Operation Backlog Completion 2024
Jul 122024
 

I loved the lighthearted otome game Radiant Tale, so I was thrilled when they announced localization of its fandisc, Radiant Tale -Fanfare!-.

(As a reminder, a fandisc is similar to a sequel, but focuses more on the aftermath of the romances like a game-length epilogue, often with some other new content as well.)

Radiant Tale -Fanfare!- is split into three main parts: after stories, interludes, and “if” routes.

After stories are usually the main draw of a fandisc. These are the extended epilogues that follow the end of an individual character’s route from the main game. Unfortunately, I found Fanfare’s after stories to be… lacking.

It started out well enough; I picked my favorite love interest, the intimidating-yet-actually-sweet warrior Ion, and was treated to some cute romantic scenes. Then I reached the end of the first chapter, much sooner than I’d expected to.

Now, fandisc after stories are always going to be shorter than full otome routes, just by their very nature, but these ones feel very short. I completed each after story in an hour or less, which made them feel like they finished disappointingly soon. (I’m a fast reader and usually move to the next line once I’ve finished reading, so I’d expect it to take closer to 2 hours for a story if you let all the voice lines play out.)

Worse, the after stories of my two favorites, Ion and Zafora, both felt more focused on external events and conflicts keeping the couple apart, instead of the romance emphasis I want from a fandisc.

Click for Radiant Tale Fanfare spoilers
Zafora’s in particular being focused on him not communicating his feelings and taking until the very end to tell Tifalia he loves her felt frustratingly like we were still in his main route, not experiencing an after story.

Because of this, I find myself in the bizarre position where Radie, whose route was my least favorite in the main game, ended up having my favorite story in the fandisc. His after story had the perfect emphasis on fluff and romance, along with a lot of funny moments.

That’s one area where I can’t fault Fanfare. Its after stories might be short, but they aren’t lacking in humor. There were a lot of parts throughout the game that made me laugh.

The interludes are great for that, too. These are a collection of scenes, each only a few minutes long, that focuses on short interactions between the characters. For example, there’s an interlude where the younger side characters are attempting to adopt behaviors they believe will make them gentleman. These scenes are funny and cute.

Finally, we have the “if” routes. These are two all-new routes that branch off from the end of the common route with a short new common route that lets you pick choices that lead to a route for either Jinnia or Liyan. These routes are still shorter than the main game’s routes, but fortunately longer than the after stories. Additional choices lead to short endings featuring Colivus and Alest, as well.

Jinnia turned out to be the MVP of this fandisc. The flashy, flamboyant type isn’t usually my preferred character, but his route is so much fun, with a great amount of romance (and more spice than all the after stories combined) and a believable conflict. The character dynamics in his route were excellent as well.

I didn’t enjoy Liyan’s quite as much, but it had some exciting moments near the end that also made it a fun read.

As for the two characters who only got bonus endings, Colivus’s scenes were quite cute, and Alest’s… made me desperate for a full Alest route. He’s such a great character, and I love him. Despite my criticisms here, I’d still buy a second fandisc in a heartbeat if it delivered a full Alest route.

Overall, I did have fun with Radiant Tale -Fanfare!-, it just felt lacking compared to other fandiscs I’ve played. If you loved Radiant Tale, I’d still recommend getting the fandisc eventually… but maybe when it’s on sale.

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May 312024
 

It’s the final day of Celebrating All Things Mysterious 2024 (and your last chance to participate in the contest).

Last year, we closed out the month by talking about Ace Attorney Investigations 2, so why not end the event with Ace Attorney again?

Earlier this year, Capcom finally brought Apollo Justice, Dual Destinies, and Spirit of Justice (the 4th, 5th, and 6th mainline games) to modern platforms as the Apollo Justice: Ace Attorney Trilogy, which even got a physical release for the Switch in North America. Since Dual Destinies and Spirit of Justice were digital-only here before, it’s great to finally have them in physical form.

While I ultimately decided against playing through all three games again, I did spend some time with the Apollo Justice Trilogy nevertheless.

I love that these newer collections include concept art and similar bonuses. Looking through the concept art is always fun, especially when you get to see earlier character designs.

It also includes an extensive soundtrack selection (all the songs from the three games, minus the ones that only play for a few seconds, plus some additional tracks as well), and you can set a song to play in the background while you look through other parts of the gallery.

Then there’s the Animation Studio, which might be the best bonus feature I’ve ever seen.

