Operation Backlog Completion 2025
Oct 062025
 

Not to be confused with Corpse Party (although the name did throw me for a loop the first few times I saw it), Corpse Factory is a visual novel I’ve been curious about ever since it came out.

It recently had a good sale on the eShop, so I picked it up to play this October.

Corpse Factory is about a mysterious website where it’s claimed you can submit someone’s picture and phone number to request their death, and not only will they die, but they’ll also receive a photo of their corpse first.

That sets up what sounds like an eerie urban legend with the hint of something supernatural at work… but that’s not really the sort of game this is. After the prologue, which sets up the concept, the game switches to the viewpoint of Noriko, the woman running the site, and we learn she uses incredibly realistic photo manipulation to create the corpse photos in the hopes of shocking/scaring the target into suicide.

It’s clear pretty quickly that Noriko is… somewhat unbalanced. Her viewpoint, her visceral glee at the thought of indirectly causing people’s deaths, and her occasional breakdowns create an unsettling and often macabre atmosphere.

I also absolutely love the eerie song used for the intro.

Eventually, she realizes she’ll need help if she wants this to be as successful as possible, and so she forms a team with a couple other characters willing to assist her questionable operation.

For quite a while, Corpse Factory has an intense atmosphere due to following characters whose goals are so disturbing, with a persistent sense that things could come crumbling down at any moment.

Unfortunately, in the later parts of the story, it doesn’t hold up as well. Some plot points feel a bit too contrived, and some twists seem almost like they were added to solely be a twist, without enough care taken to make sure they fit with everything else.

Click for major Corpse Factory spoilers
Aoi being behind Corpse Girl’s successes just felt weird. It’s an interesting twist that Noriko was just delusional about her success even back then, but it takes something away from those early parts of the story. And if she and the Human Removal Service are basically just hitmen, how do they stay undetected for so long?

In general, the early parts have a sense of paranoia that Noriko will slip up and bring the police down on her head, but in later parts it seems like they can do just about anything without the police figuring it out. How did Junpei steal all the corpses from the morgue without it leading to a huge investigation? For that matter, once Noriko & co started leaving the corpses at the scenes, how did the police not determine the identity of any of those bodies and trace them back to the morgue?

Speaking of bodies not being tracked down, how did Kojiro drag his girlfriend’s body through the street back to his apartment with numerous witnesses seeing them, and yet no one ever investigated what happened to her body?

And speaking of Kojiro… I liked the epilogue twist that he was Nobel Sinclair, but making him the leader of HRS felt unnecessary and confusing. It doesn’t make sense that he was their leader during the main events of the game, so if this is a recent development, who was in charge before?

(Despite those criticisms, I liked Kojiro quite a bit… even if I felt the story started to fall apart a bit in the second act, I enjoyed getting his point of view.)

While I have some criticisms with how the later parts of the story turned out, I did enjoy the journey there. It’s worth playing for the early parts of the story and the characters, if nothing else. Three choices during the game determine which ending you get, although I was able to watch all the endings from the menu after I finished.

In short, Corpse Factory falls apart a bit in the latter half of the game, but it’s an eerie visual novel worth checking out nevertheless.

Oct 032025
 

I know, I know, I once again waited a year before continuing Higurashi.

As September neared its end, I suddenly remembered my intention of finishing Higurashi before playing Silent Hill f… so what better way to start out Celebrating All Things Spooky than with Higurashi When They Cry Chapter 7: Minagoroshi?

When we last left off, Higurashi had once again played mind games with me by giving me an explanation that sounded legitimate but was just a little too convenient. This time, it stopped playing games and actually started answering questions.

Chapter 7 is mostly split between the viewpoints of Keiichi and Rika, and since Rika has been one of the most mysterious characters for a while now, that clarified a lot.

Click for Higurashi Chapter 7 spoilers
My theory that Rika was either jumping timelines or resetting the timeline is essentially correct. After her death, she and Hanyuu are able to rewind time to try again, although they’re now restricted to only going back a few weeks.

This was, surprisingly, one of the most upbeat Higurashi chapters for a good portion of time. It still had heavy themes, but it was going in a much more positive direction. Of course, the existence of an eighth chapter stopped me from getting too optimistic about how things would work out.

What stands out to me the most is how it answers questions that I’ve had ever since I played Chapter 1, mysteries that have been lurking in the back of my mind ever since. Getting answers after all this time was such a good feeling.

Click for major Higurashi Chapter 7 spoilers
Takano was one of the characters I’d been the most suspicious of, but I still wasn’t prepared for the reveal and just how ruthless and cold she is. I’m curious if the next chapter will expand more on her motivations, because her scenes were some of the most interesting (in a twisted sort of way).

(The irony is that earlier in this chapter, I’d been thinking, “Maybe Takano actually is a good person, just with morbid interests.” Okay, well, maybe not.)

I’m also fascinated by the fact that Higurashi has routinely thrown out various possibilities–is it supernatural? is it all just paranoia? is it a big government coverup?–and the answer appears to be “yes.” Rika’s foresight and Hanyuu’s presence have supernatural explanations, Hinamizawa Syndrome induces hallucinations and intense paranoia, and the people studying the illness have a secret military force that erases all evidence when things go bad.

All the time I was playing the earlier chapters, I was torn because picking any single explanation didn’t feel like a good enough answer, so it’s interesting that it’s actually a mix.

I don’t know how well the explanations in this chapter are generally received, but personally, I enjoyed it quite a bit. This was one of the craziest chapters to read, and I loved it.

The ending was so intense and exciting that I couldn’t stop playing it. I had to find out what was going to happen this time. And now that I’ve finished Higurashi When They Cry Chapter 7: Minagoroshi, I can’t wait to get into Chapter 8.

Seriously. No long wait this time. It’ll be soon, because I need to see the resolution.

Sep 222025
 

The surprises keep coming.

While it feels in some ways like there’s been a slowdown of otome localizations compared to the last couple of years, that doesn’t stop us from getting some pretty unexpected announcements.

A couple days ago, Konami announced The Prince of Tennis: Sweet School Festival 0-40 and more… and The Prince of Tennis: Doki Doki Survival eternal passion Tie Break Game, remasters of three PlayStation 2 otome games (the second one includes two games), for the Switch, Switch 2, and PC. At the time, it was assumed they would only be available in Japanese.

But today, an English version of the website appeared (along with a Chinese version), and a Konami press release came out listing Japanese, English, and Chinese as the supported languages.

That’s pretty unexpected, and it came out of nowhere. I’m not familiar with the Prince of Tennis games, but I’m all for older otome games being translated.

(Now let’s hope it’ll be a proper translation and not an awkward machine translation. The English website looks like a promising sign.)

These games weren’t even on my radar, but we can add them to the list of unexpected localizations. These games are originally from 2005-2007 respectively, so it just goes to show it’s never too late.

On top of that, we got a release date for Hakuoki SSL ~Sweet School Life~, which Eastasiasoft announced back in April. It will be out on February 12, 2026.

Every now and then we get a sudden rush of otome game news, and this looks like one of those times. Are you interested in the Prince of Tennis games?