Operation Backlog Completion 2026
Dec 262025
 

We talked briefly about the otome game Mistonia when it was announced for localization, and it came out earlier this year as Mistonia’s Hope: The Lost Delight.

(The main character’s name was localized as Aprose, so that wasn’t as awkward as I feared.)

I finished Mistonia recently, so how did this otome game turn out?

For me, it’s a mixed bag, with some great high points but also some unfortunate low ones. It’s set in Grand Albion, ruled over by the fae queen. Aprose’s family was murdered on the queen’s orders when she was a child, and now Aprose infiltrates the house of one of the noble families so that she can learn the identities of the people responsible and get her revenge.

Aprose is a fun protagonist. She begins the story with revenge as her sole focus, so it’s enjoyable to watch her start to form bonds with the people around her and think about romance for the first time.

Most of the love interests are connected to the tragedy in one way or another, which sets up conflict right from the start. Not all of the routes take an enemies-to-lovers direction, but a lot have at least some of that flavor.

As is typical, it begins with a common route in which your choices determine whose route you end up on. The common route also has several exploration segments, where you pick rooms in the house to visit and gather information. I loved this on my first time through the common route… and got tired of it after that, because on later playthroughs it became a matter of selecting each room and skipping the read text, over and over, since there was no way to skip through the whole thing.

Once you’re on a character’s route, your choices lead to one of three endings: a good ending (Dawn), a bad ending (Clown), and an ending for picking responses favorable to a different love interest (Astray).

The Astray endings can be entertaining, as they have Aprose get involved in some way with the other love interest instead, which leads to some unique and unexpected scenarios. The Clown endings also stood out to me. Due to the nature of the plot, most of the Clown endings feature Aprose being unable to forgive the love interest and getting her revenge on him in a unique and often unhinged way.

Click for major Mistonia spoilers
These endings include intentionally getting herself executed in front of the love interest, using her powers to warp the love interest’s perception so that he and his men tear each other apart, and sleeping with as many men as possible while making sure the love interest knows about it, among others.

Otome games don’t often have the MC be the one to go off the rails in the bad endings, so I enjoyed Mistonia committing to it (even if some of them were so wild that I was laughing through them).

When it comes to the characters, I mostly enjoyed the cast. Lucas was my favorite, followed unexpected by Ascot and then Linus. The others were also fine, but didn’t stand out to me as much as those three. Still, I enjoyed their routes enough that it was worth playing just for them.

Now, like many otome games, Mistonia also has a Truth Route that unlocks once you’ve finished all the character routes, and… it was just sort of boring. Yes, it resolves a few final unanswered mysteries, but I almost think it would have been better to incorporate those answers into other routes instead and just not have a Truth ending. It was significantly shorter than any other route, and it just didn’t have a compelling story.

Still, despite not enjoying the Truth route, finding the exploration section of the common route tedious on later playthroughs, and only really loving 3 out of the 6 love interests, Mistonia’s Hope: The Lost Delight still gave me a lot to enjoy and I’m glad I played it.

If you’re an otome fan and Mistonia sounds interesting to you, I’d recommend it, especially if you enjoy enemies-to-lovers routes and a heroine who can go a little crazy in bad ends.

Dec 222025
 

We last talked about Volontés back in June, as its localization Kickstarter campaign drew to a close.

After getting an extension, the campaign was successful, so the dark fantasy otome game will be localized next year.

I haven’t said much about it since then, but in the latest Kickstarter update, developer LocaGames announced that Volontés will received a physical edition.

The physical edition is due out in Japan on March 26, and the website says it will include the English translation.

I was hoping Kickstarter backers would have an option to upgrade to a physical copy, since I’d definitely do that. Unfortunately, they haven’t said anything yet to suggest that could happen. Still, I’m happy to see it getting a physical release at all.

Are you interested in Volontés?

Nov 122025
 

I woke up today looking forward to Idea Factory’s promised otome game announcement, so when I got online and immediately saw Over Requiemz localization news, my first thought was that we’d misread the signs and it wasn’t the Birushana fandisc after all.

Then I took a closer look and realized the announcement wasn’t from IFI, but from Aksys!

Yes, instead of waiting for a special event or live stream like usual, Aksys randomly announced a new otome game localization this morning, so you never know when exciting news will come.

(Maybe they didn’t want IFI to have the only otome news today?)

I’ve been curious about Over Requiemz ever since it was announced for Japan and I saw people talking about it. It seems to be some sort of dark Wizard of Oz inspired story, and the love interests are murderers? It looks really interesting, so I was hoping this one would be localized.

Over Requiemz will be out in Summer 2026!

And of course, that wasn’t the only announcement for today, because we still had Idea Factory’s live stream to look forward to!

As expected (it would have been crushing if all the hints were false leads), they announced Birushana: Winds of Fate!

I loved Birushana, and I’ve been looking forward to the fandisc ever since. This is one that will not sit in my backlog for long, I assure you.

Birushana: Winds of Fate will be out in 2026!

(They’ve announced a standard edition and a “plus” edition, so I think it’s pretty clear we’re no longer getting limited editions. It’s a shame, because IFI’s limited editions are fantastic.)

I’m so excited for Birushana, and you know what? 2026 is starting to look pretty solid for otome games!

IFI has Temirana, Homura, and Birushana all set for 2026, Aksys has Otome Daoshi and Over Requiemz, EastAsiaSoft is bringing over the Hakuoki spin-off, and there are a few others from smaller companies as well.

…It wasn’t that long ago I was worried the otome localization market was slowing down, but maybe I misjudged. My backlog is in trouble!

Meanwhile, yesterday’s State of Play Japan didn’t have too much exciting at all, aside from a handful of nice trailers for games we already knew about, so I was even happier to get some great otome news today! Are you planning to get Over Requiemz and Birushana: Winds of Fate?