The Animation Studio lets you pick any background, character, pose/animation, and voice clip (ex. “Objection!”) to create your own scenes. It’s restricted based on game, so no taking a character exclusive to one game and putting them in a background from a different game, but it still has a ton of options. One annoying part is that some poses/animations are exclusive to the courtroom, so if you select that option while on a different background, it automatically changes to the courtroom. I’d have preferred it if courtroom-specific options only showed up on the list while you had a courtroom background set, or if it asked first.

Still, after a bit of fiddling, I managed to make some fun what-if scenes with Blackquill, since he’s one of my favorite prosecutors. I like to think he’s there to see the bird.

and a scene with my least favorite prosecutor, to imagine what could have been (out-of-court encounters with Nahyuta might have done wonders for him).

Playing around with the Animation Studio makes me wish The Great Ace Attorney Chronicles had this feature, because I’d go crazy if I could make my own Great Ace Attorney scenes.

Anyway, another nice feature added to the Apollo Justice Trilogy is that you can not only select which game to play, but even a specific section of a specific case. I revisited some of my favorite moments from the trilogy this way, and it reminded me just how much I love this series.

The Apollo Justice: Ace Attorney Trilogy is a fantastic collection of the later three Ace Attorney games, with some really nice bonus features, and a perfect collection to end Celebrating All Things Mysterious 2024 with. So let me know your thoughts on the Apollo Justice Trilogy, and join me in hoping that this is the year a new Ace Attorney game will finally be announced!

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May 292024
 

A couple months ago, I saw the physical Switch copy of Mato Anomalies was on sale for such a good price that I decided to take a chance on it despite its mixed reviews.

Mato Anomalies is a turn-based RPG about a private detective named Doe who is called upon to investigate a mysterious substance being sold on the black market.

His investigation, however, leads him into an alternate dimension, where he comes under attack by monsters. A mysterious man named Gram saves him and says it’s his mission to destroy those monsters. Since Doe’s case appears to be linked to them, the two form a reluctant partnership.

That sets up the core gameplay of Mato Anomalies. You’ll explore the futuristic, cyberpunk city as Doe, with some areas being full 3D environments to explore (including cats and dogs you can pet) while others are 2D backgrounds used just for storytelling purposes. Once the main quest or a side quest reveals the presence of supernatural involvement, you head into the dungeon and play as Gram and other party members who join you along the way.

Dungeons are fairly straightforward, with occasional simple puzzles and side paths to follow to find items. Combat can be tough and required me to think about strategy instead of just attacking. Health is a shared pool, while other stats are individual, which took a little getting used to. Each party member has two different weapon types, as well as a skill tree, so there’s decent room for customization.

And if you really like the combat, there are also random dungeons to explore for extra rewards, as well as a challenge area for tougher battles.

While this gives Gram the bulk of the gameplay, Doe actually has a unique gameplay mechanic as well. Certain quests will require you to get information from a character’s mind, at which point Doe can perform a Mind/Hack.

Mind/Hack is a card game in which you must pick a deck, each of which has unique properties, and use it to defeat your opponent. I found it difficult at first, but it was a lot of fun once I got used to it. However, it feels somewhat underutilized. There’s no actual deckbuilding, and side quests lead to dungeons far more often than Mind/Hack sequences, so it feels almost like an afterthought.

At a glance, Mato Anomalies looks impressive for a game from a small team. However, the Switch version at least suffers from major performance issues. I came to expect a slight delay any time I opened a menu or talked to an NPC, and the game crashed frequently enough that I learned to save as often as possible.

I also have to admit I had trouble following the story. This is partly because the game throws a ton of terminology at you, and it’s not always clear if it’s something new to the characters or if they already know what it means. The plot is also somewhat… esoteric. It has a high concept story it wants to tell, and so while the moment-to-moment beats might be clear enough, it’s difficult to keep a good grasp on the overarching mystery.

(Speaking of which, I felt like the “detective” aspect of the story was increasingly diminished as the stakes got higher, but I was committed to playing it for mystery month by that point.)

Despite my confusion about what exactly was going on, it has some genuinely great moments and cool ideas, especially near the end. The party members are likeable, and each has some good personal scenes that you can see if you talk to them in the city, as well.

Update: Sadly, the final boss has such a difficulty spike that I put completing the game on hold, at least for the time being.

Mato Anomalies is not a game for everyone. It’s not especially polished, it has some frustrating parts, and it’s easy to get lost in the story. At the same time, it’s much better than I expected for the bargain bin price I found it for. This is one of those games where it left me interested to see what the developer might do with a similar game in the future.

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