Operation Backlog Completion 2025
Jul 152024
 

It’s time to talk about Final Fantasy XIV again!

Last year I finally played Stormblood after the winner of one of my contests picked a Stormblood playthrough & review as her prize, and that same winner won the Celebrating All Things Romantic contest back in February and picked the same for Shadowbringers.

(Yes, February. Shadowbringers took me a while.)

Note: talking about Shadowbringers is impossible without discussing its premise, so if you don’t want to know anything about what leads up to this expansion, stop reading now.

The post-Stormblood patches started out on about the same mixed level as Stormblood itself, but they quickly became more exciting as they began to build toward Shadowbringers. I’d say they were the most exciting patches yet, even beating the intensity of the patches after A Realm Reborn.

And so after a dramatic lead-in that brought us to another world, Shadowbringers began.

Different parts of Final Fantasy XIV have had different tones, and Shadowbringers is the closest it’s come to horror. Set in a world overtaken by the light, the survivors live in danger from the monstrous sin eaters. It’s filled with unsettling moments and creepy events that made me joke I’d started playing a horror game instead.

This also flips the usual situation on its head, as we see firsthand that an abundance of light is just as catastrophic as letting everything be overtaken by darkness, and although the main character has been known as the Warrior of Light, we now step into the role of the Warrior of Darkness trying to bring back the night.

It’s a great way to kick off the story with a decidedly different feel, although for the most part everything still follows the tried and true Final Fantasy XIV formula.

Maybe too much so. For the most part, the structure of Final Fantasy XIV has started to feel very formulaic to me. That goes double for dungeons; there’s now a system that lets you do main story dungeons with a party of NPCs, which I absolutely love, but even though I can theoretically explore to my heart’s content, there’s nothing to explore now. I disliked doing dungeons with other people because they always rushed through without giving me time to look around, and now that I can take my time, dungeons are basically a straight line from start to finish anyway.

But that’s not an indictment of Shadowbringers itself. In fact, a major change starting in the post-Stormblood patches is that there are occasionally set piece duties where you play as a different character. There was even a solo duty with some interesting mechanics besides just fighting. Things like that shake up the formula, so I hope to see more like it.

Now, the story is pretty interesting, although it does hit a bit of a lull in the middle parts. The end makes up for it, though, as it hits those same high notes as in the beginning with pretty exciting parts. I even ended up with a new favorite character.

Click for Shadowbringers spoilers
No, I’m not talking about Emet-Selch. I’m talking about G’raha Tia!

G’raha Tia was ready to sacrifice everything, to save both us and the world! He’s been through so much! Someone give this man a hug! He rose rapidly from a guy I barely remembered to being my #2 favorite character after Estinien. I love him, and I hope we get to take him with us from now on.

Now, as for my joke there at the start… I kinda don’t understand the obsession everyone has with Emet-Selch. He’s fine, probably the best antagonist in Final Fantasy XIV, and sure, he’s somewhat sympathetic… but I don’t know. Something about him just didn’t click with me like it did for a lot of fans.

So it started out strong, leveled out in the middle, and then peaked again for an epic conclusion. After thinking about it, I’ve decided Shadowbringers beats out Heavensward to become my favorite part of Final Fantasy XIV so far.

As always, I still need to get into the post-expansion patches before I’ll have completely wrapped up this storyline, and I intend to move on to those soon instead of taking such a long break this time. Endwalker is on the horizon! Although the next expansion is already out as well, there’s finally a very real chance that I’ll be caught up in time for the next one after that.

What did you think of Final Fantasy XIV: Shadowbringers?

Nov 132023
 

Two years ago, I beat Final Fantasy XIV: Heavensward and found it to be an exciting, enjoyable adventure.

I mentioned at the end of my review that while I’d be taking a break, I was excited to keep playing to see what would happen in the post-Heavensward patches.

But you know what happened at the same time that I finished Heavensward? The Great Ace Attorney Chronicles came out and took over my thoughts forevermore. (NEO: The World Ends With You also came out at the same time, because that was a crazy period of time for great games.) I’d finished Heavensward intentionally to make sure it wasn’t competing with those, but little did I realize the resulting break and Ace Attorney obsession would lead to Final Fantasy XIV once again being relegated to weekly check-ins for the cactpot.

