Operation Backlog Completion 2025
Oct 202014
 

From video games like Scratches to my own writing, I am a huge fan of H. P. Lovecraft. His writing, together with Silent Hill, are the two things that got me into horror. When it comes to Lovecraft’s stories, their age sometimes shows (and sometimes his own views show more than anyone would like), but other times they are unrivaled at creepiness and cosmic horror.

Today I’m going to talk about H. P. Lovecraft’s The Case of Charles Dexter Ward. Not the story itself, although it’s one of my favorites. I mean the video game.

From Senscape, the maker of Scratches, Asylum, and Serena comes the first-ever official video game adaptation of one of Lovecraft’s stories. That’s right, it’s not just a game with Lovecraftian themes or elements of the Cthulhu mythos, it’s an actual adaptation of The Case of Charles Dexter Ward.

Can we just take a moment to reflect on how awesome that is? The developers of great horror adventure games are turning an excellent horror story into an adventure game! They’re also some of the biggest Lovecraft fans around, and I have confidence in them to get it done right. When I first heard about this game, I was ecstatic. I can’t wait until I get a chance to play this game.

But I may never get that chance if its Kickstarter doesn’t succeed. With only 12 days left in the campaign, it hasn’t even hit the halfway point yet. Far from the dream of a series of Lovecraft adventure games if it exceeds its goal, we might be forced to settle for a more limited project (like one without the Lovecraft documentary) or even have to wait until the future, when Senscape is more established.

If you’re a fan of adventure games and The Case of Charles Dexter Ward, check out the campaign and see how fantastic this could be. If you’ve never read the original story, Lovecraft’s works are pretty easy to find. For that matter, you can even find them for free.

Now, join me and support H. P. Lovecraft’s The Case of Charles Dexter Ward! Let’s make this game a reality.

Oct 172014
 

Cover for Fragile Dreams: Farewell Ruins of the Moon (Wii)Fragile Dreams: Farewell Ruins of the Moon isn’t actually a horror game. This somewhat obscure action-adventure RPG was released for the Wii in 2010 (it came out first in Japan in 2009) to a mixed reception.

Despite its genre, and a story that eventually takes on definite science fiction elements, I have yet to find a game with an atmosphere that better fits the description of “Silent Hill for kids.”

You play as Seto, a teenage boy searching for other survivors in a post-apocalyptic world. (You don’t learn much about the apocalypse until the end of the game.) The environments are eerie and haunting, filled with a deep loneliness that mixes with fear as you encounter ghostly enemies. You’ll level up as you fight, but the clunky combat ensures you never feel quite safe enough, as it’s difficult to aim at and hit enemies.

Weapons break through repeated use, the Wiimote is used to control your flashlight, and limited space in your inventory means you have to choose your items carefully. Campfires are scattered through the world, where you can manage your inventory, save, buy stuff from the (really weird) merchant, and look at mementos.

he Merchant from Fragile Dreams: Farewell Ruins of the Moon

The Merchant

Mementos add an intriguing bit of storytelling to Fragile Dreams. Each one contains a fragment of a person’s story, some of which are connected. By providing little bits and pieces to flesh out the world, it told its story in a style very reminiscent of survival horror.

The game does have its flaws. Some people may find the combat more frustrating than challenging, and the enemies are repetitive. If you like ambiguity in your stories, you’ll love this. If you don’t, you’ll probably be grinding your teeth by the end. Fragile Dreams’s ending (no spoilers, don’t worry) answers some questions and raises others.

The more I think about it, the more I feel its story also demands a comparison to the Professor Layton series, although much darker and lonelier, and without puzzles.

Ultimately, it’s a story about relationships and emotion, set across a series of beautiful environments as you search for the mysterious silver-haired girl you caught a glimpse of. It’s a short game, lasting around 15 hours, slightly longer or shorter depending on your gameplay style.

It’s not for everyone, and this isn’t your place to turn if you want something terrifying or action-packed. But if you’re interested in a slow-paced game with a strange and haunting story, an RPG with light survival horror trappings, or a creepy game to play for Halloween that isn’t actually horror, you should really check out Fragile Dreams: Farewell Ruins of the Moon.

Also, it has beautiful music.

And cat toys, so you can play with cats wandering through post-apocalyptic Tokyo.

Have you played Fragile Dreams? I know there are some of you out there. Let me know your own thoughts and impressions of this obscure little game.


Buy Fragile Dreams from Amazon
Buy Fragile Dreams from Play-Asia

Oct 152014
 
Book cover of The Shining by Stephen King

Yes, that’s right. I never read a book by Stephen King until I started The Shining for class. I had a very vague familiarity with it, but I didn’t know most of the details (basically I knew the movie adaptation had Jack Nicholson with an axe, and even then I wasn’t positive I had the right title), and I definitely didn’t know it was a ghost story.

I also had no clue what the title meant, so I found that pretty interesting. I never would have guessed it referred to psychic powers.

So, I wasn’t sure what to expect from this novel, but once I got into it, I liked it a lot. Unlike the last book I read for class, The Shining had genuinely disturbing moments. By the end, I was anxious and distressed, and I finished the rest of the book in a single sitting so I could find out what happened.

The Shining centers in on one of my favorite horror techniques–a character’s gradual descent into insanity. (There’s a reason H.P. Lovecraft is my favorite horror author.) Or… maybe it was about possession. That’s another one of my favorites. It might be a mixture of the two, and it does provide some ambiguity about how much of the madman at the end was Jack Torrance and how much was the Overlook Hotel. If possession, it’s not a rushed takeover, but a gradual, subtle technique… finding his vulnerabilities and picking away and his defenses to bring out his inner darkness.

The Overlook Hotel is another living place, like Hill House and Hell House. It directly references the first in one of its most striking personified moments, as Jack thinks:

“The Overlook was having one hell of a good time. There was a little boy to terrorize, a man and his woman to set against one another, and if it played its cards right they could end up flitting through the Overlook’s halls like insubstantial shades in a Shirley Jackson novel, whatever walked in Hill House walked alone, but you wouldn’t be alone in the Overlook, oh no, there would be plenty of company here.” (King 414)

And said “company” drew my thoughts right along to Matheson’s Hell House. Both houses appear to have remnants of their old, corrupt inhabitants lingering around. The ballroom/party where Jack sees Derwent, Grady, and the others reminded me of the scene in Hell House where Edith is tormented by specters of the people who once gathered there. Although we never learn a lot about Derwent, it was easy to imagine him as a Belasco figure.

Of course, if we’re talking about places that are alive, how can I not reference my favorite horror town, Silent Hill? While Silent Hill doesn’t drive its visitors to do terrible things (even Walter Sullivan was twisted by the cult, not the town itself), it digs into their minds and mixes their pasts with the town’s own history.

Silent Hill's Jimmy Stone, with a picture of him as the Red Devil

Pyramid Head came from James’s mind… with a little inspiration from the cult.

The Overlook is much more malevolent, but it does just as good a job at mixing Jack’s past with the hotel’s past and even the play he’s working on.

Only two things disappointed me about The Shining. First, I thought the George Hatfield incident was going to have more relevance than just being another dark moment in Jack’s life and the reason he needs a job. Second, there were some scenes where I felt Jack went back and forth a little too much. I enjoyed his struggle between staying true to himself and falling prey to the Overlook, but a few times he switched sides so often in such a short period of time, it felt repetitive.

Otherwise, I enjoyed the novel. It balanced the supernatural and psychological horror aspects quite well, and I recommend it to anyone who enjoys those types of stories.


Works Cited
King, Stephen. The Shining. New York: Anchor Books, 1977. Print.