Last time we discussed Dragon Quest Treasures, I mentioned that I was still wondering about the gameplay loop.
Well, Square Enix posted a new article that explains the gameplay loop and goal.
On Draconia, a land formed from the bodies of two legendary dragons, there are seven special treasures called Dragonstones, each shaped like part of a dragon.
Your goal is to find these legendary Dragonstones, along with any other treasures you come across, by searching the islands of Draconia.
From your base, you’ll choose an island to travel to. Then you’ll gather materials, work with your treasure-sensing monsters to find bric-a-brac and treasure, and then have your monsters carry it. You have a special item called the Fortune Finder that activates Treasure Visions and lets you see the treasure’s location through your monster’s eyes.
Once you return to your base, your treasure will be appraised. If you find multiple copies of the same treasure, the one in the best condition will be kept.
So it seems like the major gameplay loop is all about collecting treasure and appraising it, with the Dragonstones serving as the major goal of your treasure-hunting quest. With everything else that is coming out this year, I don’t know if Dragon Quest Treasures is a game I’d play right away, but I’m sure I’ll pick it up eventually.
Are you looking forward to Dragon Quest Treasures?

Land formed from the bodies of dragons, eh? Sounds very… Xenoblade-ish!
Haha, that occurred to me, too.
SO IT’S SINGLE-CHARACTER PIKMIN AFTER ALL.
Except Monsters are your Pikmin so I guess the character designs are just better.
Pikmin is more about survival, isn’t it? (I’ve never played Pikmin.)
Pikmin is entirely about being a human and commanding friendly monsters (Pikmin) to collect treasure scattered across the world and carry it back to your ship, and the value of that treasure is appraised by your ship.
Oh, I see. Many more similarities than I thought, then.
The “choose which part of the world map you do your expedition for the day in” is also very similar to every Pikmin game.
It’s just in Pikmin, Treasures are predefined things (there is a finite amount on the planet), while it seems like in Dragon Quest Treasures they can just randomly spawn.
Ah, gotcha.