Operation Backlog Completion 2026
Oct 122026
 

Over the weekend, I saw a post about a free horror romance visual novel called Helping Your Boyfriend, so I decided to give it a try.

You live with your boyfriend, a doctor named Adrian, who takes care of you due to a condition that left you unable to walk. You also take apart old dolls for him.

(With this premise and the knowledge that it’s horror, you might already have an idea of where this is going.)

The first thing I did was turn off the voices, because the voice acting came in the form of little laughs and things to accompany the lines, and it felt more distracting to me than anything else. I also puzzled over the difficulty settings for a while, because I couldn’t see what they affected…

…until I encountered a QTE where I had to hit buttons on a timer, and then I understood why there were difficulty options.

Yes, it’s not just a visual novel. There are minor adventure game elements in certain scenes, but also sections where you need to get past rapid QTEs or die. It adds a definite sense of urgency to those scenes, although a generous auto-save means dying doesn’t force you to repeat too much content.

Helping Your Boyfriend is pretty short, under two hours to get all four endings, but it manages its time well to build up a tense atmosphere. It also got me good with a jumpscare at one point.

My biggest criticism is that on subsequent playthroughs to get the other endings, I felt like I kept needing to hit the skip text button again (partly because of the number of dialogue options, but there were also times when I couldn’t tell if it wasn’t skipping or if the text was just slow regardless) instead of just skipping through smoothly.

Overall, however, Helping Your Boyfriend is a nice, creepy visual novel with some great moments. I’d recommend it if you like horror disguised as something cute or if your brain starts vibrating at the phrase “serial killer doctor.”

Sep 302026
 

To say I was looking forward to the otome game Over RequiemZ would be an understatement.

It’s one I had been hoping would get localized ever since it was announced for Japan, and I even named it one of my top 5 most anticipated games of 2026.

So, did it live up to my hopes?

Yes, yes it did. In fact, it blew past them, because even as much as I was looking forward to it, I didn’t expect to enjoy it this much.

Over RequiemZ is an otome game about a girl named Yuhiru who is caught up in a tornado and awakens in another world, in a kingdom called Oz. Yes, this has loose Wizard of Oz inspirations. Since Yuhiru has black hair and black eyes, which in Oz is considered the sign of a “Bedeviled,” she is arrested and condemned to death. Death row prisoners in this kingdom have a chance to clear their sentences, however, by being sent on an expedition to monster-infested ruins to defeat the monsters there.

Since the ruins appear to be pieces of modern-day Japan, Yuhiru doesn’t fight her sentence but accepts it and sets out on a journey alongside three convicted murderers and the man overseeing their expedition.

Now, the one thing I dislike about Over RequiemZ is that it barely has a common route. A few quick scenes set everything up and introduce the love interests, and then you choose whose route you want to do. I much prefer having a long common route to get to know the characters before your choices determine the route, so that disappointed me.

I also expected to be disappointed that most choices don’t “matter,” in terms of influencing your outcome. Basic dialogue choices are just for flavor, and questions that do have a correct choice reward you with bonus voice lines to listen to later. Instead, each route has one key choices that splits it into the “Fact” or “Dark” route, and another key choice at the end of each to determine which ending you get.

But you know what? I actually ended up enjoying that system. Maybe it’s because I’ve been playing so much Hundred Line, but I found I appreciated the game branching based on key decisions.

(Plus, that let me pick some wilder dialogue options, like saying I enjoyed the one love interest trying to scare me, without worrying that it might give me a bad ending.)

So the thing that had me so intrigued about Over RequiemZ is that instead of just having dark endings, each character gets a whole dark route. The route splits halfway through based on your choice, so each ends up feeling like a complete, satisfactory experience. On the “fact” route, you clear up all the route’s mysteries and questions and get a sweet, heartfelt romance. All of these were good, with some great moments that really made me appreciate the writing. If only the fact routes existed, I’d have found it to be an enjoyable otome.

Click for major Over RequiemZ spoilers (Dorothy's route)
The revelations on Dorothy’s fact route actually blew me away, because I was not prepared for their backstory and how the Wizard of Oz references exist for an in-universe reason.

In a way, I think I expected this game to mostly be character-focused and not have an interesting overall plot, so I was surprised by how good it was.

But the dark routes are where it really shines.

On the dark route, circumstances cause the love interest to spiral into obsession and madness. These characters, who are (mostly) kind and normal on the fact routes, become scarier than a lot of yandere routes I’ve seen. If you like that sort of thing, especially the thrill of being in danger from the love interest, it’s so good.

The fact routes felt like the main game, while the dark routes felt like a special treat.

Click for Over RequiemZ spoilers (Noil's route)
Noil’s dark route especially felt that way, which is funny since I don’t usually enjoy reading cannibalism, and that’s his central obsession there… but it’s joined by so many tropes that I do like that it ended up being my favorite. The biting, the chase scenes, the tentacles, the sadism, it felt like it was written just for me.

On top of that, the route plots were pretty good (aside from some weak villain writing), and the love interests were fantastic. I love them all, and I really hope there’s a fandisc someday.

If Over RequiemZ had a longer common route with choices to branch out onto the routes, it would easily be one of my all-time favorite otome games. As it is, it still ranks right up there, because I had so much fun playing this one that I didn’t want it to end. Leading up to Over RequiemZ, I said it had been a long time since an otome game really got its claws into me, and this one did exactly that.

Sep 142026
 

Three years ago (has it really been that long??), we discussed Winter’s Wish: Spirits of Edo, an otome game that took me by surprise.

While I’d expected to enjoy it, I wasn’t prepared for how exciting some of its routes were.

Winter’s Wish didn’t end up becoming an all-time favorite or anything like that, but it’s a game I quite enjoyed, so I was excited to hear that this year’s Otomate Party included the announcement of a fandisc for Japan.

Of course, there’s no guarantee that means it will be localized, but it’ll be something to hope for!

(The other thing to hope for will be that it follows the pattern of many fandiscs and include a route for a character who couldn’t be dated in the first game, by which I mean I need a route for Yabuta and I need it yesterday.)

Meanwhile, I have plenty of games in my backlog to play until then, so I can wait.

What are you hoping for from the Winter’s Wish fandisc?