Operation Backlog Completion 2025
Sep 282022
 

We’ve talked about Harvestella a few times now, and since there’s a demo out, I decided to give it a try.

I was intrigued by Harvestella before, but now I’m more interested than ever.

Going into the demo, I expected a farming sim where I’d be going out to fight monsters and gather materials, maybe with some story details related to Quietus (the season of death).

Instead, I got a lot more JRPG than farming.

Harvestella feels like it has a fairly strong emphasis on story. The story also went in some directions I didn’t expect even this early on, since I thought it was purely a fantasy story. I also found a note that made me wonder just how involved the lore of this game might be.

The farming aspect feels like it’s mainly there to earn money, with a nice little gameplay loop of buying or finding seeds to plant and grow more crops to sell. Progressing through the dungeon felt like the more important part of the gameplay – in part because the demo has a limited number of days and spends a lot of time gradually introducing new systems, so the balance might feel different once the game fully opens up.

Time passes quickly, and you need to get back home before midnight to rest for the next day. The quick passage of time bugged me a bit, but in general I felt the dungeon had shortcuts available readily enough that it wasn’t a big deal.

The one complaint I have is that you can’t dodge in combat. Combat feels somewhat basic in general, but the lack of a dodge button bothered me the most.

Overall, I enjoyed my time with the Harvestella demo and found the emphasis on story to be a pleasant surprise. I probably won’t pick up the game at launch, but it’s one I’ll definitely want to get eventually. Have you tried the Harvestella demo?

Aug 032022
 

Nemea, the city of spring, where cherry blossoms bloom under the night skyThe Pokémon Presents didn’t have any new announcements and mainly focused on Scarlet and Violet, so since I’m not especially interested in those, let’s talk about Harvestella instead.

Harvestella was one of the games shown in June’s Nintendo Direct, an unexpected announcement that caught my attention even though I’m not a big fan of farming sims.

(This is the one where the seasons are winter, spring, summer, fall, and death, in case you forgot.)

Square Enix released some new details and screenshots today, including the screenshot shown above of the springtime town of Nemea.

The Nemea screenshots are absolutely beautiful. I also hadn’t realized you’d be visiting multiple towns in Harvestella, which makes it especially interesting.

Also, the way the post describes it, it sounds like Quietus (the season of death) occurs after each season, which should make it a fairly persistent threat.

In Nemea, you’ll begin investigating the “Spring Seaslight” that governs the season to determine why monsters have begun attacking the town. The post also introduces two characters you’ll meet in Nemea, Asyl and Istina.

Harvestella will let you switch between different jobs for combat, and today Square Enix introduced the Sky Lancer (aka dragoon) job. It seems that Asyl is a Sky Lancer, so once you start working together, you’ll be able to use that job, too. Characters will also have their own stories that progress as you get closer to them.

Finally, the post gives some attention to farming spring crops, cooking meals with them, fishing, and shipping out crops for money.

It really does feel like Square Enix’s take on Rune Factory.

Harvestella will be out on November 4 for Switch and PC. Are you interested in Harvestella?