Operation Backlog Completion 2025
Apr 162021
 

NieR Replicant ver.1.22474487139… is due out on April 23, and we’ve gotten our first hints about its new content.

Back when it was announced, there was a reference to new elements and characters being added, but very little has been said about the additional content since then.

We still don’t know a lot… but we have some more details to go on.

In a recent interview with PCGamesN, producer Yosuke Saito said the upcoming remaster/remake includes “some extra story sections that [they] were unable to put into the original” and “a heartrendingly sad but unbelievably powerful new boss.” He also said there will be “a new story, an extra link to Automata, and something for fans of ‘Dad Nier’ too.”

This is pretty exciting. I don’t know how extensive the new story content will be, but it’s enough to have me intrigued. And while I doubt the older Nier will be secretly playable like some fans are hoping, it’s nice that there will at least be a nod to him in some form. I was thinking about not getting Nier Replicant right away since it wasn’t too long ago that I played the original, but I might need to reconsider.

(I don’t know if I’ll have the heart to face a heartrendingly sad boss fight, though.)

Meanwhile, Nier Replicant will be available on Steam, and the Steam trading cards were revealed… including one of a new character named Louise.

The card’s description says: “A girl who had been part of a shipwreck in a cove. The bow on her head is a gift from someone special.”

Fans are speculating that she is the girl from the short story “The Little Mermaid” included in the Japan-exclusive book Grimoire Nier. Bringing the Grimoire Nier stories into the game is fantastic, and I hope that’s what the new story content is about.

These new details have me even more excited for NieR Replicant ver.1.22474487139… Are you planning to play it? What do you think the new content will be like?

Sep 252020
 

Yesterday was Square Enix’s “We Have a Decent Amount of New Info” Nier presentation at TGS, and one thing I was looking forward to was finally getting to see more of the upcoming Nier remaster/remake.

NieR Replicant ver.1.22474487139… received a new trailer and indeed a decent amount of new information, including a release date. It will be out on April 22 in Japan and April 23 in the west, for PS4, Xbox One, and PC.

The west got different cover art, but it’s reversible if you like the Japanese cover art better.

They also announced an awesome-looking limited “White Snow Edition” that comes with a grimoire pin set, seven script books, a two-disc soundtrack, and a steelbook case, and I was about to pre-order it when I noticed it costs $159.99. I’m not sure I want it that much.

Anyway, we also got to see some of the combat for the first time.

It looks great. My impression from what they showed is that it’s pretty much the same combat as in the original, but faster and smoother. It looks like it will be a lot of fun to play.

In short, I’m excited for Nier Replicant even though I just played the original last year.

They also touched on the upcoming mobile game Nier Re[in]carnation, and yes, it’s coming to the west! While there aren’t many details yet, a global release for the mobile game has been confirmed. I’m not crazy about mobile games, but I want to at least give it a try.

TGS is getting into full swing now, so we should have more exciting news ahead. (I had brief excitement over apparent confirmation of a new Yakuza game being announced, only for that to now be denied as a misunderstanding.) What do you think about the Nier Replicant gameplay/

Aug 242020
 

After playing the original Nier for the first time last year, I moved on and started its sequel, Nier: Automata.

Even though I took a few breaks for other games early on, I finally returned to it and finished it, and wow, what a wild ride that was.

Nier: Automata is much more overtly sci-fi than the first game. You play as androids from an organization called YoRHa fighting to retake the Earth from machines created by aliens. Of course, things get much more complicated.

It’s an action RPG like its predecessor, this time developed by PlatinumGames. While I wouldn’t say the combat is as addictive as something like Bayonetta, it definitely has that smooth Platinum feel, although the general style feels in keeping with the first Nier as well. Hack-and-slash action combat takes the primary role, while a shoot-em-up combat style frequently comes into play as well.

Throw in exploration, a variety of side quests with their own (often dark) smaller stories, and lots of documents to discover that help flesh out the world and connect it back to Nier, and that’s the general picture of Nier: Automata’s gameplay.

There are multiple endings again, but this time it’s not as straightforward as the original, because they aren’t really endings. Here, if you stop after the first or even the second “ending,” you’ve only seen part of the story. (A variety of joke endings can also be obtained at various points throughout the game.) Don’t worry, that’s not as tedious as it sounds, and it’s a mistake to think you need to replay Nier: Automata multiple times to see the endings.

Click for an explanation of how Nier Automata's routes work
Yes, Route B retells the events of Route A except that you’re playing as 9S instead of 2B, with only a bit of extra story content added. However, Route B should be fairly quick to get through, and everything from Route C onward is entirely new content and picks up after the events of A/B.

Like the original, Nier: Automata is both sad and beautiful. There were breathtaking moments that I wish I could go back and see again for the first time, and bleak moments that felt like the game had ripped out my heart.

Overall, I liked the first Nier a bit more, mainly because of the main cast. The relationships between 2B, 9S, and the other major characters were fine and had some good moments, but I didn’t feel quite as strong of a bond between them or enjoy their interactions quite as much as those of the original game’s cast. Some parts just had a stronger impact on me, as well.

Click for major Nier AND Nier Automata spoilers
For example, I liked the conclusion of Automata’s Ending E from a meta perspective. It made me happy when other players came to my rescue, and I made the choice to sacrifice my save data to help someone else.

But that didn’t have nearly the same emotional impact as sacrificing myself (Nier) to save Kaine. Watching the game erase all my progress and saves for what was much more directly a story decision made the final ending of Nier feel so much more personal and meaningful to me.

That’s not a knock against Nier: Automata, though. It’s a thought-provoking game that took some wild turns (and even when, with a sinking heart, I predicted what would happen next, it often still ended up being worse) and was really a great experience all around.

Now, you might be wondering if you can or should play Automata if you haven’t played the first Nier, since I keep mentioning it. The connections are really just a lot of little nods and references rather than major story connections. Certain moments and characters will mean more to you if you’ve played the original, but Automata largely stands on its own. If you can, I say play Nier first, but if you really just want to jump into Nier: Automata, you’ll be mostly fine.

Nier: Automata is a great game, and I’m happy I played it. If you’re interested in a dark or thought-provoking action RPG, I definitely recommend it… and if you enjoyed the original Nier, then I absolutely recommend playing this as well.