Operation Backlog Completion 2024
Jan 312018
 

After I played the Project Octopath Traveler demo, it went from being a game I was skeptical about to one I can’t wait for.

Now, the team at Square Enix has responded with a video explaining the changes and improvements they’ve made based on player feedback from the demo.

Here are the main points:

Movement Speed

In the demo, your character walked by default and ran if you held the B button. Now, you’ll be able to use the analog stick to run. Holding the B button will make you run even faster, but you’ll also have more random encounters. They also mentioned a fast travel option.

Fast travel does deviate a little from the “traditional” feel the demo had, but I don’t mind. It’s a convenience that can be ignored if you dislike it.

Visibility

Next, they’ve addressed visibility concerns by adjusting the colors and adding landmarks, to make it easier to see where you can go. You’ll be able to adjust the brightness and intensity from the options, as well. They’ve also added a “radar” feature that will “point players to exists, entrances, and important destinations.”

That’s the addition I’m least enthusiastic about. It’s certainly convenient, but it moves even further away from the traditional style, and more the modern style of quest markers. (I like plenty of games with quest markers, but sometimes I prefer the old way.) But the radar looks fairly small. Maybe there will even be an option to remove it.

UI and Events

They’ve adjusted the save UI and added more save slots, made the help text larger, and increased the default message display speed. You’ll also be able to skip scenes (and re-watch scenes you’ve already encountered).

Combat

They’re balancing the battle system, although the core combat will remain the same. I enjoyed the combat in the demo, so I’m glad they won’t be changing it too much.

Conclusion

Now, some people are displeased with this update, because they think these changes would/should have been made anyway, but I think it’s great that Square Enix is listening to feedback. Fast travel, for example, is definitely something they didn’t have to include.

On a different note, a preview version of the soundtrack is available now as well. The music sounds great, and it really gives me that classic JRPG sense.

We still haven’t heard much about the story. The two demo characters were interesting, but I have my heart set on a single story that brings all 8 characters together once you’ve played their individual stories. For now, at least, Project Octopath Traveler is one of my most anticipated games.

Are you looking forward to it? What do you think about the changes they’ve announced?

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Jan 292018
 

As you know, I enjoyed Muv-Luv (Extra and Unlimited) and loved Muv-Luv Alternative, enough to recommend these visual novels to any fans of the genre.

A couple weeks ago, I saw they had been removed from the Steam store, but it was just temporary, the result of Degica transferring everything to Ixtl (the parent company of Muv-Luv).

Well, they’re still gone.

In the latest Kickstarter update, the team apologized for the delay and said they need to recreate the Steam store pages because of the transfer.

This doesn’t seem like the greatest situation – right now no one can buy them, and it sounds like all the reviews will be gone if they’re making new pages. I’m not entirely sure what this means for those of us who already have Muv-Luv installed, either. They’re still there now, but will the new store pages cause a problem?

The good news is that they plan to have the store pages re-launched in February. If you’ve been hoping to get Muv-Luv or Muv-Luv Alternative, they should be available again soon.

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Jan 262018
 

I’m a Dragon Age fan.

I loved Dragon Age: Origins and I found Dragon Age 2 and Inquisition to be enjoyable, despite flaws I saw in each.

Although I felt Inquisition had a split personality and some disappointing story elements, the Trespasser DLC left me intrigued about where the story might go next.

So I was excited when a report surfaced that BioWare is hard at work on the next Dragon Age game… and wary when Kotaku’s recent article on Anthem mentioned that their sources say development on the next Dragon Age game was rebooted “to implement more ‘live’ elements into the game.”

“Live” elements? What does that mean?

The whole thing sounded disturbingly similiar to EA’s explanation about shutting down Visceral Games and changing direction for their Star Wars game because the market doesn’t want linear, single-player games.

Dragon Age: Inquisition already suffered (in my opinion) from all of its open world elements, and Mass Effect: Andromeda handled it even worse. Watching Dragon Age drift even further in another direction doesn’t appeal to me.

Fortunately, it might not be that bad. BioWare’s Casey Hudson responded to fans by saying the next Dragon Age will still be focused on its story and characters, and that the “live” elements are part of “designing a game for continued storytelling after the main story.”

At first, this just sounds like DLC, but that doesn’t make sense. The previous Dragon Age games continued their stories with post-game DLC. You wouldn’t need to reboot development to allow for post-game DLC, and that’s not a “live” element.

And if it’s continuing the story, it doesn’t sound like multiplayer, either.

After thinking about it, this sounds to me more like the sort of in-game events from MMORPGs brought to a single-player game, like how Final Fantasy XV had the “Assassin’s Festival” event. (That specific event was a crossover, but others wouldn’t have to be.) It’s a story addition added to the game at a certain time, and then it disappears at a certain time. To me, that sounds like a “live” way the story continues.

However, if that’s what they have in mind for Dragon Age, I’m not sure I like it. I didn’t play the Assassin’s Festival event in Final Fantasy XV, but it still bothers me that a story event was added to a single-player game and will be taken away at the end of this month.

But who knows? What do you think the “live” elements in the next Dragon Age game will be like? How do you think they will affect the game?

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