Operation Backlog Completion 2026
Feb 112026
 

I was tempted to ignore this entirely and just blog about Danganronpa 2×2 today instead, but we’ve talked about Yakuza Kiwami 3 enough that I suppose we should discuss the latest developments.

Kiwami 3 + Dark Ties is now out, and the reception has been… interesting.

It got mostly decent reviews despite a few questioning whether the series needs to slow down or decrying it for cut content, but a lot of fans are upset with the new information.

We’ve briefly discussed the shadows hanging over this remake, but it got worse after the revelation that Yakuza 3’s 119 substories are reduced to 31 in the remake. Yes, a lot of the original substories didn’t have much substance, but apparently some of the more involved ones like Murder at Café Alps were also cut.

On top of the ill feelings toward the Kagawa situation, the recasts in general, and technical difficulties with the demo, it seems like this was the last straw for a lot of fans.

Personally, I never thought Yakuza 3 needed a remake, and I was mainly excited because of Dark Ties… which turned out to be significantly shorter than the Gaiden games after all, despite what we thought. Maybe they shouldn’t have marketed Kiwami 3 + Dark Ties as “two games in one” and a “double feature,” with Dark Ties being “an included separate game,” because that’s led to people feeling they were lied to.

But leaving aside all of that, now we have to contend with the puzzling statements from director Masayoshi Yokoyama about where the series is going from here.

In a recent broadcast, he made some statements that were translated on Reddit to the bewilderment of everyone, as he said the Kiwami line of games will come to an end and “a different series will begin.” He described it as not being Like a Dragon 9 but rather “a new series on a different line, with a different meaning” and added that we’ll understand if we’ve played Kiwami 3.

Okay. What?

Now, this isn’t actually the first time he’s said something similar. In a PlayStation Blog interview last year, he said Kiwami 3 and Dark Ties would “point toward the series’ future direction,” an odd statement that at the time made us wonder if it would retcon something.

Earlier this year, the script leaked and revealed changes that divided the fanbase. Without spoilers, one change made it feel like Kiwami 4 was a shoo-in, made mandatory since it requires certain scenes in Yakuza 4 to at least be given different context.

So if there’s not going to be a Kiwami 4 but rather a new line of games… what does that mean?

The biggest fan assumption right now is that they’re actually starting a different continuity, that Kiwami 3 will be followed not by Yakuza 4 but by a whole new sequel, creating a separate series following this new timeline. It’s also possible that they just intend to make a spin-off series related to the new plot elements and aren’t altering canon at all (in which case fans who have only played Kiwami 3 rather than 3 will just have to shrug in confusion when those Yakuza 4 moments come up). Or maybe there’s some third meaning that no one has figured out yet, because both options feel baffling.

I don’t know what to think about this. Just last year, Yakuza was a series I could always count on to be fantastic. Even if Infinite Wealth’s story didn’t always land for me, even if I had misgivings about the direction of the pirate game, I knew the games would always be great. And… maybe Kiwami 3 will still be fun, despite sounding like it’s lost a lot of the original’s soul.

But right now I don’t have that unshakeable confidence I had before.

How are you feeling about the current state of the Yakuza series and Yakuza Kiwami 3 + Dark Ties? What do you think Yokoyama meant when he said this will lead to a new series of games?

Jan 162026
 

A new wave of Yakuza Kiwami 3 & Dark Ties previews have gone out, and in addition to providing more details about the combat, side activities, etc., the PlayStation Blog preview also mentions there will be a demo available.

No detail about the demo have been released yet.

I’m torn on whether or not I’ll try the demo. If progress carries to the main game, I’ll be tempted, but it might be one of those standalone demos that just provides a slice of what the game is like.

Meanwhile, RGG Studio stated on Twitter that the original Yakuza 3 remaster will still be available for those who want to play it… as part of the “Yakuza Complete Series” bundle.

At first I took their statement to mean the Yakuza 3 remaster won’t be delisted (a concern after Yakuza 0 was delisted in favor of the Director’s Cut), but after reading it again, it sounds like it might only be available as part of the bundle (and not even the remaster bundle, but the 7-game bundle of Yakuza 0-6). If that’s how they’re handling it, that’s better than delisting it completely, but still unfortunate.

For now, Yakuza 3 Remastered is still available separately.

(Meanwhile, you might be wondering why we’re not talking about the Resident Evil showcase from yesterday, and that’s because they didn’t announce anything new, just gave a few more details about Requiem. I still have mixed feelings on it since Leon’s campaign looks like it’s going all-in on action, but I did like learning Grace’s campaign has a mode that uses ink ribbons for saving.

You might also be wondering why we’re not talking about the Hundred Line news, but that isn’t news, even if you’ve seen new artwork floating around. They didn’t announce a sequel or DLC or anything like that.)

Anyway, are you planning to play the Yakuza Kiwami 3 & Dark Ties demo? What do you think will happen with the remaster?

Jan 072026
 

It’s finally time to talk about Like a Dragon: Infinite Wealth.

If you read my top 5 list for last year, you probably have an idea of what to expect – enough good to earn the #3 spot on my list, but not as high of praise as I often give to the Yakuza games.

