Operation Backlog Completion 2026
Jan 252016
 
I wanted to share a screenshot... ...but Miiverse doesn't allow them.

I wanted to share a screenshot…
…but Miiverse doesn’t allow them.

I was excited for Yo-Kai Watch before its localization was even announced. An RPG from Level-5 about yokai? Sounds like fun!

Now that I’ve finished it, I can confirm Yo-Kai Watch is fun (and definitely not a Pokémon clone). However, it isn’t perfect.

Yo-Kai Watch is set almost entirely within a city. Don’t worry, though. It’s a large, open city, and more sections of it are unlocked as you play.

There are hidden areas, dungeons, a day/night cycle, fish to catch, bugs to catch, yo-kai to battle, and lots of other little things to make exploration exciting. That brings me to my first criticism: the map. It’s a large world and almost nothing on the map is labeled. You can’t scroll it, either. Fortunately, the sidequests are marked, because you’ll get a lot of them.

Sidequests come in several forms. Some are minor fetch quests, others require you to battle certain enemies, and one entertaining quest chain sends you out to find specific locations described through riddles.

The majority of quests, however, revolve around yo-kai.

In the world of Yo-Kai Watch, yo-kai affect humans by inspiriting them. The effect they have depends on the yo-kai. For example, a yo-kai might make you afraid to go outside. Another might make you so carefree you forget your responsibilities.

Nintendo’s Very Important Meeting marketing campaign captured it pretty well.

As you might guess, Yo-Kai Watch has a fairly humorous, lighthearted tone (though not without darker moments). You’ll often have to defeat yo-kai to free people from their effects, or bring yo-kai to inspirit people.

These often have amusing outcomes, such as when you use Noway to help a boy stand up to his girlfriend, only to have him declare there’s “no way” he can say no to her. The humor learns toward irony and sarcasm.

Despite Yo-Kai Watch’s fun writing, though, the story leaves much to be desired. It’s structured like a TV show, with new central yo-kai mischief on each day. These events loosely meander toward an overarching plot, which suddenly rushes to the forefront in the final chapter.

A little more foreshadowing early on and a little tighter storytelling could have made it fun. As it is, though, Yo-Kai Watch’s story is barely present for me to comment on.

Normally in RPGs, I try to complete as many sidequests as possible before I continue the story. I don’t recommend that with Yo-Kai Watch. Oh, don’t rush the story (it won’t let you rush too much, anyway), but don’t be afraid to march through it. Helpful mechanics, like fast travel, are unlocked later in the story, and you can keep playing in the post-game.

The post-game is also where the difficulty ramps up. Throughout the main game, I rarely had trouble with battles. After the final boss, however, the strongest yo-kai show themselves. And they are tough. Plus, the bonus dungeon is Hell. Literally.

(Okay, so it’s the Infinite Inferno.)

Again, no screenshots of my own.

Again, no screenshots of my own.

Battling is fun and fairly unique. You have six yo-kai in your party at a time. The three on the top screen are active. They’ll attack on their own, although you can trigger their powerful “Soultimate” moves.

You manage the battle’s strategy by rotating who the active members are, using items, charging up Soultimate moves, and purifying inspirited yo-kai.

Yes, yo-kai can be inspirited too, which basically is this game’s version of status effects. To heal them, however, you don’t use items. Instead, you must rotate them out of active combat and purify them. This is done through the touchscreen. Examples include tapping a glass dome around your yo-kai until it shatters or rubbing away purple fog.

Purifying a yo-kai not only removes the status effect, it also awards you bonus experience points for the battle. This is the only game where I looked forward to status effects!

Items can be used both on your team for beneficial purposes, and on enemy yo-kai to try to befriend them. I didn’t enjoy this at all.

Yes, Yo-Kai Watch is about befriending yo-kai and building your team to battle other yo-kai. Its core concept is my least favorite part.

