’d hoped from the demo, the new function of the “think” command to give a hint means you’re much less likely to get caught in a loop of trying every action without knowing what to do, so it feels like the most player-friendly game in the series. There are also a lot of fun optional scenes, like I mentioned in my review.

Getting back to the matter of Emio as a horror game and the fact that most of it is not, that ties into my comment on the unusual pacing. The final segment of Emio gets much darker, delves into some very disturbing scenes, and earns its M rating right there.

I would say the final part of Emio is basically a short horror story in its own right.

I have a theory about why they handled the game this way – that last part is so much darker than the rest of the series that I think they wanted to keep the bulk of the game more in line with the previous ones – but it does make it an odd experience.

In short, Emio – The Smiling Man: Famicom Detective Club is a great choice to play in October, but mainly for the payoff at the end.

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Oct 022024
 

Can you believe another October is upon us again?

As we head into fall, it’s time to kick off Halloween season with a month-long celebration of spookiness! That includes not only horror, but anything else that feels suitable for the season.

During this celebration, we’ll have sales, contests, and more, so stick around.

It’s time for Celebrating All Things Spooky 2024 to begin!

Reviews and Content

Our romance and mystery events this year had to be shortened, but my plan is to stick with regular reviews for Celebrating All Things Spooky – with one day a week reserved for other topics in case something crazy happens (I mean, Capcom could still announce a new Ace Attorney game).

There’s a whole bunch of horror, spooky, and otherwise Halloween-adjacent games I’m looking forward to playing and discussing this October, and I’m hoping for a mix of both scary games and lighter ones.

Sales and Promo

A special promotion is coming soon! From October 4 – October 10, ebook copies of my zombie comedy novella The Zombie Mishap will be on sale for $0.99 at Amazon. Join the misadventures of two unlucky scientists who accidentally create a zombie and set out to stop it before anyone finds out!

I don’t know yet if there will be sales on The Book at Dernier and It Came Back this year or not. However, I’m hoping to get at least Dernier up at other retailers as well, so stay tuned.

And don’t forget that I also worked on the horror visual novel Not It, available now on Steam as Not It: Spookiest Edition!

Contest and Prizes

Now let’s get into the contest details. For the month of October, you can earn points simply by leaving comments or replies on any Celebrating All Things Spooky post. At the end of the month, the top three participants with the most points will each get to choose a prize!

Rules:

  • No purchase is necessary.
  • Only comments made between October 2, 2024 at 12:00 PM ET and October 31, 2024 at 11:59 PM ET will be counted.
  • 1 non-spam, non-anonymous comment on any Celebrating All Things Spooky blog post = 1 point. This includes comments on past years’ posts and replies to other comments.
  • You must use an email address or website URL (or include another way of contacting you) in your comment so I can contact you if you win.
  • The top 3 point earners will win prizes.
  • The person with the most points will get their first pick of the prizes. The person with the second most points will pick second, and the person with the third most points will pick third.
  • In the event of a tie, tied winners will be contacted at the same time. A tie for third place will allow for more than 3 winners. If tied winners choose the same prize, duplicate prizes will be possible.
  • The winner will be contacted by November 2, 2024.

Prizes:

  • Not It: Spookiest Edition (gift sent through Steam)
  • Silent Hill 4: The Room (gift sent through GOG)
  • Alan Wake (gift sent through Steam)
  • Alan Wake’s American Nightmare (gift sent through Steam)
  • Dead Age (Steam code)
  • Five Nights at Freddy’s: Sister Location (Steam code)
  • Lakeview Cabin Collection (Steam code)
  • eBook copy of The Book at Dernier
  • eBook copy of It Came Back
  • $15 sent through PayPal
  • You pick a game for me to review!

If you choose the review option, your chosen game must be something I either own or is easily obtainable, which you can discuss with me beforehand. It must be a single game, not a collection (although the chosen game can be part of a collection). I will start playing it in November.

All right, let’s get started! Are there any spooky games you’re planning to play this October?

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Sep 302024
 

Back in 2021 when Lost Judgment was announced, I was ecstatic.

I absolutely loved Judgment, so I was planning to play its sequel day one.

So how did it end up taking me this long to do so?

Once Lost Judgment came out, I learned that it contained spoilers for Yakuza: Like a Dragon. Because of that, I decided to catch up on the Yakuza series first… which took me until the very end of last year. At that point, I was ready to continue on with Gaiden and Infinite Wealth first.

But the winner of my last contest picked the game review prize and chose Lost Judgment, so it got priority over Infinite Wealth after all.

Like its predecessor, Lost Judgment is a spin-off of the Yakuza series starring an ex-lawyer-turned-private-detective named Yagami. This time, he’s hired to investigate a case of high school bullying in Yokohama but soon finds himself looking into a murder case as well.