However, the winner of this year’s Celebrating All Things Mysterious contest back in May chose the second Final Fantasy XIV expansion, Stormblood, as the game for me to review, and so I resumed my progress.

The post-Heavensward patches were exciting and wrapped up the Heavensward storyline in a satisfactory way. Then I began Stormblood proper. This time, the story returns its focus to the Garlean Empire, as our characters spearhead a move to free Ala Mhigo from imperial control.

Unfortunately, I didn’t enjoy Stormblood as much as I enjoyed Heavensward, and not just because I prefer Ishgard as a setting.

The biggest reason, which I realized near the end of the expansion, is that it largely focused on a supporting character whom I just didn’t find interesting. Her development throughout the story fell flat for me, which meant it had a lot of moments that were supposed to be epic or emotional that didn’t have much of an impact on me at all. And the second big reason is that the story felt disjointed at times.

Stormblood is supposed to be about the liberation of Ala Mhigo, but the characters eventually conclude that the best way to do that is to free the eastern country of Doma from imperial control first. There is a link there, but the Ala Mhigo and Doma plots felt too separate to me, which gave the overall plot an odd feel.

Now, despite these complaints, the final few parts of the story were actually pretty epic. They made it feel like it was worth going through the rest. I also found a greater appreciation for the villain when I realized there’s some oddball humor to his portrayal.

Click for Stormblood spoilers
For example, partway through the final encounter, Zenos basically tells the player character that he thinks they could be best friends, and if you reject the idea, he says wanting to fight him is just even more proof that you and he are similar. It’s the funniest take on the “we’re not so different” trope, because it comes across like he’s not trying to persuade you of anything, he’s just really happy to find a kindred spirit (even if you don’t see it that way at all).

Anyway, I didn’t enjoy Stormblood nearly as much as Heavensward, but it did have some good moments. I’ve also seen people say it picks up a lot in the post-Stormblood patches.

I do want to highlight one thing that isn’t about Stormblood specifically, but was added with more recent patches to the game – the ability to play through story dungeons with an NPC party. I love this addition. I used to dread dungeons, because the party would always rush through and leave me no time to enjoy the dungeon itself. Now I’m able to enter the dungeon with story-relevant characters, explore it at my own pace, and even get some banter between characters! It’s a wonderful addition that really made that aspect of the game much more enjoyable for me.

I’ll be taking a short break from such devoted Final Fantasy XIV playing to focus on some other games, but I’m looking forward to getting into the patches and eventually reaching the much-praised Shadowbringers.

Now, I noticed while writing this that my Heavensward review began with me mentioning that it had been two years since I beat A Realm Reborn, much like this one began with me pointing out that it had been two years since I beat Heavensward. So… see you in 2025 to discuss Shadowbringers!

Kidding, kidding. I’ll put in my best effort not to let that happen again. In the meantime, if you’ve played Stormblood, how did you feel about it?

Jul 282023
 

Eiyuden Chronicle was one of my most-anticipated games of 2023, but it looks like I’ll have to push that to 2024.

Announced in 2020 with a wildly successful Kickstarter campaign, Eiyuden Chronicle is a spiritual successor to the Suikoden series.

Everything about it looks great, so I’m pretty excited for it. While it was originally planned for 2022 and then moved to 2023, however, it’s now been delayed to Q2 2024.

I’m a little disappointed in the delay, but I’m so mired in my backlog right now that I don’t mind as much. Maybe by the time it comes out in 2024, I’ll be all caught up!

…All right, so that’s an unrealistic goal. Maybe I’ll at least have finished enough of my must-play titles to be ready to dive into Eiyuden on day one.

(The actual Suikoden series is supposed to see the HD remaster of Suikoden and Suikoden II released this year, too, but there haven’t been any updates in a while.)

Meanwhile, the new Final Fantasy XIV expansion was announced today! Titled Dawntrail, it’s set for summer 2024. That’s as much as I’ve seen about it, because I still need to avoid spoilers. The winner of our last contest tasked me with playing Stormblood, so at least I’m making progress! Maybe I’ll be completely caught up in time for this new expansion?

2024 is already shaping up to be a fantastic year for RPGs. Are you planning to play either of these? What other 2024 RPGs are you looking forward to?