Operation Backlog Completion 2025
Mar 242016
 

Paper-JamMario and Luigi: Paper Jam sounds like a dream come true: my two beloved Mario RPGs brought together.

And after some initial nervousness due to the Sticker Star disaster, I heard enough good things about Paper Jam to make it one of my top anticipated games of the year.

I expected a game that would fix the flaws of its predecessor. But while it certainly addressed some issues that made Mario and Luigi: Dream Team a less-than-perfect game, it replaced them with bigger flaws of its own.

Although I wanted to love it, Paper Jam takes the Mario and Luigi series one step forward… but two steps back.

Let’s get a few things out of the way first:

  1. This isn’t exactly a crossover. Think of it as Mario & Luigi, guest-starring Paper Mario.
  2. And by that, I mean a Mario made out of paper. They no longer seem to remember anything about the Paper Mario series except “paper.”
  3. It fixed Dream Team’s tutorial issues. Pretty much every Paper Jam tutorial is skippable or entirely optional.
  4. It doesn’t suffer from the same pacing problems. As a result, it’s a much shorter game, but that’s better than painful pacing.
  5. It doesn’t force use of the gyro controls, either.

So far so good… then what’s the problem?

The basic gameplay is pretty standard fare for the series, although you control three characters this time. That allows for unique field skills, which work really well. For example, the three protagonists can stack on top of one another to reach objects far away. In addition to the traditional “Bros. Attack” special moves using Mario and Luigi, Paper Mario can also use powerful Trio Attacks.

On the other hand, several enemies, especially bosses, are downright annoying. Dual bosses that regenerate if you don’t keep their HP similar, bosses that heal each other, bosses that revive each other, timed bosses… It can get a bit frustrating, although at least the combat system itself is still fun. Battle cards are also quite fun. As you find them, you can create a deck of 10 battle cards, which let you use special abilities in battle without using a turn (similar to the way badges worked in the past two games).

Meanwhile, I wish the series would stop trying to replicate the popularity of the Giant Bowser battles in Bowser’s Inside Story. It was cumbersome in Dream Team, and Paper Jam’s papercraft battles just aren’t fun. (I may be in the minority on this one.) Slow-paced action battles in which you have to recharge energy through a rhythm game… why?

Tedious, un-fun mini-games pad out Paper Jam, and the papercraft battles are far from the worst.

The worst words you'll ever hear.

Among the worst words you’ll ever hear.

No, the worst part of Paper Jam is the Lakitu Info Center and its Paper Toad Quests.

At certain points in the game, you’ll be forced to rescue Paper Toads. In some, you’ll have to chase down Paper Toads too stupid to realize it’s Mario chasing them. In others, you’ll have to defeat enemies, solve puzzles, or even do a stealth section.

The missions aren’t all bad. I enjoyed the ones where you have to find hidden Paper Toads. I also really liked the quiz games (not Toad rescue missions, but they’re grouped with them) that challenge you with Paper Jam trivia.

But overall, Toad Quests are not fun, obvious filler content, and often kill whatever momentum the story has managed to scrape together.

And Paper Jam’s story can’t afford to lose what little excitement it has. Previous games in the series included new environments and characters from other lands, but this time the paper characters fill that role. While the interactions between characters and their counterparts are entertaining and well-written, it puts the brunt of character development on the two princesses and Bowser’s minions.

The plot, meanwhile, is as straightforward as possible. Dream Team has a deeper story than this. Tales of Zestiria has more plot twists than Paper Jam, and Zestiria’s defenders claim the twist is that there’s no twist!

With that said, there are some exciting story moments and genuinely funny writing, just not up to the level I’ve come to expect from this series (even Dream Team). It could have been so much more. Why not bring in Kammy Koopa, and see reactions to a character who doesn’t exist outside of Paper Mario’s universe? Why not create a villain who brings the 3D and Paper worlds together for some nefarious purpose?

I’m not saying Mario and Luigi: Paper Jam is a bad game. Its humor and charm could carry it despite its weak plot. Some of the character interactions were really funny! However, when you factor in the papercraft battles, Paper Toad Quests, and other annoyances, I find it hard to call it a good game, either.

Mar 222016
 

Hoverboard HankHoverboard Hank (the store page lists its full title as “Hoverboard Hank – Temple Surfers Endless Run,” although I’m not exactly sure why except perhaps to draw comparisons to games like Temple Run and Subway Surfers) is a mobile endless running game.

The premise is simple. A boy (Hank) is on the street when a vicious dog begins to chase him. He hops onto a hoverboard and flees through the streets.

As with most endless runners, you’ll have numerous obstacles to worry about. Cars crossing your path, cars driving toward you, hazards on the road… these will either slow you down or end the game, so you want to do your best to evade them. You also run the risk of running out of fuel, so you’ll want to grab the battery-like items in your path, which refuel the hoverboard. A few power-ups are also scattered through the streets.

Your score increases the further you go, and the game records your high score.

Unfortunately, Hoverboard Hank uses gyroscope controls only. You tilt the device left or right to turn, and forward to speed up. If there is another control scheme, it isn’t made obvious. The ability to use touch controls rather than the gyroscope would be a welcome improvement.

