Operation Backlog Completion 2025
Oct 142019
 

A week ago, we talked about the indie horror game FAITH, and now it’s time to discuss its sequel.

FAITH: Chapter II is not free but can be bought for a minimum of $1.00, and it improves on its predecessor in many ways.

You still walk around and lift your cross to exorcise items and/or demons, but it didn’t have any point where I felt like I was wandering aimlessly in search of random objects to exorcise. It’s a more focused experience, more like the second half of the first game.

Set after the events of the first game, although I’m not entirely sure which ending(s) it considers canon, FAITH: Chapter II has you once again investigating demonic activity. Instead of dealing with a single house and the woods around it, it features more locations and events – such as notes left behind by paranormal investigators in a seemingly-haunted church.

I was more interested in the story this time around, and I started trying to piece together events to try to figure out where the story is going next.

It also was much creepier. The creepiness of the first game didn’t really hit me until later on, but the sequel has some great horror moments that are executed in a fantastic way.

Click for FAITH: Chapter II spoilers
The one that stands out the most to me is when you’re reading a note, just like any other note in the game, and it gradually shifts from being a normal newspaper article to addressing the main character directly.

Breaking the game’s normal format like that took me by surprise, and it was a pretty creepy moment when I realized what was happening – especially since I didn’t know what to expect after that.

There are multiple endings again, but this time it’s not quite as straightforward. The two main endings are easy enough to get, but there’s also a third secret ending that makes you work for it a bit more.

And while there’s still some degree of ambiguity, I feel like FAITH: Chapter II comes down a bit more strongly on the “yes, there is definitely something supernatural going on” side of things.

The only thing I dislike about the game is that you have to fight enemies, but you die in a single hit. When a single mistake in a battle means you have to start the battle over (and not all of them auto-save right before the battle), it starts to feel tedious after a while.

Anyway, there’s a third FAITH game currently in development, and since FAITH: Chapter II left me interested in the story, I’m looking forward to seeing what happens in the third entry and how it improves upon this one.

  2 Responses to “Celebrating All Things Spooky: FAITH Chapter II”

  1. I’ll agree that the second game is much better than the first game; I thought Chapter 1 was alright, but it was sometime in the middle of Chapter 2 that I was like “Samantha need to play this.” That third, secret ending is crazy. I’d love to know the lore behind it. Also the opening with Michael(?) is great, and I really wanted more of that.

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