We haven’t talked much about Legrand Legacy: Tale of the Fatebounds before, although I did interview the developers for Nintendo Chit Chat.
Legrand Legacy is out now for the PC, with a Switch version to follow in Q3 2018 and PS4/Xbox One versions in Q1 2019.
It is a turn-based RPG inspired by classic JRPGs. Here’s the official description of the game from the press release:
After displaying mysterious powers beyond his control, Finn is freed from violent slavery and vows to save his liberator’s daughter. This leads him to a prophecy, a group called the Fatebounds and their quest to save the land of Legrand from the resurgence of a conflict that previously left it in war-torn shambles.
Saving the world may be a colossal task, but Finn is not alone. While adventuring, he can recruit citizens of Legrand to join the Fatebounds and upgrade their headquarters, Dumville Castle. As their ranks swell, the Fatebounds will acquire the services of shopkeepers, blacksmiths and others in addition to party members who can turn the tide of battle.
The Fatebounds must master both turn-based combat and tactical warfare to counter their enemies’ weaknesses. Victory will grant them stronger attacks, new magical abilities, and the materials needed to craft new weapons and armor.
When the battle for their homeland gets tough, Finn and his companions can take time to enjoy the beautiful environments of Legrand, depicted in a delicate balance of eastern and western oil paintings. Narrative-driven side quests, fencing competitions, heart-racing hack and slash battles, and fishing are among the abundance of activities waiting to be enjoyed in this yet-thriving world.
“Legrand is a land full of life, engaging activities and nostalgic throwbacks to the JRPGs of yore,” says Iain Garner, director of developer relations, Another Indie. “This epic tale pays homage to the greats with its beautiful and riveting world, cast of exotic characters, and twists waiting to be uncovered.”
It was inspired by many classic JRPGs, include Legend of Dragoon (another game I need to play), with timed button presses as part of its combat system. There are also tactical warfare scenarios, as well as a city restoration/recruitment activity. The launch trailer shows some of this in action.
Legrand Legacy has gotten good reviews so far, and it also seems fairly lengthy. Although a lot of indie RPGs are on the shorter side (especially compared to the classics they pay homage to), Legrand Legacy is supposed to be about 40 hours for the main story and up to 60 hours if you want to do all the side content.
It’s available on Steam now for $24.99.
I’m not sure yet if I’ll get Legrand Legacy now or wait for one of the console versions, but either way, it sounds like a game I’ll want to play. What do you think about Legrand Legacy: Tale of the Fatebounds?