Operation Backlog Completion 2026
Mar 262021
 

After seeing the recent launch trailer for Light Fairytale Episode 2, I remembered that I had Episode 1 and decided to give it a try.

Light Fairytale is an indie turn-based RPG inspired by classic JRPGs, and the developer opted to split it into multiple episodes and release them separately.

Episode 1 is set in an underground city, where a boy named Haru has dreamed of the sky despite not knowing what it is. After spending some time in the city, he and his friend Kuroko end up running into trouble with the empire that rules over them.

I was impressed by the number of secret conversations you can get by exploring and checking various things. They might be there for achievement hunters, but those sorts of missable secret scenes make a game feel more alive and detailed in a way I find hard to explain. It made me want to check everywhere and try everything, just in case I’d get a few lines of funny dialogue or an item.

The turn-based combat system is fairly straightforward, although it has some oddities. For example, Haru’s weapon includes an elemental attack that uses MP on each turn, after which it becomes much weaker. There’s no way to choose whether or not to use the elemental part, though, which means you’ll simply deplete all of his MP and then be stuck with his weaker attack for every fight after that until you rest again.

It features random encounters, but only in certain areas that you can see by using Haru’s special AR goggles, with a set number of possible battles in each location.

That’s fine… except some are also locked by story progression, so you might only be able to fight half of an area’s battles on your first trip through and need to backtrack later to fight more. I still wouldn’t mind that system, except that when I got stuck on the final boss and looked it up to see if there were any tricks, the official recommendation was to fight all battles in the game.

Necessary grinding + set number of encounters in each location + backtracking required to fight them all makes for a tedious combination.

Anyway, you’ll notice I didn’t say much about the story. That’s because there isn’t much to say. Haru and Kuroko seem like enjoyable enough characters, and they have a good dynamic with each other, but not a lot happens. It takes about five hours to complete, and that includes playing through a second time as Kuroko for a couple of altered sections.

When the first episode feels more like a prologue than anything else, releasing each part of Light Fairytale as a separate game might not have been the best choice. Maybe Light Fairytale will have a deep, compelling story by the time it’s finished, but Episode 1 didn’t show me enough to sell me on Episode 2 just yet.

Mar 242021
 

The more I see about Mistwalker’s upcoming JRPG Fantasian, the more excited I am (and the more I wish it wasn’t exclusive to Apple Arcade).

Fantasian is a turn-based JRPG where the environments are all hand-crafted dioramas, and it looks great.

A features trailer released earlier this month showed off some of its gameplay mechanics, such as how you can save up random encounters to fight the battles in a chain later on instead, and the story trailer really does remind me of classic JRPGs.

The soundtrack is composed by Nobuo Uematsu, and it might be the final game he composes the full soundtrack for.

Now, up until now I’d expected Fantasian to be a short JRPG. Yet a recent Famitsu preview, translated by Gematsu, suggests it will be much longer than I expected.

Fantasian will be released in two parts (which seems to be common for Apple Arcade games for some reason), both of which are due out this year. The first part has an estimated playtime of 20-30 hours.

Even taking into account that developers tend to exaggerate game lengths, that’s longer than I expected and it’s only the first part. It won’t necessarily be split perfectly in half, but if the length of the second part is similar, we could easily be looking at 40+ hours of playtime for Fantasian. The second part will reportedly have a more quest-focused, open structure.

Unfortunately, Fantasian is exclusive to Apple Arcade, and after looking at its page on the App Store, I’m not sure my old iPad will be able to play it anyway. On the other hand, the official website FAQ confirms that once it’s downloaded, you can play Fantasian offline, a major point in its favor if I do get to play it.

Several games have started on Apple Arcade and come to other systems later, so I can’t help but hope Fantasian will be ported once both parts are out. It’s looking like a JRPG I don’t want to miss.

In other JRPG news, Kazushige Nojima has a mobile game called Zodiac: Orcanon Odyssey that is now being reimagined for Switch, PS4, and PS5, so I’ll be keeping my eye on that.

Meanwhile, there have been a lot of rumors going around lately that I’m not going to write a full post about until we have something more official. I’m planning in case the PSP/Vita/PS3 store is really shutting down, but we don’t know that for sure yet. And as much as I’d love to believe the claim that “Lost Judgment” is a Judgment sequel, I want to see it from more than an anonymous source.

Getting back to the matter at hand, what are your thoughts on Fantasian? Are you surprised by its potential length, and do you expect we’ll see it on platforms other than Apple Arcade in the future?

Mar 222021
 

A year ago, I had never played an Animal Crossing game and had no intention of doing so.

Animal Crossing: New Horizons looked like it had some interesting ideas, but I didn’t see myself enjoying it when I prefer story-driven and/or more focused experiences. I worried that I’d find myself bored and my interest in it would fade away.

But several of my friends pestered me to try it, and once it came out, I found myself getting caught up in everyone’s excitement and thinking that maybe it would be nice to have a more relaxed sort of game to put a little time into here and there over an extended period of time.

So I bought my first Animal Crossing game.

Once I got into it, the first thing that really caught my attention was the world’s most adorable owl, Blathers the museum curator. For a long time, I played New Horizons as more of a collection game than anything else. All I wanted to do was catch bugs and fish and dig up fossils to give to Blathers.

(It even occurred to me that an Animal Crossing spin-off solely about collecting things for Blathers would be perfect for me.)

I eventually did start doing other things in the game, with holidays being a big draw especially because of this past year. No fireworks because of the pandemic? At least I could see fireworks in Animal Crossing. Special events were cute and entertaining and helped me appreciate the game’s real-time calendar, although I wish I didn’t have to go online every time.

Sadly, the villagers were probably the weakest part for me. At first I was excited to talk to them and get to know them, but once I realized villagers with the same personality type will give the same dialogue and I started hearing the same lines over and over again, I lost a lot of interest in that.

Soon I switched the major focus of my attention from the museum to my house, and I began making plans for customizing my Oak Island themed island, as well.

Oddly enough, the feature that held my attention the longest was the stalk market. Tracking turnip prices along with friends to find the best price, visiting other islands to sell turnips for the biggest profit, checking each Sunday to find the best price to buy them at; this appealed to me so much, I finally got a Nintendo Switch Online subscription, and I kept checking in each week for turnip prices long after I would have otherwise stopped playing.

Now that it’s been several weeks since I felt any real urge to play, I officially consider my New Horizons playthrough to be “finished.”

I never finished customizing my island. I never built a bridge beyond the one you’re required to build. I finally built a single ramp this weekend after a friend implored me to. I have a bank full of bells I’ll never spend. In a sense, my prediction came true – my interest gradually faded. But I got 150 hours out of it, and while that’s nowhere near the playtimes I’ve seen from some people, I can hardly say it wasn’t worthwhile to play a game I enjoyed for 150 hours.

My time with Animal Crossing: New Horizons has left me curious about whether there are other slow, low-key games I’ve written off as not my sort of game that I might enjoy after all, or if I might even like playing another Animal Crossing. Thoughts? Suggestions? Let me know in the comments!