Operation Backlog Completion 2026
Aug 092019
 

Last week, I finally played Shantae: Half-Genie Hero.

It took me a long time to get around to playing it, mainly because I lost some of my enthusiasm after learning it had changed the gameplay formula.

As you might remember, I enjoyed Shantae: Risky’s Revenge for its Metroidvania exploration and almost Zelda-like dungeons, and I loved Shantae & the Pirate’s Curse even more because of its humor and stronger story.

Pirate’s Curse was one of the best games I played in 2017, and despite my claim that I wouldn’t re-buy the Switch version, I have a physical Switch copy now.

But while Pirate’s Curse retained its exploration-driven focus despite being split across multiple islands, Half-Genie Hero feels much more segmented.

In Half-Genie Hero, you visit several worlds more like in a traditional 2D platformer, complete with finishing the level when you reach the end instead of being able to travel through it freely (although you can leave whenever you want). Gaining new transformations and upgrades does let you overcome obstacles, but instead of opening up entire new areas, it’s usually just a room with an upgrade or collectible.

The world feels much smaller as a result, and while I don’t mind backtracking to unlock new things, here it felt like I was retreading the same levels over and over again.

As for the story, it barely exists. Your reasons for visiting the levels are a series of unrelated events loosely connected through Mimic building a new machine. Finding parts for his invention is the closest Half-Genie Hero gets to having an overarching plot, which was disappointing compared to the previous games and especially Pirate’s Curse.

Of the three Shantae games I’ve played, Half-Genie Hero is definitely the weakest. However, it still has charming moments and a fantastic soundtrack. I can’t say I disliked it – I ended the game with 97% item completion – but I’m in no hurry to get the DLC.

Here’s hoping Shantae 5, about which we still know very little, will be closer in style to the previous games.

Have you played Shantae: Half-Genie Hero? What did you think of it? What are your hopes for Shantae 5? Let me know in the comments.

Aug 072019
 

Last week, I was sent a review copy of Silver Chains, a horror game that came out yesterday on Steam.

Silver Chains follows a man named Peter who finds himself trapped in a strange mansion after crashing his car outside.

He quickly realizes the mansion is haunted, and begins searching for a way to escape.

The game is surprisingly linear early on, but once you get a few areas opened up and have access to all three floors, it allows for a bit more exploration. I liked the design of the mansion, because even though it has multiple floors, staircases are located conveniently enough that I never felt like I had to do a lot of running around to get where I wanted to go.

Now, there’s technically a monster you have no choice but to hide from. I say “technically” because it feels unnecessary. The monster’s appearances are scripted, and you’re almost always right next to a wardrobe to hide in.

Click for Silver Chains spoilers
If there’s one thing the monster helps with, it’s preparing the player for a more legitimate chase that happens at the end (although that section has its own problems, as you end up literally running in circles around the attic to avoid danger), but since the two are mechanically different, I don’t think it quite works.

Silver Chains also has jump scares, but it keeps them just sporadic enough to be effective, with the help of its great horror atmosphere.

Since you start out with most of the mansion being locked, yes, there are puzzles to solve to proceed. They’re fairly simple, although a few suffer from poor instructions. It also introduces an interesting feature partway through where you can use a special monocle to see supernatural hints, doors that don’t otherwise appear, etc.

The one thing I disliked about the gameplay was that you can’t manually save. Instead, you have to rely on auto-saves, and while you might think a game with only auto-saves would save after every key point, it doesn’t. There were multiple occasions where I took a break and came back to find I needed to do some puzzles over again.

As you explore, you’ll also find diary entries that help you piece together what happened in the past.

Silver Chains doesn’t have a groundbreaking story, but although it was predictable, at least it avoided the typical setup of the protagonist confronting a dark secret about his own past guilt, which has become so common in horror games I was pleasantly surprised that this one didn’t go there. The story did leave some questions, though, and a few more details would have gone a long way toward clearing things up.

Near the end of the game, it once again switches to a more linear progression, with even a few occasions where Peter simply falls unconscious and wakes up where the plot needs him to be. Some of this can be explained due to the supernatural forces at work, but I preferred the more exploration-driven style of the middle.

The whole thing only takes about four hours, which is both good and bad. On one hand, that’s a really short game. On the other hand, I feel the game’s formula would have outstayed its welcome if it lasted much longer.

In short, Silver Chains struggles at times, but it’s a decent horror game if you’re looking for something short and spooky.

Aug 052019
 

The Pokémon Company has announced that new information about Pokémon Sword and Shield will be announced this Wednesday

It’s not clear if this will be another Pokémon Direct or something similar, or if they’ll just be releasing information as usual.

Since they’ve specifically announced a date and time, August 7 at 6 AM PT / 9 AM ET, it seems more likely that it will be a video presentation.

(Who knows, though? Announcing announcements is popular, so maybe they just want to make sure everyone knows when the new information will be out.)

Many fans are hoping they will reverse their decision to not have the National Dex in Sword and Shield, but that doesn’t seem very likely. I expect they’ll continue as they have been, and reveal some new Pokémon and characters. Even though I think the true villains have already been shown, I wouldn’t be surprised if they reveal this generation’s evil team.

Are you looking forward to the new Pokémon Sword and Shield news on August 7, or do you think they’ve already revealed enough ahead of the game’s launch?