Operation Backlog Completion 2024
Nov 202024
 

Two years ago, we discussed the official announcement of Control 2, and last month I finally finished Control.

Now some new information has come out, although what it means isn’t quite clear yet.

Remedy made a few small announcements yesterday, including the detail that Control 2 will be an action RPG.

This made me pause when I first read it, because the first game already has some RPG elements despite being classified as an action-adventure game. You earn experience and unlock upgrades from a skill tree. It sounds like Control 2 will go even further in that direction (maybe something similar to how Alan Wake was a thriller with horror elements while Alan Wake 2 was survival horror). What that exactly means, however, hasn’t been explained.

Of course, it’s sparked all sorts of arguments about what defines an RPG. I usually focus on leveling up as the main criteria, but it’s definitely muddied by games with RPG elements. But if your definition of RPG excludes most JRPGs, I disagree there completely.

What I’m imagining for Control 2 right now is an expanded version of those systems so that you can customize your build and combat style, maybe with more types of equipment available, too.

Meanwhile, in a curious maybe-easter-egg-maybe-glitch, some Control players are reporting that a certain spoiler character has disappeared from their game. The discussion involves spoilers, so don’t click that link if you’re avoiding Control spoilers. There was a Control update after the release of Alan Wake 2’s Lake House DLC that this might be related to, but it’s still not entirely clear since not everyone has been able to replicate it. If it is an easter egg, however, that’s pretty neat.

I enjoyed Control despite how long it took me to finish it, and I’m planning to play Control 2. Although the multiplayer spin-off coming out in between doesn’t interest me, I’ll be looking forward to learning more about Control 2 and what its new RPG direction means.

Nov 152024
 

All the way back in 2018, I played and loved Trails in the Sky and was anxious to play the sequel.

It took me longer than I expected.

I don’t quite know how to explain why I waited this many years to finally get around to a game I was so eager to play. Different games just kept taking up my time, I suppose.

But my interest in the Trails series surged enough that I finally made it a priority this year.

Trails in the Sky: Second Chapter picks up immediately where the first game left off. The story has a faster pace this time around; while it still has some slow sections, there are a lot more exciting moments throughout.

The combat system is the same grid-style turn-based combat system as in its predecessor, and more powerful orbment setups allow for greater customization of the magic you can use. And while the first game has a revolving party, where characters come and go in each new chapter, the party here is much more flexible, with more permanent party members you can choose from for your active team.

Best of all, it is still the game for NPC dialogue. Having learned my lesson about missable side quests and their tiny windows of availability last time, I made a concerted effort to backtrack after every plot point in this game. NPC dialogue updates every single time, and it’s so much fun to see these minor background characters go through their own miniature stories. For example, one town included a married couple having trouble with their relationship, and I found myself strangely invested in their outcome as I checked back each time. This sort of thing really makes the world feel alive and real, and I love it.

It also seems to have a lot more sections where dialogue changes depending on your active party – at one point I had an all-female team and the characters referenced it in a conversation, and that’s just a minor example.

Now, Trails in the Sky is the first arc in a lengthy series, and it was especially interesting to see how that came into play here. Although SC tells a more conclusive story than the first game, it does so while dropping hints and details for things that are to come later. I was actually surprised to see how much it quietly sets up a larger series despite being such an early entry. It left me even more excited to move forward and see the rest.

Trails in the Sky: Second Chapter is an excellent game, and I had a lot of fun playing it. Since it took me over 90 hours, however, I’m going to take a break before diving into the next game – but this time, it won’t be a break that lasts for years.

Nov 132024
 

While we were busy focusing on The Kaito Files, another exciting announcement came out – a new entry in the Utawarerumono series.

Utawarerumono: Shiro e no Michishirube was announced for 2025 in Japan, with no platforms given yet.

Despite its name, it is the sequel to Monochrome Mobius: Rights and Wrongs Forgotten and will feature an evolved version of its turn-based JRPG gameplay. It was confusing enough that Monochrome Mobius was part of the series without having “Utawarerumono” in the title, and now its sequel does.

(There’s probably a story-based reason for that, actually.)

I still haven’t played Monochrome Mobius, because I haven’t caught up on the rest of the series yet. While Mask of Deception leaving me excited to see where the story goes, Mask of Truth has still been waiting in my backlog. With another game on the horizon, I’m itching to get back into it and see this story through.

Maybe by the time this new game (hopefully) gets announced for localization, I’ll have caught up.

I’d love to see another large-scale visual novel from the series after this, too. Maybe once they finish the Monochrome Mobius storyline?

I haven’t looked into this new game in too much detail, since I don’t want to see spoilers for the games I haven’t played yet. Nevertheless, I’m looking forward to learning more about it in the future and seeing how its gameplay has evolved.

What do you think about the new Utawarerumono announcement?