Like Cosmic Star Heroine, one of my most-anticipated games of 2015, the new Kickstarter project Edge of Eternity got my attention because it’s described as a tribute to classic JRPGs. The indie developer is even named Midgar Studio, and while that could be a reference to Norse mythology’s Midgard, chances are good it’s a shout-out to the city of Midgar from a certain JRPG.
Edge of Eternity includes the work of Yasunori Mitsuda, who composed music for games like Chrono Trigger, Xenogears, Chrono Cross, Xenosaga, Soul Sacrifice, and Kid Icarus: Uprising, among others.
I love the idea of a new JRPG like this, although its description of itself as open world disappoints me. On the other hand, some people use “open world” to just mean games with lots of open areas, and I will try an open world game that appeals to me enough.
Best of all, there’s an Edge of Eternity demo available from the Kickstarter page. I downloaded it to see what it was all about, and you can watch my demo playthrough below in three parts.
Part 1
Part 2
Part 3
Edge of Eternity definitely has some interesting concepts, and I enjoy its clear JRPG inspirations. Combat was fun (although as you can see I settled in on the strictly turn-based style), and the environments were beautiful. Until my struggles at the end, it looked like it had the potential for great exploration–but I’m still not sure just how “open” this open world will be.
If you watched my playthrough of the Edge of Eternity pre-alpha demo… first, I apologize for the ending disaster. Second, what do you think about the game? If you’ve played the Edge of Eternity demo yourself, how did you enjoy it?
[…] played Edge of Eternity’s pre-alpha demo way back in 2015. I enjoyed some aspects of the demo, but it wasn’t enough to convince me to back the […]