Operation Backlog Completion 2025
Jun 122020
 

Now it’s time for a break from our Not-E3 coverage for news that isn’t from an E3 replacement… although if Nintendo had its usual Nintendo Direct this year, it very well could have been.

Today, Nintendo dropped an almost 6-minute overview trailer for Paper Mario: The Origami King.

After the initial trailer left people cautiously optimistic, we were all waiting for a better look at the game to answer the numerous questions the reveal left us with.

I figured a solid look at the game would help me make up my mind, but instead I’m more conflicted than ever.

The main questions after the reveal trailer were:

  1. Is Origami King an RPG?
  2. Are partners really back and will they fight in combat?
  3. Are attacks consumable items?
  4. Is “paper” still a major focus of the game?
  5. Will it have a good story?

So let’s take a look at the trailer and see which of these questions we can answer now.

It begins with a summary of the game’s premise, then gets into more specific details. Seeing Mario patch a hole with confetti right ahead of the narrator saying this game takes place in “the paper-crafted universe of the Paper Mario series” is a good sign that yep, they’re still obsessed with paper.

The environments look interesting, although I hope you can interact with NPCs in that oasis town.

About a minute and a half into the trailer, it gets into the question of Origami King’s partners. After Olivia, who appears to be the primary partner a la Tippi/Kersti/Huey, it introduces some others. The Bob-omb, who had everyone curious due to him appearing in multiple environments yet not having a name, is revealed to have amnesia. I suppose that’s why he introduces himself as Bob-omb. The trailer calls him Bobby.

Then there’s a Toad professor named, uh… Professor Toad. Really? They couldn’t give him a name?

And of course, Kamek, since Mario seems to be teaming up with some of Bowser’s allies.

So, will partners fight in combat? According to the trailer, “some of them” will.

The combat system itself looks like it could be okay. It’s not a traditional turn-based combat system, but instead has a puzzle component where you rotate rings to line enemies up. Unfortunately, we see the conclusion of a battle this time, and it shows Mario getting rewarded with coins, so I think there’s a very good chance Origami King does not have experience or leveling up.

Then… we have the bosses.

When I heard the words “Legion of Stationary,” I had a moment of excitement. Had they really introduced not only a new villain, but an entire cast of new villains? Then I saw that the colored pencils shown a moment ago were one of them, and my excitement plummeted into dismay.

Colored Pencils, Rubber Band, and Tape are our villains.

Yes, the bosses include a set of colored pencils and a tape dispenser.

I… I just don’t get it. They’re tripling down on the paper obsession! Remember when the paper aspect of Paper Mario was largely an aesthetic that only came into play from time to time? Now it’s like it’s the whole point! Why are we fighting tape?!

Ahem. Boss battles themselves sound interesting, since they seems to transform the battle into a mini board game puzzle where you have to get Mario close to the boss in order to fight.

Then the trailer shows how you’ll need to find lost, folded Toads and unfold them, because Toad-finding has become another obsession for some reason. Even the narrator lampshades it with the “This is a Toad” speech. Hopefully they’ll at least have funny personalities.

Some more gameplay elements are shown in a Japanese video, including Professor Toad using an ability in the environment and Olivia transforming into a giant turtle for a super attack.

The exploration, mini-games, and other gameplay elements seem like they could be fun, but there’s still so much about Origami King that has me shaking my head.

But wait, there’s more! In addition to the trailers, Nintendo UK’s website has been updated with more Origami King details.

It describes it as a “tear-able” comedic adventure, so I think we know what tone this game is going for.

Now, the story section introduces the main characters, with a paragraph devoted to Mario, Olivia, Olly, Peach, Bowser, Luigi, the Folded Soldiers, and the Toads. A second section talks about the partners, saying “they’ll join you for a time.” This probably means they aren’t permanent companions like in past Paper Mario games, although Bobby might be an exception to that since he’s been consistently shown in multiple areas.

The gameplay section introduces the confetti feature (which is basically a confetti version of painting stuff in Color Splash), mentions that Toad Town will gain new shops and features as you rescue more Toads (and that sounds cool; I like the idea of Toad Town as a hub area), the combat system and boss fights, and then… equipment.

So, are attacks consumable items or not? Judging by the website, it’s a mix.

Your basic Boots and Hammer sound like normal attacks you will always have. Special attacks such as Shiny Boots, however, are separate and must be equipped. They “break after a while,” so it doesn’t sound like they’re one-time consumable items so much as breakable weapons with durability.

