Operation Backlog Completion 2026
Apr 122024
 

Obscure video game revivals seem more common than ever these days, and the latest is an old RPG series called Tenshi no Uta.

I’d never heard of this series before, so I looked into it after seeing the reports that it might be making a return.

Developed by Telenet Japan, Tenshi no Uta came out in 1991 for the PC-Engine Super CD-ROM² (aka TurboGrafx-16 Super CD-ROM²). It received a sequel in 1993 for the same platform, and a third entry in the series came out for the Super Famicom in 1994.

None of these games ever released outside of Japan, although the third game got a fan translation in 2018.

From what I was able to read about them online, it sounds like the series is about conflicts between angels and demons, as well as Celtic mythology.

According to Wikipedia, the developers of the first two games left in 1993 to form Media.Vision, who then went on to make Wild Arms, while some of the developers who worked on the third game eventually formed the original Tales studio. If that’s true, I’m even more interested than I was already.

So, what’s this about a revival? Although Telenet Japan went bankrupt in 2007, the publisher Edia acquired the rights to their games in 2020 and has already revived some of them. Most recently, their Telenet Revive Twitter account tweeted that a new project is coming, with Tenshi no Uta art and a link to a new website.

Right now it’s not clear if this will be a collection or a new game in the series. Either way, I hope it will be available in English, because I’m really intrigued by this now!

Apr 102024
 

The other day, I was browsing Twitter when I saw a tweet about an upcoming 3D indie RPG called Runa.

I see games being advertised all the time, but this one struck me because of how beautiful it was, so I decided to take a closer look.

Runa is a turn-based RPG inspired by JRPGs. According to its Steam page, it will feature social links with over 15 romance options, elemental puzzles, base building, and mini-games (of which they specifically mention farming, fishing, and cooking).

The page also lists a weather system, a day/night cycle, a calendar system, and dialogue choices, although despite the dialogue choices, the main character is a full character in his own right rather than a silent protagonist.

I don’t back as many video game Kickstarters as I used to (mainly due to the oppressive shadow of my backlog), but this is one I don’t want to miss. The Kickstarter campaign will launch on April 16, and I’ll definitely be checking it out. It looks pretty ambitious, so I hope the team can back that up.

What do you think of Runa?

Apr 082024
 

I’ve had a chance to play the Stellar Blade now, and I had quite a bit of fun with it.

Now, it’s definitely not the Bayonetta-like I expected when I first saw footage. Combat is much slower, despite still having some stylish elements.

You have light and heavy attacks you can string together into combos, as well as some special attacks. You can also parry enemy attacks if you block with perfect timing, and that’s very important.

Parrying attacks not only protects you, but enough parries will break an enemy’s stance and let you use a powerful “Retribution” attack.

The game is forgiving enough that you won’t be dying all the time, but it still taught me that I’ll need to get better at parrying. Regular enemies were fine, but the bosses really needed me to know what I was doing.

Technically you can also dodge attacks, but the window felt much narrower to me. There are also skills you can learn to improve some of these elements, though.

The demo covers the start of the game, and I can’t tell how the story will be yet. I’m intrigued enough by the world, though. It seems like it will have light exploration, with items and lore documents found when I looked around, and you can fast-travel between major locations.

Oh, and you can swim. It’s such a minor thing, but it took me by surprise. When I first saw water, I expected to either be blocked or damaged, so I was impressed when I could not only swim, but even dive and swim underwater to find an item there.

After the story portion of the demo, you unlock a later boss fight with more skills available to you. You also have a handful of costumes for that section. Costumes are just for aesthetics, and I love that. Too few games have unlockable costumes.

In short, I had a lot of fun with the Stellar Blade demo, and I’m looking forward to the full game.