Operation Backlog Completion 2025
Mar 242016
 

Paper-JamMario and Luigi: Paper Jam sounds like a dream come true: my two beloved Mario RPGs brought together.

And after some initial nervousness due to the Sticker Star disaster, I heard enough good things about Paper Jam to make it one of my top anticipated games of the year.

I expected a game that would fix the flaws of its predecessor. But while it certainly addressed some issues that made Mario and Luigi: Dream Team a less-than-perfect game, it replaced them with bigger flaws of its own.

Although I wanted to love it, Paper Jam takes the Mario and Luigi series one step forward… but two steps back.

Let’s get a few things out of the way first:

  1. This isn’t exactly a crossover. Think of it as Mario & Luigi, guest-starring Paper Mario.
  2. And by that, I mean a Mario made out of paper. They no longer seem to remember anything about the Paper Mario series except “paper.”
  3. It fixed Dream Team’s tutorial issues. Pretty much every Paper Jam tutorial is skippable or entirely optional.
  4. It doesn’t suffer from the same pacing problems. As a result, it’s a much shorter game, but that’s better than painful pacing.
  5. It doesn’t force use of the gyro controls, either.

So far so good… then what’s the problem?

The basic gameplay is pretty standard fare for the series, although you control three characters this time. That allows for unique field skills, which work really well. For example, the three protagonists can stack on top of one another to reach objects far away. In addition to the traditional “Bros. Attack” special moves using Mario and Luigi, Paper Mario can also use powerful Trio Attacks.

On the other hand, several enemies, especially bosses, are downright annoying. Dual bosses that regenerate if you don’t keep their HP similar, bosses that heal each other, bosses that revive each other, timed bosses… It can get a bit frustrating, although at least the combat system itself is still fun. Battle cards are also quite fun. As you find them, you can create a deck of 10 battle cards, which let you use special abilities in battle without using a turn (similar to the way badges worked in the past two games).

Meanwhile, I wish the series would stop trying to replicate the popularity of the Giant Bowser battles in Bowser’s Inside Story. It was cumbersome in Dream Team, and Paper Jam’s papercraft battles just aren’t fun. (I may be in the minority on this one.) Slow-paced action battles in which you have to recharge energy through a rhythm game… why?

Tedious, un-fun mini-games pad out Paper Jam, and the papercraft battles are far from the worst.

The worst words you'll ever hear.

Among the worst words you’ll ever hear.

No, the worst part of Paper Jam is the Lakitu Info Center and its Paper Toad Quests.

At certain points in the game, you’ll be forced to rescue Paper Toads. In some, you’ll have to chase down Paper Toads too stupid to realize it’s Mario chasing them. In others, you’ll have to defeat enemies, solve puzzles, or even do a stealth section.

The missions aren’t all bad. I enjoyed the ones where you have to find hidden Paper Toads. I also really liked the quiz games (not Toad rescue missions, but they’re grouped with them) that challenge you with Paper Jam trivia.

But overall, Toad Quests are not fun, obvious filler content, and often kill whatever momentum the story has managed to scrape together.

And Paper Jam’s story can’t afford to lose what little excitement it has. Previous games in the series included new environments and characters from other lands, but this time the paper characters fill that role. While the interactions between characters and their counterparts are entertaining and well-written, it puts the brunt of character development on the two princesses and Bowser’s minions.

The plot, meanwhile, is as straightforward as possible. Dream Team has a deeper story than this. Tales of Zestiria has more plot twists than Paper Jam, and Zestiria’s defenders claim the twist is that there’s no twist!

With that said, there are some exciting story moments and genuinely funny writing, just not up to the level I’ve come to expect from this series (even Dream Team). It could have been so much more. Why not bring in Kammy Koopa, and see reactions to a character who doesn’t exist outside of Paper Mario’s universe? Why not create a villain who brings the 3D and Paper worlds together for some nefarious purpose?

I’m not saying Mario and Luigi: Paper Jam is a bad game. Its humor and charm could carry it despite its weak plot. Some of the character interactions were really funny! However, when you factor in the papercraft battles, Paper Toad Quests, and other annoyances, I find it hard to call it a good game, either.