Along with things trying to kill you and occasional power-ups, the streets are also filled with coins. Coins are the in-game currency. You can use them to buy new hoverboards. These range from mere aesthetic changes to hoverboards with practical benefits, such as a coin multiplier. Of course, the better the hoverboard, the more coins it costs.

You can also buy a range of clothing and accessories for the main character: hats, glasses, headphones, backpacks, hoodies, jeans, and shoes. This is good for players who like to customize their character, although his appearance can’t be altered. The coin system provides additional replay value aside from trying to increase your high score, along with a sense of progression.

If you don’t want to take the time to earn coins through regular gameplay, which will require patience and repeated attempts to get enough, coins are also rewarded to you if you watch sponsor videos or sign up for promotional offers. Ads also play in between gameplay attempts. Hoewver, Hoverboard Hank does not have traditional microtransactions.

Despite its reliance on gyroscope controls, Hoverboard Hank is a decent way to spend some time if you enjoy endless runners.


Full disclosure: I was compensated for this post, however the thoughts and opinions given here are my own.

Mar 212016
 

Xenoblade-Chronicles-XFor a long time, I had doubts about Xenoblade Chronicles X.

Unlike the original Xenoblade Chronicles, which was a semi-linear story-driven game, X was described as an open world RPG with a stronger focus on exploration than story.

Although I eventually got excited for its sci-fi world and decided to give it a chance, I braced myself for disappointment. After all, I don’t really like open world games.

But you know what? I love Xenoblade Chronicles X.

Let me take that further. I enjoyed X more than the first Xenoblade.

Xenoblade Chronicles X’s open world worked for me in a way other open worlds and some massive semi-linear worlds don’t. For me, the appeal of a semi-linear structure is that I can do all of the optional stuff, progress the story, and then have more optional stuff to do.

X is structured that way. Although the world is entirely open, missions depend on how far you’ve progressed the story. After each story mission, a new batch of affinity missions and regular missions unlock.

And since the world has 5 continents, and missions often tie in directly to exploring the world, I never felt pressured to try to explore as much as possible in one go. So while I neared 100 hours in the original Xenoblade feeling overwhelmed, sick of side quests, and ready to just finish already, I’m still not bored with X after well over 100 hours.

Now, let’s talk about the story.

While Xenoblade Chronicles X isn’t as story-focused as many JRPGs, it has an enjoyable story with plot twists, exciting cutscenes, and memorable characters. The thing is, its storytelling isn’t confined to story missions. Alone, they would make the story somewhat weak. It’s through the affinity missions and normal missions that X’s writing is at its best.

And despite the seriousness of its overall plot, Xenoblade Chronicles X is funny.

L says 'When in Rome, get to roaming'

I really loved how X made use of the lighter side of science fiction. We’ve got an alien race obsessed with pizza. A time traveler named B°&7k%±|. An alien whose self-taught English leads him to hilariously mess up idioms.

Affinity missions handle the character development of individual party members, and it works well. My only wish is that there were fewer party members. With such a massive roster, most characters don’t get the story attention they deserve. A smaller party, with greater focus on each member, is my hope for the sequel.

Likewise, I wish party members not required for a specific mission could still get contextual dialogue when taken along. That, too, would help you get to know the party members.

Xenoblade Chronicles X is not a perfect game. In addition to the concerns I just mentioned, it makes you seek out each party member in the city to add them to your party. And once you have Skells (the mechs), you can only retrieve a destroyed Skell from the barracks… which isn’t a problem until a boss destroys your Skells and you realize you need to go back to the barracks and then back to the fight to try again.

Xenoblade-X-affinity-mission-notesIt’s also complex, with menus and sub-menus, numerous icons and stats, equipment and augments, arts and classes and skills and Soul Voices…

The complexity is not necessarily a bad thing. If you’re frustrated with “hand-holding” in games, the way Xenoblade tosses you into the deep end will be refreshing.

Reading the manual is a necessity. I also took notes to keep track of party member locations, as well as Affinity Missions: where they were, what level they required, and what unlocked them.

Combat is similar to the system used in the original Xenoblade, with auto-attacks and stronger special attacks (arts) you select from a hotbar. The Monado is replaced by “Overdrive,” which has a variety of special effects and requires TP to use. (You build TP as you attack.)

You don’t have to pay attention to every game mechanic to play, but there’s enough challenging end-game content to make full use of these systems if you want to take on the toughest enemies.

Xenoblade-X-Oblivia-westThe Wii U GamePad is used to display the map. However, if you want to use off-TV mode, like I did, you can switch to the map whenever you need it.

Overall, two things stand out to me the most about this game: its characters and its worldbuilding. From meeting different alien races and watching the city come to life, to exploring the planet and seeing glimpses of long-abandoned alien ruins, I really fell in love with planet Mira and its mysteries.

Ah yes, its mysteries. Let’s talk about that.

Xenoblade Chronicles X needs a sequel. While it concludes its core plot and doesn’t feel incomplete, it leaves many questions unanswered, along with obvious sequel hooks. If there isn’t a second game, that will be very disappointing, and not only because this one was so much fun.

Overall, I highly recommend Xenoblade Chronicles X to RPG fans. It’s an exciting, entertaining adventure with an open world that even I love… and enough character development and lore to flesh out its story.

So, Xenoblade Chronicles X 2 at E3?


Buy Xenoblade Chronicles X from Amazon
Buy Xenoblade Chronicles X from Play-Asia