Operation Backlog Completion 2025
Jan 102025
 

Yesterday, Nintendo shared a new trailer for the upcoming Xenoblade Chronicles X: Definitive Edition.

I’m still in shock that we’re finally getting a Xenoblade Chronicles X remaster, and the new trailer made me even more excited.

It shows some UI improvements (including the text being bigger now), an on-screen Overdrive guide, and similar adjustments, but the best part for me is the greater look at the new content.

We knew from the announcement trailer that the Definitive Edition would expand on the original game’s final scene, which showed a mysterious figure known as the “Black Knight” in the art book. The new trailer expands on that… and more.

The final part of the trailer shows a new area, with floating islands that the player is exploring. This will most likely be the area we explore in the new story content. It looks beautiful, and I can’t wait to see what secrets it holds.

But that’s not all.

Besides the Black Knight (now with a few hints as to his identity), we also see a new character in strange armor who appears to be an ally, as well as a new Qlurian character.

The especially interesting thing about the Qlurian is that she was also in the art book.

Named Neilnail, she never appears in the original game, but now it seems she’ll have a role to play in the remaster.

Xenoblade Chronicles X: Definitive Edition is a game I wanted for a long time just because a port or remaster would increase our chances of getting a sequel. Now, it looks like it will not only expand the epilogue with new story content, but also include content that was originally planned but didn’t make it into the final game. The only disappointing thing for me is that they still haven’t revealed any sort of special edition.

Are you planning to get Xenoblade Chronicles X: Definitive Edition when it launches on March 20?

Dec 302024
 

Two weeks ago, I finished Xenoblade Chronicles 3, with mixed feelings.

While I still enjoyed it, it ended up being my least favorite in the series and didn’t give me that same sense of joy that past Xenoblade games did.

But I was committed to following up with the story DLC, so I took a short break to play Ciel’s route of Tsukihime, realized I missed Arcueid too much (we’ll get to this someday in a Tsukihime review), and returned to Xenoblade instead to start up Future Redeemed!

You might recall that I greatly enjoyed Torna, Xenoblade Chronicles 2’s DLC, so I had high hopes for this one.

Future Redeemed is a prequel to the main Xenoblade Chronicles 3 story and follows a new character named Matthew as he searches for his missing sister and tries to find survivors from the destroyed City. It’s hard to say much about the story without spoilers, but it’s filled with nostalgia for Xenoblade Chronicles 1 and 2. In a way, it has the sort of callbacks and connections many people initially expected from 3.

Gameplay-wise, it’s quite similar to the main game, but it has some differences. You can’t change classes here, but instead you can customize which characters are paired together for combo attacks and equip accessories that change your Chain Attack effects. Every character also has a skill tree, with skills and passive upgrades you unlock by spending Affinity Points.

And here’s where it really hooked me. Remember how I criticized Torna for forcing you to do side quests to progress? Well, Future Redeemed found a much better way to compel me to do everything – gameplay rewards.

The proper Collectopaedia is back, which was already a treat for me (that alone made me happier with it over the main game; I really missed the Collectopaedia), and for every entry you complete, you get Affinity Points. There’s also a bestiary that tracks the monsters you’ve fought. Once you’ve fought enough of each type? You get Affinity Points! Find all the containers in an area? Affinity Points! Explore enough to discover all the landmarks? Affinity Points! Do a side quest for an NPC that completes their Community entry? You guessed it, more Affinity Points!

Future Redeemed basically rewards you for everything with Affinity Points, which you then can use to make your characters stronger, and this compelled me to do almost everything.

As you progress, you also gain a handful of field actions that let you access new areas, which makes exploration feel even more fun. While I dragged my feet on the main game, here I tore through the DLC because I just wanted to keep exploring more places and checking off more discoveries and earning more Affinity Points. Even ether cylinders became a valuable resource I wanted to seek out.

Although the story is short compared to a full game, it has some great scenes. I don’t have an entirely clear grasp on some aspects of the story even now, but that just ties back to my general feelings on Xenoblade Chronicles 3’s story and world. The important thing is that it didn’t annoy me the way 3’s story did.

Click for Future Redeemed spoilers
Although to be honest, when I saw Z in Future Redeemed’s intro scene, I thought, “Whoa, are we actually getting Z lore that will make me appreciate him as a villain?” and that didn’t happen. At all. My one disappointment.

Anyway, while it’s still not my favorite Xenoblade world and the DLC can’t escape that since it’s part of the same history, I enjoyed the new cast of characters and their interactions, and the additional context it added to the world and backstory (even if it makes some parts more confusing).

It also had some intriguing references at one point that has left me playing “Cute easter egg or massive lore drop??” ever since.

Click for Future Redeemed spoilers
Yes, I’m talking about the radio broadcast. Project Exodus, I could see being just an easter egg rather than direct confirmation that Xenoblade Chronicles X is connected, because it’s not like it’s that strange of a name. Same with the other X references.

Mentioning Dmitri Yuriev, however, made me stop and go, “Wait, what, isn’t he from Xenosaga??”

Up until now, I’ve been adamant that X is completely separate from the numbered Xenoblade games and that they’d never actually tie in Xenosaga, but… now I’m questioning everything.

All in all, I had a lot of fun playing Future Redeemed. It’s a good DLC, and it brought back that Xenoblade joy. While it isn’t enough to change Xenoblade Chronicles 3 in my ranking, it made me happier about the game overall and excited for what the next Xenoblade game will bring.

