Operation Backlog Completion 2026
Jul 032026
 

Anime Expo has begun, and we started off with some new otome announcements from Aksys!

Like in past years, Aksys didn’t live stream their Anime Expo panel, so I watched social media to wait for the announcements to be shared.

Aksys had two new otome fandisc localizations to announce. First up was Illusion of Itehari -trail-. This fandisc came out last July in Japan, so that’s a pretty fast turnaround for localization.

Second was Olympia Soirée -Catharsis- (which might actually be a sequel, rather than a fandisc), which came out last December, so that’s an even faster turnaround. They must be confident that there’s an audience for these fandiscs.

Both are set to be released sometime next year.

Now, I’m a little surprised those were the only otome announcements. I know it’s a niche genre and we shouldn’t expect a ton of news, but I thought they would at least localize one all-new game as well, instead of only fandiscs. I was waiting to see what the new title would be when I saw people saying the panel was over.

I haven’t played either Illusion of Itehari or Olympia Soirée yet, so while that does give me some more motivation to finally get around to them, there’s nothing here that has me screaming with excitement like there has been some years.

In non-otome news, Aksys also announced Cthulhu Mythos ADV Lunatic Whispers & The Isle Of Ubohoth, a bundle of two tabletop RPG-inspired adventure games that sound interesting… although I checked out the Steam pages for the originals and saw that Isle Of Ubohoth has a note about using AI for the backgrounds. So I’ll probably skip this one after all.

Anyway, I guess I’ll get working on my otome backlog. What are your thoughts on Aksys’s announcements?

Jun 292026
 

I played the otome game Birushana back in 2022, and I’d been hoping for the fandisc ever since.

Not only did I love the characters, but it also has short mini-routes for four of the side characters, who have actual routes in the fandisc. It was like a teaser of what to expect.

So when Birushana: Winds of Fate was finally confirmed for localization, I was ecstatic. As soon as it came out, I pushed it to the top of my list.

I finished it over the weekend, so how did it turn out?

Winds of Fate has two types of stories: 3-chapter epilogues for the first game’s main love interests and 5-chapter routes for the new love interests. The epilogues are okay; most of them involved too much miscommunication for my taste, but despite these annoyances, they were still enjoyable and had some good CGs. Noritsune’s route was the highlight for me, because even though it still had miscommunication, it was such a funny route that I didn’t mind as much.

Now, the side character routes are shorter than the routes in the original game, but that didn’t bother me much since they branch off from events partway through the main game. Because of that, I felt the pacing of the routes was fine.

I went into Winds of Fate looking forward to Shigehira’s route the most, because his mini-route in the first game was so surprisingly enjoyable it left me dying for more. Indeed, his route was a delight, absolutely the best in the game. I loved everything about it, and the tragic ending was horrifyingly dark.

I only have two complaints about his route, one being that it had a few dialogue box errors (with the weirdest being one where a line of dialogue seemed to appear in the wrong conversation before showing up later in the correct context) and the other being that Shigehira’s sadistic personality doesn’t really show up at all. Don’t get me wrong, I loved his character growth, but I thought that part of him would show up at least a little.

(Oddly enough, I have a similar complaint about Takatsuna, whose first chapter hints at him having a dark, dangerous side, after which I spent the rest of the route waiting for that to come up again.)

The other three routes are… fine. They’re just fine. A few annoyances, some cute moments, and overall nothing that really stood out to me one way or another.

And that’s what I’d say for the whole game overall. Birushana: Winds of Fate isn’t a must-play like it’s predecessor, but it has some nice scenes, and Shigehira’s route delivered (almost) everything I’d hoped for. My reaction might be subdued compared to the excitement I felt going into it, but I’m still glad I played it.

Jun 222026
 

That’s it, that’s the big question. Death Mark got a reboot announced, and I somehow remained oblivious to it for over a year.

I absolutely loved Death Mark, the ghost-hunting adventure game that kicked off the Spirit Hunter series.

Two years after beating it, I played and reviewed the second game in the series, NG, and two years after that, I played and reviewed the third game, Death Mark II (one of my favorites for confusing names).

The other day I happened to look it up after someone asked about games with creepy doll characters, and what did I see but news about a Death Mark reboot from last year.

It seems that in May 2025, a reboot of the first game was announced in a live stream. A few months later, in August, the developers ran a successful crowdfunding campaign via Campfire. I’m not sure how I missed both of these events, but the news completely passed me by.

Now, I have mixed feelings about a Death Mark reboot. On one hand, it’s exciting that they’re still working on the series, even if it’s not an all-new game, and I’d like to see what a revamped Death Mark will be like. On the other hand, the first game is by far my favorite of the three, with each sequel toning down the scares even more, so I’m afraid a reboot might be more in line with those and lose some of what made the original so great.

But I’ll still probably play it if it comes out here, so we’ll see.

What are your thoughts on Death Mark getting a reboot?