Operation Backlog Completion 2025
Jun 212019
 

It’s coming up on two years since PlatinumGames teased The Wonderful 101 for the Switch.

It was much more blatant than their tease of Bayonetta & Bayonetta 2 for the Switch, which is why when that became reality, I assumed The Wonderful 101 was right around the corner.

We haven’t heard much since then, although in an interview with Gematsu earlier this month, Platinum’s Atsushi Inaba said he was glad he’s mentioned the possibility of The Wonderful 101 on the Switch and asked fans to “be patient.”

Now, in an E3 interview with VGC, Inaba further addressed the matter by saying:

The Wonderful 101 is obviously something that we hold near and dear to our hearts. And so we’ve talked to a lot of different people about what it is and what it means. We’ve done a lot of intel gathering and the only thing that I can say right now is that I’m glad we did. I’m glad that we talked to a lot of different people.”

Now, that’s not confirmation that The Wonderful 101 is coming to the Switch… for all we know, their “intel gathering” could have shown them there isn’t enough demand for it.

Combined with his earlier comment about being patient, however, it sounds like there’s a good chance of The Wonderful 101 being released for the Switch.

I enjoyed The Wonderful 101 on the Wii U, and I’d love to see a re-release or a sequel. Will you be interested in The Wonderful 101 if it comes to the Switch?

Jun 192019
 

We briefly discussed the trailer for Kingdom Hearts III’s “Re:Mind” DLC during Square Enix’s E3 press conference, and now we have some new information about it.

(Warning: the trailer and this post might at least imply spoilers for Kingdom Hearts III.)

From the previous announcement of the DLC, we knew it would include a new scenario called Re:Mind, a “Limit Cut” episode and bosses (“limit cut” is the term Japanese fans use for Kingdom Hearts II Final Mix’s data battles), and a secret episode and boss.

There were all sorts of theories about what the trailer showed, but thanks to a Famitsu interview with Nomura, we have some new details translated by Gematsu.

First, the trailer does not include any Limit Cut scenes. Most of what we see in the trailer is from the new scenario. The new scenario is also standalone and can be played after you beat the main game. The other playable characters will be available as you progress through this scenario.

This is significant, because many people thought the boss battles shown in the trailer would be either data battles or a revamped version of the game’s climax.

Second, Oathkeeper and Sora’s new form will be released as free DLC around the same time as Re:Mind. Finally, the Limit Cut bosses should be about the same amount as in Kingdom Hearts II Final Mix.

There’s no release date yet for the DLC, but they’re hoping to avoid having it too close to Final Fantasy VII Remake’s March 3 release. That makes it likely that we’ll see Re:Mind in early winter.

I loved Kingdom Hearts III, and I can’t wait for the DLC. The news that those trailer scenes are mostly from the new scenario has me excited to see how it all fits together.

Are you planning to get Kingdom Hearts III’s Re:Mind DLC?

Jun 172019
 

At Microsoft’s E3 press conference, the next mainline Tales game was announced.

Since then, more details about Tales of Arise have been revealed (as well as the awesome art pictured here).

In an interview with Famitsu, translated here by Abyssal Chronicles, producer Yusuke Tomizawa answered questions about Tales of Arise.

Tales of Arise is aiming for a unique watercolor graphics style using Unreal Engine 4, as well as realistic character movements and expressions. They’re trying to increase immersion in many ways, including with more intimidating monster designs.

(Although he also suggests there might still be a mascot character, so here’s hoping its not as annoying as Bienfu or Teepo.)

Meanwhile, in an interview with Game Informer, Tomizawa clarified a few points that might have had fans worried.

Tales of Arise is not open world, but instead has a similar structure to past Tales games. And while the short glimpses of combat made fans concerned the gameplay would be dramatically different, the core formula of the Linear Motion Battle System will be intact.

And yes, there will be party members. I don’t know why people jumped to the conclusion that the two characters shown in the trailer would be the only playable characters, but the interview also confirms that Tales of Arise should have the sort of party size you’d expect from the series.

June 15-16 was also the Tales festival, where we got an extended trailer.

Following the trailer, the producer updated his blog with more information, which has been translated here by Abyssal Chronicles.

In it, he discusses the main characters, Alphen and Shionne. Alphen is a slave from Dahna, while Shionne is a woman from Rena who meets Alphen while on the run. Shionne suffers from a curse where anyone she touches feels pain, and she ends up working with Alphen because they unlock a special power when they’re together.

That’s all the new information we have about Tales of Arise. I’m pretty excited about it, and I can’t wait to learn more. The world/story setup sounds like it has a lot of potential.

What do you think about Tales of Arise so far?