Operation Backlog Completion 2026
Aug 192019
 

Over the weekend, I finished playing Shadows of Adam, an indie RPG I backed on Kickstarter.

It’s one of those games intended to feel like a throwback to classic JRPGs, and in a lot of ways, this one really does.

Shadows of Adam follows a boy named Kellan and a girl named Asrael who leave the small town of Adam in search of Kellan’s missing father when a dark power begins to stir. It’s a turn-based RPG with a few twists, such as a percentage-based AP system that is partly restored each round. Enemies appear on the field, and some of the battles can get fairly tough.

I’ve played a few of these JRPG-inspired games now, and Shadows of Adam is definitely one of the better ones. It has some of the heart and soul they often seem to lack. The soundtrack was also pretty catchy.

Now, the story was fairly simple and its nods to classic JRPGs might have gone a bit too far with one obviously-Kefka-inspired villain, but the plot was enjoyable enough and kept me interested. I cared about the main characters, and it took the time to give each of them backstory and make me want to care.

(And I have to admit, while Kefka’s influence on Malvil was blatant enough to take me by surprise, he did make me laugh.)

Shadows of Adam is a short game. I finished it in just under 16 hours, and that’s on the longer end. Most of that was fairly linear plot progression, which I found stronger than when it did open up near the end for a few side quests. Despite the fast pace, it felt complete and I enjoyed it.

We briefly discussed Shadows of Adam last month when the developers announced two new games, and now that I’ve finished it, I’m more interested than ever in seeing how their next games turn out.

Here’s hoping it retains or even improves on the classic JRPG feel of Shadows of Adam.

Shadows of Adam is available on Steam and recently saw a Switch release as well. If you’ve played it, what are your thoughts? How do you think it stacks up against similar indie games?

Aug 162019
 

About three weeks ago, I asked for opinions on whether I should play Fire Emblem: Three Houses and mentioned that I’d tried Fire Emblem: The Sacred Stones.

My main takeaway after that post was that since I already had Sacred Stones (through the 3DS Ambassador Program), I might as well give it a longer try before buying a new Fire Emblem game.

So I did.

Yesterday, I finished Fire Emblem: The Sacred Stones and found it to be an enjoyable, if sometimes harrowing, experience.

Two misconceptions I had about the series stood out to me right away. First, there was a lot more story than I expected. Somehow I thought Sacred Stones would be mainly battles with some brief scenes to set them up, and while that was the game’s structure, those scenes between battles were longer and more numerous than I thought they’d be.

Second, I had the impression Fire Emblem was fairly realistic, maybe with fantasy trappings like mages but focused on more grounded, political conflicts. Sacred Stones threw that out the window by giving me demons and monsters alongside human enemies.

So to put these two things together, while the story of Sacred Stones never blew me away, it felt much more like my sort of thing than I thought it would be. And although I was terrible at getting support conversations, I did enjoy the character interactions I got to see.

I haven’t played a lot of strategy RPGs, so I had some trouble with it, but I got better as I went on. Early on, I thought I might accept deaths… but instead I ended up restarting the battle if I lost any characters.

This made some battles pretty tedious. Although I enjoyed it overall, there were times when I’d be near the end of a battle only to have someone die and realize I needed to start the entire battle over from the beginning, and I’d be tired of trying the same battle after a few attempts. I know it’s my own fault since I decided I needed to save every unit, but I couldn’t help wishing for a way to save partway through the battle or even an “undo” button.

Still, the tension this introduced to combat made the relief so much sweeter whenever a character narrowly escaped death.

Partway through the game, the story splits into two different routes. I only played one of them, but maybe someday I’ll return and play the second. For now, I’m happy I played Fire Emblem: The Sacred Stones and took this first step into the Fire Emblem series.

Have you played Sacred Stones? If you aren’t a 3DS Ambassador and don’t want to track down the original GBA release, it’s also available from the Wii U eShop. Let me know your thoughts on Fire Emblem: The Sacred Stones in the comments!

Aug 142019
 

Remember Town, the upcoming turn-based RPG from Game Freak?

Town was announced during the September 2018 Nintendo Direct, and even though it’s theoretically coming out this year, we’ve barely seen anything about it.

Now, however, it seems like it might have a name, since Town was only the working title. As reported by Japanese Nintendo, Game Freak applied for a trademark for the title “Little Town Hero.”

That’s most likely Town, so maybe this means new information about the game will be coming soon.

Meanwhile, people displeased with the direction of Pokémon Sword and Shield are railing against Little Town Hero, saying Pokémon died for it. While Little Town Hero does have good graphics, I think that’s going a bit far… and I really doubt the claims that Pokémon Sword and Shield will sell poorly as a result.

Here’s hoping we see more of Little Town Hero soon. What do you think? Will we learn more about it in the near future? Is it still due out in 2019? Does it deserve the hate it’s getting from Pokémon fans? Share your thoughts in the comments.