Operation Backlog Completion 2024
May 262023
 

The Innsmouth Case is a short interactive fiction story about a detective hired to investigate the disappearance of a little girl in Innsmouth.

Now, I love H.P. Lovecraft’s stories, games based on them, and detective stories, and this one is also a comedy, so I had high hopes.

I finally added an “interactive fiction” tag for this one, because while it does have some visuals, it’s primarily text-based and is even presented as the pages of a book. Scenery and characters appear at the top of the page, while the text appears to tell the story and present you with choices.

These choices have a variety of effects, with some leading to major branches while others can influence things later down the line, which means there’s a lot of variability.

When you reach an ending, you can easily reload a previous chapter if you don’t want to start over from the beginning. You can also skip through text to reach the next choice. This is good, since there’s a lot of trial and error involved. While some choices expect you to reason through what a smart reaction would be, others can’t be predicted (and finding the lost girl requires more guesswork than detective work).

However, I didn’t feel compelled to seek out all the endings or try to see all the branching paths, because it just didn’t have the heart I was hoping for.

Like I mentioned above, The Innsmouth Case is a comedy, despite being based on Lovecraftian horror. Its store page describes it as “the first scary-comedy-text-adventure of its kind,” but I wouldn’t go that far. As far as horror goes, The Innsmouth Case isn’t particularly scary, although it does have a ton of little nods to H.P. Lovecraft’s work. And when it comes to comedy… well, comedy is subjective, but it didn’t do it for me.

It certainly has an irreverent tone and a goofy approach to its situation, especially if you pick some of the more questionable choices. There were only a few moments that actually made me laugh, though.

In short, The Innsmouth Case isn’t the game to play if you’re looking for horror, a serious detective story, or a hilarious adventure, but if you want a short piece of interactive fiction with many branching paths and nods to Lovecraft, maybe you’ll get more out of it than I did.

We’re nearing the end of our Celebrating All Things Mysterious celebration, but there’s still plenty of time to join in the conversation about any of the games we’ve discussed so far! I’m hoping to end on a high note, so stay tuned for the upcoming reviews next week!

May 192023
 

The first thing that stands out about Sarawak is its visual style.

While I’ve tagged this review with the “visual novel” tag, Sarawak is closer to interactive fiction. Text appears on the screen to be read novel-style, and pictures appear alongside the text to accompany it.

The style almost feels like that of a pop-up book, which makes it stand out.

You play as a young woman who is contacted by the police to inform her that her mother has been arrested under suspicion of murdering a professor. Troubled by this, you begin your own investigation.

Although there are several choices to make, these mainly influence dialogue and provide some extra story details, while the story itself follows a fairly linear path. Occasionally, you need to interact with the images in order to solve puzzles. For example, when you come across a locked gate with a number of gears on it, you must move the gears into the correct positions to unlock the gate.

The puzzles can be a little strange, but they’re fairly simple and straightforward.

The murder mystery takes a backseat to learning more about the professor’s past, but it still builds up a compelling story and what felt like it could be a larger conspiracy… until the murder case abruptly wrapped up and the next screen said “The End.” My surprise was partly my own doing, since I’d looked at the chapter select screen and misremembered the number of chapters, but even if I hadn’t mistakenly believed I was only 2/3 through the story, the ending would have still felt abrupt.

So Sarawak left me with mixed feelings. I love its presentation and it has an interesting enough story, but I felt like the story was just getting good when it ended. A longer story in this style with a more fleshed-out mystery might have been really compelling.