And that’s really what it comes down to. Infinite Wealth is a mixed bag for me, because it has a lot of aspects that I love but also some that just fell flat… mainly in regards to the story.

Let’s start with a positive: the gameplay.

Like its predecessor, Yakuza: Like a Dragon, Infinite Wealth has a turn-based combat system. When I reviewed Like a Dragon, I criticized its combat system for relying on position for AOE and directional attacks but not giving you any control over your movement. Infinite Wealth fixes that. You can move in a limited amount of space to set up your attack, which gives you so much more control.

On top of that, it introduces damage bonuses for attacking from close proximity or from behind and even more teamwork moves where party members will follow-up your attacks with their own. The combat system feels so much better here; every place where the combat felt lacking has been improved.

That holds true for the rest of the gameplay, too. Remember how you had to manually interact with taxis to add them to your list? Now they activate when you walk past them. Did you get frustrated when a party chat got interrupted by combat and you’d have to run back to the spot to start over? Now the characters resume their conversation after the battle. There are so many little improvements that it really is a joy to play.

The game this time takes place partly in Hawaii, which is a big change for the series. I enjoyed the Hawaii setting as a change of pace, although I didn’t get as attached to it as to the previous locations. It felt too big to me, even compared to Yokohama.

There are some great substories, although I felt they weren’t as good overall as in previous games, and some enjoyable mini-games. But when it comes to side content, nothing stands out as much as Dondoko Island.

Dondoko Island, oh, Dondoko Island, I have to love the game for that alone. I spent so much time on Dondoko Island, sometimes feeling like it was the main reason for playing and forgetting about the main game, something I haven’t experienced since the Cabaret Club mini-game in Yakuza 0. I wish you could interact with island guests more and had some more house customization options, but those are my only complaints about one of the most fun side activities I’ve played in the series.

Now, when it comes to the story, Infinite Wealth does better with some parts than others. It does a great job with emotional moments, especially when it comes to Kiryu.

Click for Infinite Wealth spoilers
Kiryu is dealing with a cancer diagnosis, and the rationale behind his side activities is for him to have a bucket list, which is secretly the party’s plan to get him to see the impact he’s had on people and realize he has something to live for, so that he’ll try treatment… and that’s beautiful.

Even more emotional than that alone are the scenes where Date helps him glimpse the people he’s had to leave behind when he faked his death. Those scenes are so, so good. The Taichi one had me tearing up.

It also does a great job with Yamai, a secondary antagonist who is one of the best things about Infinite Wealth. I’m not kidding. I went into it not expecting to like Yamai very much, but he won me over so completely that he ended up being one of my favorite things about the game.

So it’s a shame that none of that same energy went into the game’s main antagonists, who are among the most boring main antagonists the series has ever seen.

Click for major Infinite Wealth spoilers
I love cult stories, but Bryce is so boring, I found myself feeling tired whenever the plot was dealing with him. He’s just not a compelling villain, despite having a setup I thought I’d enjoy.

(On top of that, it’s unintentionally hilarious that in the subbed version, his English lines are all done by his Japanese voice actor, despite the character being American.)

Ebina isn’t much better. Maybe he would have been more interesting if he had been Ichiban’s villain to confront instead of Kiryu’s, since the idea of them being half-brothers and Ichiban worshipping Arakawa while Ebina hated him and all yakuza sets up an interesting conflict. Outside of that, he just didn’t have much going for him.

Maybe some of Bryce and Ebina’s screentime should have been given to Eiji, because he’s at least the most promising of the three… and it would have improved the impact of the final scene with Eiji if he had a more prominent role in the plot.

Playing Infinite Wealth as a story fan was a strange experience. I’d be watching a scene while thinking “This is boring, this is one of the worst–” and then Yamai would be on the screen, or something emotional would happen with Kiryu, and I’d be hooked again and thinking about how great it is.

I disagree with the common complaint that Infinite Wealth lacks seriousness in the main story, though. There are definitely some lighter elements because of Ichiban’s personality, and some over-the-top sections, but overall I felt it still had many dark and serious moments.

As for the ending, I have mixed feelings.

Click for major Infinite Wealth spoilers
When I finished, I didn’t like the scene with Eiji just because I didn’t care about him enough… but the more I thought about it, the more I liked what it’s trying to convey. That scene isn’t about Eiji, not really. It’s about Ichiban, and the sort of person he is. No matter what you’ve done, if you want to change, he’ll be right there with you. He’ll reach out to you and help you, again and again.

Viewing it like that makes the emotional impact of that scene hit stronger for me. It doesn’t matter if I didn’t care about Eiji. Ichiban will reach out to him anyway, because that’s who he is.

Meanwhile, I liked the Kiryu ending. I’m disappointed we didn’t get to see him reunite with Haruka and Haruto on-screen, but knowing it’s going to happen and that he’s getting treatment and using his real name… that’s enough for me.

Overall, I would compare Infinite Wealth to a game like Yakuza 5. It has a lot of great stuff despite a weaker main story. I may have a lot of criticisms, but I also really enjoyed my time with Like a Dragon: Infinite Wealth and I hope the next game keeps the strong points while improving on the weaker aspects.