Operation Backlog Completion 2026
May 132015
 

Welcome to the world of writing?

One of the many reasons I started a blog was so I could promote my writing. I also wanted to talk about video games, which is why my first blog post was about Resident Evil.

As time went on, two things happened. First, I learned that keeping a blog is an important part of building an author platform. This made me blog more frequently (until I achieved the regular schedule I use today). Second, I became worried that I slipped into blogging about videos games too often, and that I needed to focus on writing topics instead.

Then, in my search for strategies to help me with my blog, I read Why Writers Blogging About Writing is Bad.

I’d never thought about it before, but it’s true–a blog about the craft of writing will appeal to other writers, but if you want to find an audience for your books, you need to appeal to readers. The majority of readers aren’t writers.

Another article (which I’ve been unable to find again, so if you know what it is, please let me know!) made similar points, but went on to mention that authors looking at writing blogs probably know a lot of other authors. The average blog reader interested in video games/knitting/gardening/etc., however, probably does not–which means the non-writers are more likely to be excited to meet an author and check out that person’s books.

Granted, the majority of readers probably aren’t gamers, either, and I’m not crazy enough to think that everyone who comes here wondering what Professor Layton game to play first or if Bayonetta is anti-Christian is going to read my fiction. (Not that I’d complain if they did.) But for those of you who like my style and my taste in games, I hope it encourages you to check out the stories I’ve written.

If I tried to blog about the craft of writing, I’d have run out of ideas a long time ago. So I picked something else I’m passionate about, something I can talk about often, and made it my primary focus.

Today, I have over twice as many posts about video games as about writing. Most of my writing posts are announcements, such as when I revised The Accidental Zombie, rather than discussions of writing itself. I think that’s the right direction for my blog to take.

Now it’s your turn. What do you think? Should writers blog about writing?

May 112015
 

Castlevania: Symphonia of the Night producer Koji Igarashi caused a stir among fans last week when he created the “Sword or Whip?” website that seemed to hint at a Castlevania-like game. Today, he unveiled his new project, Bloodstained: Ritual of the Night.

Bloodstained-Ritual-of-the-Night

Bloodstained: Ritual of the Night is being developed with Inti Creates, and Michiru Yamane will provide the music. It also coins the term Igavania, “a gothic, exploration-focused action platformer.” I’m not sure if this will catch on as a subgenre name the way Metroidvania has, but it does make for a much easier hashtag than the game’s full title.

The main appeal is the gameplay, which focuses on exploration, crafting, and RPG elements. It’s a 2.5D Gothic-style game clearly inspired by Castlevania, although it uses its own lore rather than classic figures such as Dracula. In Bloodstained: Ritual of the Night, you play a girl named Miriam who is suffering from a curse that slowly crystallizes her skin. She has been summoned to the hellish castle by Gebel, who survived the curse but has gone insane due to its effects.

I really love the character designs shown so far.

Miriam, the protagonist

Miriam, the protagonist

Gebel, the antagonist.

Gebel, the antagonist.

Johannes, a support character. Also the only Alchemist who thought summoning demons was a bad idea.

Johannes, a support character.
Also the only Alchemist who thought summoning demons was a bad idea.

Although it hasn’t seen the insane success of Yooka-Laylee (the Banjo-Kazooie spiritual successor that destroyed its funding goal almost immediately), Bloodstained: Ritual of the Night is already well on its way to being funded. (Update: within two hours since I wrote this, it met its goal.) You should still check out the Kickstarter, though, if not for the backer rewards then to learn about the special backer achievements. New things will be added to the game or as backer rewards when people follow the game on Twitter, create fan art, etc.

The Kickstarter video is also pretty cool.

It’s planned for the PC, PS4, and Xbox One, in both digital and retail formats. This is great news for all Castlevania fans, and even those of us who have gotten into the series slowly (I’ve played… one). Spread the word, and then let me know in the comments what your favorite Castlevania game is!

May 082015
 

Fantasy-Life-coverLet’s talk about Fantasy Life.

As an RPG created by Level-5 with music by Nobuo Uematsu of Final Fantasy fame, Fantasy Life sounded like a dream come true from the moment I first heard of it. Even better, while I mainly know Level-5 from the Professor Layton series, I was already familiar with the Fantasy Life concept. Professor Layton and the Last Specter included an RPG side game called Layton’s London Life, which let Level-5 test the framework they’d eventually use for Fantasy Life.

But while Layton’s London Life was simple, Fantasy Life is not. You might find yourself overwhelmed at the start, especially if you have an aversion to open-world games, like I do. Fantasy Life isn’t open-world, but has a structure somewhat like the first Xenoblade Chronicles–large areas to explore with numerous side areas, a constant stream of side quests, and a story that unlocks new areas as you advance.

Yes, a story. Between exploring, completing side quests, and completing challenges for each Life, it’s easy to lose track of the story entirely. Once you settle down and follow the plot quests, however, it does have a definite story. It may not be the deepest story by RPG standards, but it’s cute, with some genuinely interesting moments.

Some players may be put off by the sheer amount of dialogue in the game, especially when the story doesn’t seem to be the major focus. Even though I love plot-heavy games, there were times I got a little annoyed and just wanted them to shut up. The story’s humor and sense of charm, however, were enough for me not to mind too much.

Combat is fairly basic. It’s an action RPG system with a basic attack and a couple special attacks. As you progress the story or a Life, you gain allies you can invite to join your party. You can also invite your pets. Two party members can be with you at a time, and as your friendship increases by spending time together, they become more inclined to use their own special attacks. Your character will level up, and each level will let you distribute points to increase your various stats.

Fantasy Life Paladin

The Life system is one of the game’s strongest points. You Life is more or less your class or job, and you can switch between them whenever you want. Each comes with challenges that let you level up, and they vary based on Life. For example, a Paladin might have a certain type of enemy to defeat, while a Cook would need to prepare a certain meal. My only criticism of the Life system is that I found the crafting Lives to be a little tedious. I preferred the ones that sent me out into the world to fight enemies, mine gems, chop down trees, etc. On the other hand, if there’s a Life you don’t find enjoyable, you can just ignore it.

That was another marketing point of the game, that you could be any Life you wanted. You can complete the entire story as a Tailor if you want. The main campaign doesn’t force you into any battles you couldn’t win as a non-combat Life, so it’s possibly to play without fighting.

Completionists, however, will want to try everything, and Fantasy Life is a completionist’s dream. It is extremely addictive, especially if you’re exploring or working on quests. I got tired around the 60-hour mark, but players who want to max out every Life and complete every side quest have reported 100-200 hours of playtime. Fantasy Life will never leave you with nothing to do.

I haven’t completed the Origin Island DLC expansion yet. I started it, but decided to take a short break in order to play another game. When I return to Origin Island, I may review it separately if it’s long enough.

As far as the main game goes, however, check out Fantasy Life if you’re looking for a lighthearted RPG adventure with tons of stuff to do.


Buy Fantasy Life from Amazon
Buy Fantasy Life from Play-Asia