Operation Backlog Completion 2026
Oct 052026
 

Let’s kick off this year’s spooky games celebration by talking about Paranormasight: The Seven Mysteries of Honjo.

I mentioned it briefly earlier this this year, when the sequel was announced in a Nintendo Direct. I was delighted to see a new Paranormasight game, especially because of just how much I enjoyed the first one.

Paranormasight is a horror visual novel from Square Enix. It features a group of characters who end up being “curse bearers,” able to inflict a curse upon someone else in pursuit of the legendary Rite of Resurrection that can raise someone from the dead.

It’s spooky, unsettling, and (best of all for me) a bit of a mystery story as well.

Urban legends and criminal cases both come into play as you investigate the truth of what’s going on, and I really loved the way various events unfolded.

Gameplay-wise, it’s the sort of visual novel that requires you to jump around a flowchart to follow different characters’ stories and find a way to proceed, with some chapters reaching dead ends until you progress a different character’s story first. On top of that, it has some light adventure game elements and some really neat gameplay tricks (as well as a puzzle to reach the true ending that had me stumped for a long time).

The soundtrack is also fantastic. I could listen to the main theme forever.

I absolutely loved the first Paranormasight when I played it, and it’s a shame it took me this long to discuss it in detail here. We’ll get around to talking about the second game eventually, but the first’s haunting atmosphere makes it especially appropriate for this time of year.

Paranormasight: The Seven Mysteries of Honjo is available on Steam and Switch (and mobile devices, too), so if you like this sort of game, please check this one out.

And if you’ve played Paranormasight, what did you think of it?

Sep 302026
 

To say I was looking forward to the otome game Over RequiemZ would be an understatement.

It’s one I had been hoping would get localized ever since it was announced for Japan, and I even named it one of my top 5 most anticipated games of 2026.

So, did it live up to my hopes?

Yes, yes it did. In fact, it blew past them, because even as much as I was looking forward to it, I didn’t expect to enjoy it this much.

Over RequiemZ is an otome game about a girl named Yuhiru who is caught up in a tornado and awakens in another world, in a kingdom called Oz. Yes, this has loose Wizard of Oz inspirations. Since Yuhiru has black hair and black eyes, which in Oz is considered the sign of a “Bedeviled,” she is arrested and condemned to death. Death row prisoners in this kingdom have a chance to clear their sentences, however, by being sent on an expedition to monster-infested ruins to defeat the monsters there.

Since the ruins appear to be pieces of modern-day Japan, Yuhiru doesn’t fight her sentence but accepts it and sets out on a journey alongside three convicted murderers and the man overseeing their expedition.

Now, the one thing I dislike about Over RequiemZ is that it barely has a common route. A few quick scenes set everything up and introduce the love interests, and then you choose whose route you want to do. I much prefer having a long common route to get to know the characters before your choices determine the route, so that disappointed me.

I also expected to be disappointed that most choices don’t “matter,” in terms of influencing your outcome. Basic dialogue choices are just for flavor, and questions that do have a correct choice reward you with bonus voice lines to listen to later. Instead, each route has one key choices that splits it into the “Fact” or “Dark” route, and another key choice at the end of each to determine which ending you get.

But you know what? I actually ended up enjoying that system. Maybe it’s because I’ve been playing so much Hundred Line, but I found I appreciated the game branching based on key decisions.

(Plus, that let me pick some wilder dialogue options, like saying I enjoyed the one love interest trying to scare me, without worrying that it might give me a bad ending.)

So the thing that had me so intrigued about Over RequiemZ is that instead of just having dark endings, each character gets a whole dark route. The route splits halfway through based on your choice, so each ends up feeling like a complete, satisfactory experience. On the “fact” route, you clear up all the route’s mysteries and questions and get a sweet, heartfelt romance. All of these were good, with some great moments that really made me appreciate the writing. If only the fact routes existed, I’d have found it to be an enjoyable otome.

Click for major Over RequiemZ spoilers (Dorothy's route)
The revelations on Dorothy’s fact route actually blew me away, because I was not prepared for their backstory and how the Wizard of Oz references exist for an in-universe reason.

In a way, I think I expected this game to mostly be character-focused and not have an interesting overall plot, so I was surprised by how good it was.

But the dark routes are where it really shines.

On the dark route, circumstances cause the love interest to spiral into obsession and madness. These characters, who are (mostly) kind and normal on the fact routes, become scarier than a lot of yandere routes I’ve seen. If you like that sort of thing, especially the thrill of being in danger from the love interest, it’s so good.

The fact routes felt like the main game, while the dark routes felt like a special treat.

Click for Over RequiemZ spoilers (Noil's route)
Noil’s dark route especially felt that way, which is funny since I don’t usually enjoy reading cannibalism, and that’s his central obsession there… but it’s joined by so many tropes that I do like that it ended up being my favorite. The biting, the chase scenes, the tentacles, the sadism, it felt like it was written just for me.

On top of that, the route plots were pretty good (aside from some weak villain writing), and the love interests were fantastic. I love them all, and I really hope there’s a fandisc someday.

If Over RequiemZ had a longer common route with choices to branch out onto the routes, it would easily be one of my all-time favorite otome games. As it is, it still ranks right up there, because I had so much fun playing this one that I didn’t want it to end. Leading up to Over RequiemZ, I said it had been a long time since an otome game really got its claws into me, and this one did exactly that.

Jun 292026
 

I played the otome game Birushana back in 2022, and I’d been hoping for the fandisc ever since.

Not only did I love the characters, but it also has short mini-routes for four of the side characters, who have actual routes in the fandisc. It was like a teaser of what to expect.

So when Birushana: Winds of Fate was finally confirmed for localization, I was ecstatic. As soon as it came out, I pushed it to the top of my list.

I finished it over the weekend, so how did it turn out?

Winds of Fate has two types of stories: 3-chapter epilogues for the first game’s main love interests and 5-chapter routes for the new love interests. The epilogues are okay; most of them involved too much miscommunication for my taste, but despite these annoyances, they were still enjoyable and had some good CGs. Noritsune’s route was the highlight for me, because even though it still had miscommunication, it was such a funny route that I didn’t mind as much.

Now, the side character routes are shorter than the routes in the original game, but that didn’t bother me much since they branch off from events partway through the main game. Because of that, I felt the pacing of the routes was fine.

I went into Winds of Fate looking forward to Shigehira’s route the most, because his mini-route in the first game was so surprisingly enjoyable it left me dying for more. Indeed, his route was a delight, absolutely the best in the game. I loved everything about it, and the tragic ending was horrifyingly dark.

I only have two complaints about his route, one being that it had a few dialogue box errors (with the weirdest being one where a line of dialogue seemed to appear in the wrong conversation before showing up later in the correct context) and the other being that Shigehira’s sadistic personality doesn’t really show up at all. Don’t get me wrong, I loved his character growth, but I thought that part of him would show up at least a little.

(Oddly enough, I have a similar complaint about Takatsuna, whose first chapter hints at him having a dark, dangerous side, after which I spent the rest of the route waiting for that to come up again.)

The other three routes are… fine. They’re just fine. A few annoyances, some cute moments, and overall nothing that really stood out to me one way or another.

And that’s what I’d say for the whole game overall. Birushana: Winds of Fate isn’t a must-play like it’s predecessor, but it has some nice scenes, and Shigehira’s route delivered (almost) everything I’d hoped for. My reaction might be subdued compared to the excitement I felt going into it, but I’m still glad I played it.