It seems like we completely forgot to talk about this one, so let’s start at the beginning.
Back near the end of September, Gust and Koei Tecmo announced Atelier Resleriana: The Red Alchemist & the White Guardian for Switch, PS4, PS5, and PC.
(That name is a mouthful, but it looks like the official account shortens it to RW, so that’s what I’ve done in the tags.)
It will be released in 2025, which means we not only have Atelier Yumia coming next year, but this new game as well.
If the title “Resleriana” sounds familiar, it’s because this is an offline game with an original story set in the same universe as the gacha game Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator, which we discussed when its localization was announced.
I’m not especially interested in that one because of its nature, but an offline game? Now that has my attention.
A short teaser trailer shown at the time of the new game’s announcement revealed a bit of the world, but not much else.
Although it was widely assumed at the time due to it being an offline game, Koei Tecmo has now confirmed this game has no gacha system. They also said it can be enjoyed without knowledge of the other Atelier Resleriana.
It’s interesting that they have two Atelier games in development at once, and even more interesting that one is set in the same world as the gacha game, which is itself considered a mainline entry.
They still haven’t said anything about the combat system, which is what I’m most curious about. Atelier Ryza opted for a very fast-paced ATB system and Atelier Yumia is taking a step even beyond that into action combat, but Atelier Sophie 2 was turn-based (and so is the gacha game). A lot of fans think Atelier Resleriana RW might also be turn-based, and that’s why they’re working on both it and Yumia.
2025 is already shaping up to be a good year for JRPGs, although I’ve still got a backlog of Atelier games to play. What do you expect from Atelier Resleriana: The Red Alchemist & the White Guardian?