Operation Backlog Completion 2026
Feb 052025
 

It took a long time, but yesterday I finished playing Metaphor: ReFantazio.

I was intrigued by Metaphor even back when it was “Project Re Fantasy,” the mysterious new Atlus JRPG it seemed like we might never see.

Once it was officially unveiled as Metaphor: ReFantazio, I loved everything I saw and named it one of my most-anticipated games of 2024.

And even though I hadn’t played my other anticipated titles yet, I started it right away.

My first reaction to Metaphor was, “So this is just Persona after all.” After all, it’s a turn-based JRPG with a lot of features reminiscent of Persona. There’s a calendar system with deadlines, you can choose an activity each afternoon and night to pass time, you spend time with allies to improve your rank with them, and party members even have a similar sort of “awakening” scene when they learn to use their powers.

But the more I played, the more I saw aspects that really do help Metaphor stand out as unique despite those clear similarities. For example, Archetypes. These are essentially character classes, which give you access to different abilities and combat styles. Not only can you change any character’s Archetype, but you can also equip a certain number of skills from previously-learned Archetypes to do a little mix-and-matching. I loved that sort of system in Final Fantasy V, and I loved it here, too.

Traveling also plays a big role. You travel to different areas, both as part of the plot and for side quests. There are even a lot of side dungeons you can visit, which was fun, although I wish they had more varied designs.

Best of all, not only does the calendar system still come into play while you’re traveling, but some activities are only available on the road. This really helped to break up the formula and made it feel unique.

I found Metaphor to be difficult at times, although more often than not this was because I needed to rethink which Archetypes I was using and switch things around. The Archetype system really opens up a lot of strategic options. I also ended up using a different approach to deadlines than in Persona. In Persona, I almost always do the main dungeon right away, but because of Metaphor’s side dungeons, I often found it more beneficial to do some of the side content first.

Now, it’s a curious thing when it comes to the deadlines and time management. Throughout the game, I never felt like it was being lenient. I felt like I had to carefully manage my time to get everything done. But when I reached the end, I had plenty of time left over. There were a couple of minor missable activities I’d overlooked along the way, but for the most part I got everything I wanted to done and still had time to spare.

That let me enjoy the world even more, and that’s great because I love the world. It’s a fantasy setting, inhabited by various races that don’t get along. You play a young man from the tribe considered the lowest, the elda, on a secret mission to break the curse on the prince. As you travel, you learn more about the world, and there are even these beautiful detours where the characters stop to take in especially interesting landmarks.

While the plot has its share of surprises and a few pretty intense sections, it was a bit more straightforward than I expected and a couple parts felt a little rushed. However, it made up for any shortcomings with its characters. I love this cast of characters, and I really enjoyed spending time with them and getting to know them.

Click for Metaphor party member spoilers
Especially Basilio. I love him. I’d do anything for him. Hulkenberg had been my favorite character up until then, and Heismay too, but then Basilio came into our lives. He’s everything.

I spent over 115 hours playing Metaphor: ReFantazio, and it was a great experience. While it hasn’t become one of my all-time favorites, I’d love to see another game in this style in the future.

That marks my first completed game of 2025. Not a bad way to kick off the year!

Nov 182024
 

The nominees for this years Game Awards have been announced, and there’s quite a few titles that interest me on the list.

The Game of the Year category, has been drawing the most attention, with Astro Bot, Balatro, Black Myth: Wukong, Elden Ring: Shadow of the Erdtree, Final Fantasy VII Rebirth, and Metaphor: ReFantazio being nominated.

Elden Ring is causing the greatest stir, because they said ahead of time that DLC is eligible to be nominated in any category. A lot of people are saying they changed the rules just so Erdtree could be nominated, but I don’t think this is a rule change. The Witcher 3’s Blood and Wine DLC won Best RPG back in 2016, so it seems to me DLC was always eligible for any category and they only emphasized it this year because it was a GOTY nominee specifically.

Anyway, I’ve started Metaphor and have Astro Bot and Rebirth in my backlog waiting for me. Will I finish any of them in time for the Game Awards show? We shall see. I actually played a good deal of Elden Ring when it came out, but I took a long break from it, so I’m nowhere near ready to even try Shadow of the Erdtree. Someday…

In the Best Game Direction category, the nominees are Astro Bot, Balatro, Black Myth: Wukong, Elden Ring, Shadow of the Erdtree, Final Fantasy VII Rebirth, and Metaphor ReFantazio. Yes, it’s the same as the GOTY nominees.

