Operation Backlog Completion 2026
Dec 232020
 

After Half-Genie Hero dropped the interconnected world of the previous Shantae games in favor of a level-based structure with no overarching plot, I was thrilled to learn the next game would return to the old style.

Indeed, Shantae and the Seven Sirens features a large world with Metroidvania-style progression, towns and dungeons, and a new plot as Shantae’s tropical vacation for the Half-Genie Festival is interrupted when the other half-genies are kidnapped!

Transformations have been streamlined a bit this time around, since instead of dancing to turn into a new form, you can transform instantly.

That does take away a little bit of the magic, but on the other hand, it makes everything feel so much faster and snappier. Meanwhile, you learn additional dance-based powers separate from the transformations.

Seven Sirens also introduces Monster Cards, a special type of collectible you get by fighting monsters that can be equipped for passive bonuses. This feature is pretty neat, and between that, the usual magic attacks, and the new powers, it feels like you have more options in Seven Sirens than ever.

At the same time, though, it also seemed easier than previous games to me… in the sense that I could eat damage while spamming attacks and then just heal because healing was so plentiful.

But I don’t play a Shantae game for some sort of hardcore combat; I want to explore dungeons and unlock new areas. As I played through Seven Sirens, I was delighted as I worked my way through the interconnected world and spotted areas I knew I’d need to return to later once I had more powers, and everything felt so good that I considered it might be the best Shantae game yet.

However, now that I’ve finished, I would still rank Pirate’s Curse ahead of this one. Seven Sirens has a big world to explore, and that’s great – but it makes backtracking for Heart Squids and other items tedious since there’s no way to track them.

By the time I had all my powers, I remembered areas I wanted to return to, but I’d opened up so many locations on the map that I couldn’t remember where they were without slowly backtracking through each area to see if I’d missed anything. Pirate’s Curse and Half-Genie Hero both indicated how many collectibles remained in a given area, so I wish they’d done something similar here.

And while I was happy to see an overarching story return, and there are some great character interactions, it could have done more (especially when it comes to the half-genies, who barely play a role as characters) to really stand out.

But hey, being my second-favorite Shantae game isn’t bad by any means! Shantae and the Seven Sirens is a really fun game and a wonderful return to form despite some frustrations, and I hope the next game they make will be even better!

Sep 202019
 

The next Shantae game is called Shantae and the Seven Sirens, and it looks like it’s on track to fix all the things I disliked about Half-Genie Hero.

It’s got an interconnected, non-linear world and dungeons are back, and even the basic description suggests there’s more of an overarching plot than Half-Genie Hero had.

Will the story be as good as Pirate’s Curse? That remains to be seen, but everything else sounds fantastic.

Now, Shantae and the Seven Sirens had been announced for the Switch, PS4, Xbox One, PC, and the new Apple Arcade service, with no release date given yet.

But on Wednesday, WayForward made an announcement that left fans a bit confused.

“Part 1” of Shantae and the Seven Sirens would be releasing soon for Apple Arcade.

Some fans were annoyed about Apple Arcade getting the game first, but most people were just confused about it being Part 1. No one had said anything about a Part 1. How many parts would there be?

(The fears of a more segmented game structure were perhaps rising up again.)

WayForward wouldn’t say anything, but it seems like that must have been due to some sort of NDA, because they’ve clarified everything now.

Shantae and the Seven Sirens is only split into two parts for the Apple Arcade release. The PC and console versions will be a single release. Part 1 is longer than a demo, but is less than half the game and only includes up through the first two dungeons.

So Shantae and the Seven Sirens is not an episodic game, the other versions will be a single release, and it seems likely that they just wanted part of the game to be available alongside the launch of Apple Arcade.

I’ll admit I felt a little nervous when I saw that “Part 1” in the tweet, but now I’m back to feeling confident that Shantae and the Seven Sirens will be the return to form I hoped for after finishing Half-Genie Hero.

Aug 092019
 

Last week, I finally played Shantae: Half-Genie Hero.

It took me a long time to get around to playing it, mainly because I lost some of my enthusiasm after learning it had changed the gameplay formula.

As you might remember, I enjoyed Shantae: Risky’s Revenge for its Metroidvania exploration and almost Zelda-like dungeons, and I loved Shantae & the Pirate’s Curse even more because of its humor and stronger story.

Pirate’s Curse was one of the best games I played in 2017, and despite my claim that I wouldn’t re-buy the Switch version, I have a physical Switch copy now.

But while Pirate’s Curse retained its exploration-driven focus despite being split across multiple islands, Half-Genie Hero feels much more segmented.

In Half-Genie Hero, you visit several worlds more like in a traditional 2D platformer, complete with finishing the level when you reach the end instead of being able to travel through it freely (although you can leave whenever you want). Gaining new transformations and upgrades does let you overcome obstacles, but instead of opening up entire new areas, it’s usually just a room with an upgrade or collectible.

The world feels much smaller as a result, and while I don’t mind backtracking to unlock new things, here it felt like I was retreading the same levels over and over again.

As for the story, it barely exists. Your reasons for visiting the levels are a series of unrelated events loosely connected through Mimic building a new machine. Finding parts for his invention is the closest Half-Genie Hero gets to having an overarching plot, which was disappointing compared to the previous games and especially Pirate’s Curse.

Of the three Shantae games I’ve played, Half-Genie Hero is definitely the weakest. However, it still has charming moments and a fantastic soundtrack. I can’t say I disliked it – I ended the game with 97% item completion – but I’m in no hurry to get the DLC.

Here’s hoping Shantae 5, about which we still know very little, will be closer in style to the previous games.

Have you played Shantae: Half-Genie Hero? What did you think of it? What are your hopes for Shantae 5? Let me know in the comments.