Dec 162024
 

After all this time, I finally finished Xenoblade Chronicles 3.

Not under my own initiative, mind you – the contest winner from this year’s Celebrating All Things Spooky picked the review prize and chose Xenoblade Chronicles 3: Future Redeemed, so I sat down to finish the main game first.

So how did we reach a situation where a game I was extremely excited for all the way up to its release is one I had to be pushed into finishing over two years later?

It’s not nearly as straightforward as with Lost Judgment, where I had to catch up on the main Yakuza series first. No, with Xenoblade Chronicles 3 it’s harder to define.

Xenoblade Chronicles 3 is a great game. I’ll say that right now. It’s a great game, and it has a lot of stuff in it that I enjoyed. I poured nearly 150 hours into it. But it’s probably my least favorite Xenoblade game.

I have been in love with the Xenoblade series from the start. I’ve been obsessed with every single one before now, to the point of playing the first game’s definitive edition and planning to do the same with X’s even though I almost never replay games, especially such long ones. But that didn’t happen this time. Last year, I even expressed my surprise that I kept putting 3 aside for other games instead of being addicted to it.

For a long time, I couldn’t figure out why, but now that I finally sat back down with it to play it to completion, I think I understand.

Xenoblade Chronicles 3 is set in a world fueled by constant war between two nations, whose people continually war with one another while being limited by 10-year lifespans. There are six main characters, three from each nation, who end up breaking free of this cycle and teaming up to learn the truth about their world. This means you have your full party of six very early in the game, and I think that took something away from it for me. Gradually meeting new party members is one of the things I love in JRPGs. It made it harder for me to grow attached to them when all six were already together so soon.

Now, you actually fight with an active battle party of seven, with the seventh being a Hero. Heroes are special characters you recruit, usually through side quests. This does add an element similar to building a party, since each Hero has their own quests, but it’s not quite the same since only a specific few play a role in the main plot.

Heroes also play into the class system used in combat. Instead of each character having a set role, every Hero you recruit unlocks a new class you can play as. Trying different classes is a lot of fun and one of the things I enjoyed.

Combat in general is great, too. There are some nice new features, like finally the ability to fight in water and indicators that show if you’re in front of, behind, or flanking an enemy. Chain attacks here are my favorite in the series, with different ways to connect characters’ attacks to try to do the most damage possible. I ended up pretty over-leveled due to side content, but in general I found combat fun.

Moving on to another part that made this game click less for me, however, I found the world less interesting to explore than in past Xenoblade games. The exploration gameplay itself is fantastic – lots of secret areas to discover, tons of side quests and new Heroes, and zones that just keep opening up more and more – and it reintroduced the concept of field skills without the tedious aspect from 2; here they’re just passive abilities you learn and then have forever. But exploration in every other game gave me a sense of wonder, excitement that came just from wanting to see what was around the next corner, that I didn’t feel here.

Part of that just comes from the nature of the world. A world trapped in constant war is bleak, and instead of regular towns and cities you have Colonies that aren’t as clearly distinct from one another. So they fit with the story, but that cut into my excitement despite having so much to explore.

And now let’s talk about the story. For the first few chapters, I was hooked. Everything seemed so mysterious and intriguing. I couldn’t wait to learn more. But… the longer it went on, the more my interest in the story started to fall apart. This is partly due to the villains, of whom there are a handful of interesting ones alongside an unfortunately large number of blander, almost cartoonishly evil villains who sucked away their sense of intimidation and mystery by just being annoying.

Click for Xenoblade Chronicles 3 spoilers
I really, really could have done with a lot fewer Moebius. Beating a Consul almost every time I freed a colony made them stop feeling intimidating outside of maybe N. The regular ones just started feeling like they could be any generic bosses.

If it was just D, N, M, J, S, and maybe a couple others (and of course Z) instead of feeling like they were trying to fill out the whole alphabet, I think they would have felt more unique and dangerous.

The letters for names also made it hard for me to remember who was who, causing them to feel even more interchangeable for me.

(Speaking of which, the party members also tended to have backstories that all followed similar beats, which contributed to things feeling same-y, too.)

Note: none of my Moebius complaints apply to Triton, who is one of the best Heroes in the game and one of the parts in the second half of my gameplay that really delighted me. All these other Consuls are running around killing people for fun and twirling their metaphorical moustaches, and here’s Triton just having a grand old time as a pirate and fondly remembering his old mortal friends. He’s great.

It also felt like it didn’t capitalize on those early mysteries as much as I expected it to, and it was missing the sort of huge revelation past games had that turned everything on its head.

Some parts of the story were great, don’t get me wrong. It has one especially emotional moment that I just wish could have held its impact longer. But between feeling less attached to the main characters, not appreciating most of the villains, and not feeling the payoff of the early chapters as much as I expected, I had trouble staying invested in the plot.

All in all, what it comes down to is this: the other Xenoblade games are ones I’ll gush about as being exceptional JRPGs that blew me away. 1 and 2 each knocked it out of the park with their stories, and while X faltered there, it made up for it with incredible worldbuilding. In contrast, Xenoblade Chronicles 3 was fun, but not one I put on that same level.

But I have yet to play Future Redeemed, so we’ll see how I feel about that! In the meantime, what did you think of Xenoblade Chronicles 3?