You can also equip Accessories to “boost Mario’s skills both in battle and on the overworld.” Does this mean badges are back in Origami King?

That was my first thought when I saw them, but I’m not quite sure. It looks like accessories are split into multiple categories with different tiered accessories in each one, although the last group might be miscellaneous accessories. So I don’t think they’re badges, but a simpler version of that system.

Chances are good those health accessories are why Mario had different amounts of HP in different trailers, rather than any sort of leveling system.

And of course, there’s the “1000 Fold Arms” technique to interact with the paper world at special Magic Circles.

So to revisit our questions again…

  1. Origami King does not appear to be an RPG. There is no sign of experience or leveling.
  2. Partners are back, although most might be temporary, and at least some fight alongside you in battle.
  3. Basic attacks are not consumables, and special attacks are breakable weapons.
  4. The game is obsessed with paper and papercraft. The world is paper! Paper! Fight your nemesis, the mighty tape dispenser! (There’s gotta be a Scissors boss, right?)
  5. I don’t know if the story will be good, but it looks like it’ll be focused on humor and possibly character-focused stories like Bobby’s amnesia. I expect it to be closest to Color Splash when it comes to story progression.

These are my thoughts on the latest Origami King trailers and details, but what about you? What do you think of Paper Mario: The Origami King?

Jun 112020
 

Table of Contents

Indie Live Expo 2020
The Escapist Indie Showcase
PlayStation 5 Showcase
Guerrilla Collective
PC Gaming
Future Games Show
EA
New Game+ Expo
MonsterVine Hot Games Summer Showcase
Nacon Connect
Limited Run Games
Devolver Direct
Ubisoft
Nintendo
Microsoft

Sony’s PlayStation 5 Showcase

I didn’t get to watch the PlayStation 5 showcase live, but I managed to avoid all but one spoiler ahead of time. It began with a dramatic reveal of the PlayStation button icons, a theme which would repeat throughout the showcase as they used it to transition between sections.

With that aside, let’s get into the games.

They started with a PS5 port of GTA 5, and I feel bad for all the fans hoping for GTA 6 news. After that, they showed Spider-Man: Mike Morales. I’m not a big Spider-Man fan, but I have friends who loved the PS4 Spider-Man game, so I know it’s a big deal for them.

Next up was Gran Turismo 7, which doesn’t interest me.

But after that, it got good. A new Ratchet & Clank game was announced, Ratchet & Clank: Rift Apart. Now, I’ve only played a single Ratchet & Clank game so far, but I enjoyed it a lot and the new one looks a lot of fun. Maybe I should play more of them before it comes out.

I was pretty excited when I saw Square Enix’s name next, but even though it wasn’t Final Fantasy or Babylon’s Fall or any of the other names I hoped to see, Project Athia looks pretty cool.

The next game was from Annapurna Interactive. They made What Remains of Edith Finch, which I enjoyed, so I was already interested. This one is called Stray, and despite showing a setting with robots, the trailer prominently featured an adorable cat I hope is the player character.

Then it was time for some technical specs, but you know me, I’m mainly here for the games.

And they came back with a creepy science fiction game called Returnal. I’m not so sure about that title, but it looks like my sort of game.

Next up was Sackboy: A Big Adventure, which is basically a LittleBigPlanet spin-off as some sort of collect-a-thon 3D platformer, and it looks like so much fun. It also reminds me that I need to finish LittleBigPlanet sometime, as I’ve been playing it with a friend over the course of several years.

I’m not interested in Destruction All-Stars but then they showed a game called Kena: Bridge of Spirits, which looks pretty cool.

No interest in Goodbye Volcano High or Oddworld: Soulstorm (I’ve never gotten into the Oddworld series), but then we finally got a look at Ghostwire: Tokyo gameplay. It has a lot more action than I expected, but I’m still pretty interested.

They showed a few more games I didn’t particularly care about, Jett: The Far Shore, Godfall, Solar Ash, and Hitman III. I’m not completely sold on Astro’s Playroom, but since it’s a 3D platformer, it has my attention.

After Little Devil Inside and NBA 2K21, they showed a game called Bugsnax, which looks… cute? It’s from the developers of Octodad, and I have absolutely no idea what sort of game it is or how it plays.

I spent part of the next trailer saying, “Wow, this looks really cool” before realizing it was the much-rumored Demon’s Souls remake! It look fantastic and I want it. Since it’s a full remake, I guess this means my PS3 copy is going to remain (mostly) unplayed forever, much like my PS3 copy of Dark Souls.