It’s set after Yakuza: Like a Dragon, so yes, it unavoidably spoils a major plot point from near the end of that game, so I’d recommend playing Yakuza first if you intend to play them both.

One thing that stood out to me when I played Judgment was that its story is darker than those of the main Yakuza series. Yakuza games can have quite dark stories and be very emotional, but they rarely feel as heavy as Judgment did. The same is true here, as Lost Judgment deals with a lot of heavy, upsetting topics as Yagami begins to unravel the mystery.

It still balances that out with a plethora of a heartwarming and/or hilarious side content, however, so don’t worry about that. While I didn’t find Lost Judgment’s side cases as funny as the original’s, there were still a lot of great ones, along with some other fun side content (including interacting with cats, which is always a plus for me). It also has an entire separate type of side stories called “school stories,” in which Yagami investigates high school clubs that appear to be connected to illegal activity. The school stories introduce several new mini-games and are linked through their own overarching story that has a fun Holmes-versus-Moriarty parallel, and overall they ended up being one of the best additions.

(The school stories also involve the Keihin Gang, now back as the Neo Keihin Gang. Fortunately, they only came back as characters and didn’t bring their annoying gameplay mechanic with them.)

Lost Judgment largely plays a like a more polished, improved version of Judgment, but there are also a handful of gameplay additions. Parkour has been added in certain spots, although it’s used so infrequently it barely feels worth it. Stealth is another new mechanic, but I quickly grew to dread these sections. They gave me a new appreciation for the now-reduced tailing sections.

Another new mechanic lets you listen in on conversations around the city to learn about potential side cases. I loved this, because it really made it feel more like detective work. I only wish it had been used more often.

Meanwhile, the investigation sections felt reduced and most of the time came down to finding the specific areas to start a parkour section, which was a little disappointing. In some ways, Lost Judgment feels like more of a detective game than its predecessor, so I wish that had been carried through in investigation sections too.

Now when it comes to the story, I have mixed feelings. It lacks the immediate intensity and thrills of Judgment’s story, and I found I ultimately enjoyed Judgment’s story more. Some aspects of the writing are also… odd. One returning character seems to have lost all his character development from the previous game to be treated like comic relief instead. Part of the plot also hinges on a character acting against their own best interests.

Click for Lost Judgment spoilers
And by that I mean Ehara agreeing to the appeal. Even after he agrees, his plan is still to serve out his time and then reveal the truth about the murder afterwards. Since he didn’t intend to cooperate, the argument that he wanted to humiliate the court system further through the appeal falls flat. You can stretch your disbelief to come up with reasons, but ultimately it ends up feeling like Ehara agreed to the appeal because the plot needed him to.

On the other hand, the story is filled with great moments, the mystery is the sort you really want to sit down and think about to try to put the pieces together even as the characters do, and the main antagonist is arguably the best in the entire series. No one else gets fans sitting down to debate in quite the same way.

My thoughts on the story really went up and down as I played. The early parts feel even slower than usual for the series, but once it got going, I was fully invested. Then it hit some of those snags I mentioned, and my opinion started to go downhill – yet the final hours were incredible enough that once I took some time to think about it, I realized my overall feelings toward the game had ended up much more positive again.

Click for major Lost Judgment spoilers
I also loved how there were several points where Yagami and Kuwana worked together after the reveal. It really fit with his nature as a morally gray antagonist. Plus I’m just a sucker for the hero and villain teaming up.

I will say I wish they had gone into depth with Yagami’s arguments a bit more. Fans joke about Yagami’s answer to everything being “Sawa-sensei,” but its major problem is that it starts to feel like if Sawa hadn’t died, he wouldn’t oppose Kuwana. Which isn’t what the game is going for; it clearly intends Yagami to be against vigilantism. If he had spent more time, especially in the later scenes, arguing against Kuwana’s methods for reasons beyond one innocent person dying, I think it would have been a lot stronger.

Also, I was amazed that Kuwana actually got to walk away. They almost never do that; sympathetic main antagonists always either sacrifice themselves or get killed in the eleventh hour by another villain. Kuwana actually walking away is wild, but also very fitting.

It has a top-notch soundtrack, too. Both the final boss theme and the major secondary antagonist’s theme are incredible.

Despite my mixed feelings about Lost Judgment’s DLC, I did end up buying it, since I wanted to get the Kaito Files and the season pass was on sale for only a little bit more. I enjoyed the extra content, although I still dislike the decision to include side cases as day-one DLC. That stuff should have just been in the main game.

Anyway, I haven’t played the Kaito Files yet – I’m planning to take a break for some of my October spooky games and then get back to that afterwards – but having finished the main game, I’m happy I finally played Lost Judgment.

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