Unlike Pokémon, where you lower your opponent’s health and toss Poké Balls until you catch it, Yo-Kai Watch has you befriend yo-kai by giving them food. Food increases their affection, especially if it’s their favorite (which is not hinted at, so you’ll just have to try different food items–one per battle–and guess).

It also relies heavily on luck.

I’d give a yo-kai its favorite food and end the battle without it befriending me. Sometimes a yo-kai I ignored in the same battle befriended me instead! The randomness was so annoying, I eventually quit doing sidequests that required me to catch different yo-kai. I didn’t care and I wasn’t having fun. Besides, I’ve never been much of a “catch ’em all” player in these sorts of games.

Yo-Kai Watch is a fun, charming game that I really enjoyed… despite some annoying flaws. However, I’ve heard the sequels fix at least two of my complaints! Yo-Kai Watch 2’s story is said to be much better, and they’ve greatly improved the befriending system.

In that case, I can’t wait for Yo-Kai Watch 2!

This is already a pretty long review, and there are still aspects of Yo-Kai Watch I haven’t covered. The Yo-Kai Watch, Terror Time, catching yo-kai outlaws… for a simple game, it’s packed with content. Therefore, if you have any questions about Yo-Kai Watch or aspects I didn’t explain, let me know in the comments!


Buy Yo-Kai Watch from Amazon
Buy Yo-Kai Watch from Play-Asia

Jan 252016
 

Flappy-ReturnsThree things in life are certain: death, taxes, and Flappy Bird clones.

Okay, that’s not quite true, but attempts to bring back 2013’s hit continue (as do players searching for the game most similar to the original). Today, I’ve been requested to look at another one, called Flappy Returns.

Or, more accurately, Flappy Returns – The Classic Original Bird Game Remake. This title edges into Kingdom Hearts HD 2.8 Final Chapter Prologue territory (when is Unchained χ coming West, anyway?) and makes it clear the game wants to be as close to Flappy Bird as possible. Even the game screen describes it as a remake.

As with my previous Flappy game reviews, I never played the original Flappy Bird, so I can’t say how close this is to the original. Nevertheless, let’s take a look at Flappy Returns.

It has the same basic gameplay you’d expect from a Flappy Bird game. Tap the screen to make the bird flap and control its height to navigate between the green pipes extending from the top and bottom of the screen. The further you get without crashing (which happens the moment you the top of the screen, the bottom of the screen, or a pipe), the higher your score. You earn one point for each pair of pipes you pass through.

The basic bird is yellow, but you can unlock additional colors if you give the game a 5-star rating. If you enjoy the game enough to give it five stars, this probably means you’ve fallen into the Flappy Bird addiction and will be playing it for quite some time as you try to beat your high score. (Flappy Bird also makes use of Game Center, so you can compare your score to that of others.) In that case, having different birds to look at might change the pace a bit.

As you might guess from the majority of games I play, I’m not really a Flappy Bird person. However, if you’re looking for the core gameplay of tapping to carefully position your bird and fly in between pipes without hitting anything, this delivers. Check out Flappy Returns – The Classic Original Bird Game Remake, available for iOS devices.

Is Flappy Returns the remake fans have been waiting for? What is it about Flappy Bird that makes players seek out similar games constantly? Will the original creator ever make another one? Share your thoughts on these questions in the comments below.


Full disclosure: I was compensated for this post, however the thoughts and opinions given here are my own.

Jan 222016
 

Today, I have to make an announcement about my horror/comedy novella, The Accidental Zombie.

Three years ago, Kellan Publishing published The Accidental Zombie. Now, we have parted ways, because I chose not to renew my contract.

I intend to explore other options for The Accidental Zombie, but for now, it’s unavailable. I’ll alert you as soon as the situation changes.

In the meantime, don’t forget I have several other published stories you can check out while waiting for my comedy to return.

Yes, it’s a short post today, but I wanted to make sure to let you all know you can no longer buy The Accidental Zombie. Thank you for all your support!