Deathloop was shown again, and then the next game…

…was Resident Evil VIII, or… Resident Evil Village… Resident Evil VIIIage? they did a clever thing with the logo there, but I’m not sure how you’re supposed to say the title. Village, I guess. Anyway, it looks… different. I didn’t realize it was Resident Evil for a while. I’m not sure what to think, but I guess I’d better play Resident Evil VII soon.

The next game revealed was Pragmata, and it looks potentially interesting. Then they showed the rumored sequel to Horizon Zero Dawn, Horizon II: Forbidden West. I haven’t played Horizon, mainly because it’s open world, but it does look cool.

Finally, they revealed the PlayStation 5 itself. Its design is weird and vaguely alien. I’m not crazy about it, but I don’t care what the console looks like as long as it has good games.

And as far as I’m concerned, this showcase was fantastic when it came to good games! There are so many games I want to buy, and I can’t wait to see more. What did you think of the PlayStation 5 showcase?

Jun 112020
 

Table of Contents

Indie Live Expo 2020
The Escapist Indie Showcase
PlayStation 5 Showcase
Guerrilla Collective
PC Gaming
Future Games Show
EA
New Game+ Expo
MonsterVine Hot Games Summer Showcase
Nacon Connect
Limited Run Games
Devolver Direct
Ubisoft
Nintendo
Microsoft

The Escapist Indie Showcase 2020

Our second big not-E3 event was today, with a showcase of indie games hosted by The Escapist and GOG. It was originally scheduled for later in the day, but was moved earlier (most likely to avoid conflicting with the PS5 showcase).

They showed a lot of games. It was two hours of almost non-stop trailers, with only a few breaks to talk about specific games in more detail. Not all of them were new game announcements, of course, but there were plenty of those in there as well.

So instead of going through all ~70 games shown one by one, I’ll talk about the ones that stood out to me the most. You can check out the full showcase here.

The first that really caught my attention was Black Book, an RPG with card-based battles. Apparently it was announced several months ago, but I missed it then. It looks pretty cool.

A first-person exploration game called Paradise Lost (no relation to the novel) looks like it could be interesting, too.

Several games followed that could be worth looking into, an action game called There is No Light, a word-based game I’d heard of before called Lost Words: Beyond the Page, and a first-person puzzle game called Relicta are a few that stood out to me next.

Strangely, one of the games shown is heavily-focused on a streaming experience, an action game called Gone Viral that has viewers vote on things to happen in the game.

Now, I wouldn’t have guessed that the next game to really stand out to me would be a War of the Worlds tie-in, but Grey Skies: A War of the Worlds Story looks pretty cool… although it’s described as a stealth-based thriller, so I’m not sure if I’d enjoy it if it has a big emphasis on stealth.

The noir adventure game Chicken Police also showed up, and every time I see that game, I’m puzzled by just how many animal-based mystery games there are.

A new trailer was also shown for Raji: An Ancient Epic, which we talked about back in 2017, and it looks like it’s coming along nicely.

Near the end, they showed a tactical RPG called The Way of Wrath and then an open world called The SoulKeeper: Chronicles, both of which had cool trailers. Since I’m not much of an open world fan, I’m not sure I’d enjoy SoulKeeper, but I’ll definitely keep my eye on The Way of Wrath.

IGN’s Highlights

Meanwhile, IGN has had the first two days of its Summer of Gaming celebration, with some new announcements and gameplay showcases.

The first day included the announcement of a rhythm first-person shooter (yes, really) called Metal: Hellsinger, Alex Kidd in Miracle World Dx, and Demon Turf, none of which particularly interest me. Demon Turf is a 3D platformer, but it looks a little slow and awkward to me.

They also showed off English gameplay of Yakuza: Like a Dragon, although with no audio except for the commentary and looped gameplay clips.

Mortal Shell got a gameplay reveal too, and its presentation is just about the Soulsiest Souls-like look a game can get.

On the second day, one of the games that surprisingly caught my attention is Samurai Jack: Battle Through Time. I have no familiarity with Samurai Jack whatsoever, but the game looks fun.

Star Renegades and The Iron Oath both look like they have potential as well.

The newly-announced cyberpunk shooter Foreclosed didn’t get my attention with its trailer, but once they started showing more of the gameplay, I was more interested.

Overall, the second day was better than the first, despite the first day featuring Yakuza. Next up, we’ll be talking about the PlayStation 5 showcase, which is about to begin!

What were your favorite announcements from the Escapist Indie Showcase and IGN’s first two days?