Sep 302015
 

Mario-and-Luigi-Dream-TeamDo you have any “instant-buy” video game series?

The Mario & Luigi RPG series is one of my few “instant-buy” series, where I have enough faith in it to buy a new game as soon as it becomes available.

But after the devastating addition to another Mario RPG series and a disappointing sequel to an old favorite, I was a little nervous about the latest game.

Add in criticisms leveled at it for tutorial-heavy gameplay, and I went into Mario & Luigi: Dream Team prepared for the worst.

But I did not get the worst. I got a game that is flawed, but overall worth playing.

I was quite conflicted as I played it. At times, I thought it was tedious and weak. Other times, it made me laugh out loud and I wanted everyone to play it. So let’s take a look at the good and bad of the latest Mario RPG.

Mario & Luigi: Dream Team is tutorial-heavy. My favorite was when, over 20 hours into the game, they carefully explained to me how to open my menu and read a list of key items. Thanks, game. I couldn’t have figured that one out.

Part of it is that there are so many gameplay features. In addition to the field abilities fans of the series are familiar with, there are a number of “Luiginary” skills usable only in the Dream World. Almost every one included a tutorial, and I’d have been happier if it focused on the core Luiginary moves and cut the others.

The abundance of tutorials factors into another problem. Dream Team has big pacing issues. The early parts of the game felt tedious and drawn-out. My opinion of it was low as I trudged through certain plot points… but at about the halfway mark, it really picked up. It kept up a good pace until the final dungeon, which was just a couple of areas too big. Without a lot happening, it felt more like filler than anything else.

During that early part, when I thought to my dismay that this might be the most tedious game in the series, one thing kept me going: the writing.

Mario-and-Luigi-Dream-Team-minions

The Mario & Luigi games have great writing, and Dream Team is no exception. This game is funny. While its story is fairly basic (though a couple well-written plot twists took me by surprise), the interactions and wacky NPCs are fantastic. From the mountain-climbing tour guides obsessed with muscles and beef, to Mario and Luigi themselves, the characters bring hilarious life to this game.

Starlow returns as the player’s guide, but a second guide comes in the form of Prince Dreambert. While his character isn’t as fleshed out as I would have liked, I found him entertaining and preferred him to Starlow.

The antagonists are a good mix of sinister and silly, and while some fans dislike Bowser’s return to straight villainy, at least he is a character and has dialogue unlike in a certain game.

Antasma never reached the same depth as previous series villains, but that may have been intentional since Bowser shares the villain spotlight. He does have a good (oddly Layton-esque) theme song, though.

Dream Team has great music. I loved the soundtrack throughout the game. The boss theme kept me entertained through many long, frustrating battles.

I don’t mean that as a criticism of the battles. For the most part, it’s the usual mix of turn-based combat and action commands used in the series, but it seemed much more punishing. At the same time, you can save anywhere and try battles again once you lose. Although I died many times, I only ever lost progress due to a game-freezing glitch.

Speaking of glitches, let’s talk about the gyro. The Giant Battles force you to use the 3DS’s gyroscope. I dislike forced gyro controls in general, but Dream Team’s occasionally glitched. I lost one battle when Luigi drifted up to the corner of the screen and refused to move no matter what I did.

Mario-and-Luigi-Dream-Team-Giant-LuigiI disliked the Giant Battles because of the gyro and how scripted they seemed, but I loved them for their contribution to Luigi’s character development.

When Dream Team was first announced, some fans hoped the role of Luigi’s dreams would take us into the darker parts of his psyche. While that never happened, the focus on Luigi’s mind makes one thing clear: he’d do anything to protect his brother. When Mario encounters a major threat in the Dream World, Luigi’s inner “Luiginoids” fuse together into Giant Luigi, accompanied by this epic theme and thoughts like “Gotta help my bro!”

Mario is usually the strong of the two, but Luigi’s unwavering defense of him–no matter how scared he is–adds some heartwarming character development.

Mario & Luigi: Dream Team suffers from definite flaws, but it’s a good game overall with a lot to enjoy. Let’s hope they keep the strong writing for Mario & Luigi: Paper Jam so the crossover can rise above Sticker Star’s disaster.

What do you think of Dream Team and the future of the Mario & Luigi series?


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