Now for Best Narrative, we have Final Fantasy VII Rebirth, Like a Dragon: Infinite Wealth, Metaphor: ReFantazio, Senua’s Saga: Hellblade II, and Silent Hill 2.

That’s an excellent lineup of which I’ve finished none (although to be fair, I know the story of Silent Hill 2), but it does my heart good to see Infinite Wealth making the list. Like a Dragon is still a niche series compared to the big ones, and I thought Infinite Wealth might be skipped entirely. I still need to get back to my playthrough, but I’m happy to see it get a nomination.

Best Art Direction has Astro Bot, Black Myth: Wukong, Elden Ring: Shadow of the Erdtree, Metaphor: ReFantazio, and Neva as nominees. From what I’ve played so far of Metaphor, it deserves its spot here.

The nominees for Best Score and Music are Astro Bot, Final Fantasy VII Rebirth, Metaphor: ReFantazio, Silent Hill 2, and Stellar Blade.

Metaphor has a great score from what I’ve heard so far, and I’m happy to see Silent Hill 2 on this list as well. Meanwhile, Stellar Blade is another game on my list to finish. It’s nice to see it get a nomination, although I haven’t played enough yet to really comment on the soundtrack. On the other hand, it’s also one of the nominees for Best Action Game, which I think it has a shot at.

I’m not going to go through every category, so jumping ahead to one of the categories nearest and dearest to my heart – Best RPG – where the nominees are Dragon’s Dogma II, Elden Ring: Shadow of the Erdtree, Final Fantasy VII Rebirth, Like a Dragon: Infinite Wealth, and Metaphor: ReFantazio.

Now I might not have gotten far enough in Infinite Wealth to comment on the narrative yet, but it definitely felt like a solid RPG. It’s going up against some heavy-hitters, but maybe it has a chance.

There are plenty of other categories and nominees, which you can check out at the official site, so I’ll just mention that the Most Anticipated Game nominees are Death Stranding 2, Ghost of Yotei, Grand Theft Auto VI, Metroid Prime 4, and Monster Hunter Wilds, none of which would even crack my top 10 most anticipated games. It’s actually a bit startling to see so many games I was excited for and plan to play nominated for other categories, while none of my most anticipated games got nominated there.

Meanwhile, it says something dire about my backlog that there are so many games I planned/plan/want to play but still haven’t. Whoops.

Anyway, I’ll try hard to have at least finished a couple of these contenders so I can root for them properly. The Game Awards 2024 is set for December 12 at 4:30 PM PT / 7:30 PM ET, and I’ll tune in more for announcements than for anything else. How do you feel about this year’s Game Awards nominees?

Apr 242024
 

I remember when Atlus’s Project Re Fantasy was a mysterious title whispered about with the worry that we might never actually see it.

But at last year’s Xbox Showcase, it was officially unveiled as Metaphor: ReFantazio, and the game that was once a mystery became one of the most-anticipated games of 2024.

On Monday evening, Atlus had a special Metaphor: ReFantazio showcase live stream to show off more of this upcoming JRPG.

This included the release date announcement. Metaphor: ReFantazio will be out on October 11.

Right now I’m drowning in a backlog of great games, so I hope I’ve made a bit more progress by October, because Metaphor looks like the sort of game I definitely want to play at launch. I even preordered the Collector’s Edition, which includes a steelbook case, a soundtrack, an art book, a set of pins, a set of stickers, a cloth map, and several digital bonuses along with the game itself.

Metaphor definitely has Persona-esque trappings – including the passage of time and deadlines, although it’s not clear yet if missing a deadline will lead to a game over or if there’s more flexibility.

The combat system also seems interesting. You can use action combat to defeat weak enemies and gain an advantage over stronger enemies, which you then fight in a turn-based combat system. Like I mentioned once before, this sounds quite similar to the combat system in the upcoming Trails Through Daybreak.

Social interactions are here in Metaphor as well, and forging bonds with these characters will unlock new “Archetypes” for you to use, which are basically jobs or classes.

Overall, Metaphor sounds like it’s going to be a really cool game with a lot of features. The story is the part I feel I know the least about at this point, but I have my fingers crossed that it will be great. I can’t wait to play Metaphor: ReFantazio when it comes out and find out for myself.

What you do think of the latest information about Metaphor: ReFantazio?