Operation Backlog Completion 2026
Jan 102020
 

Not only did I end 2019 with A Hat in Time, but I started 2020 by finally playing another game I backed on Kickstarter, Aviary Attorney.

Aviary Attorney first caught my attention because it looked like Ace Attorney, except with animals as the main characters. Oh, and being set around the era of the French Revolution.

The game’s cast and art style came from the art of J.J. Grandville in the book Public and Private Life of Animals. As a result, the entire game has been made with this art style, and while it’s unusual, I got used to it pretty quickly.

Now, Aviary Attorney had a troubled development. While the game did come out, the planned bonus chapter and other Kickstarter rewards never did. The developers offered backers a refund and then left Aviary Attorney.

It’s getting new life soon on the Nintendo Switch because another developer stepped in to make a Switch version, but the main reason I’m bringing up Aviary Attorney’s history is because of its bugs. Aviary Attorney has two major bugs which are easy enough to work around once you know about them, but are an unpleasant surprise if you aren’t.

First, the “save and quit” feature doesn’t work. The game auto-saves at the start of each new day, but the tutorial says you can also use “save and quit” to save your progress at any point. You can’t. The daily auto-save is the only way. “Save and quit” just quits.

Second, the game saves at the end of each case. However, if you start the next case, but then quit the game before reaching the first auto-save, trying to continue from the start of the case will result in a broken opening you can’t get past. You’ll need to replay the previous case’s final day in order to continue.

Like I said, these are simple to avoid, but only once you know about them.

Let’s move on now to talk about the game itself. Aviary Attorney might look like an animal-starring Ace Attorney, and it definitely has some nods and shout-outs to the series (as well as a prosecutor whom I thought of as Bird Edgeworth for most of the game, because that’s pretty much what he is), but it also takes some steps to distinguish itself from Ace Attorney’s formula.

Séverin Cocorico, aka Bird Edgeworth

The main way it does this is by putting restrictions on how much you can do during investigations. In each case, you only have a certain number of days before the trial, and you can perform one action each day.

Don’t panic, though. While it’s a little frustrating to not be able to see every line of dialogue in a single playthrough, there are often multiple ways to find the evidence you need, so it’s not as stressful as you might expect. Failing a trial doesn’t give you a game over, either, but lets you continue.

Since Aviary Attorney has multiple endings, I expected your choices and trial outcomes to play a major role in how the game branches. Instead, they influence dialogue and available options, while the main story follows a fairly linear path until one specific part where it branches into its three endings.

You can start over from any day you’ve previously completed, so getting all three endings is pretty simple (especially since the game is short, only taking me about 5 and a half hours to get my third ending).

Overall, the game is enjoyable. There’s a lot of funny dialogue, and the characters are good, especially the main protagonist Jayjay Falcon and his assistant Sparrowson. Their banter included a lot of entertaining moments that made me laugh, and I really got to like them.

The overarching plot is generally interesting, too. Aviary Attorney is set around the French Revolution, and each case builds toward a growing conspiracy.

Click for Aviary Attorney spoilers
I do think it would have been more compelling if they spent a little more time building up the Veridian Killer in the earlier cases, since it felt like I was suddenly being pulled into another character’s plot at the end of the game.

I also wanted a little more from Falcon’s past. He does act like he’s hiding some dark secret, so when he finally reveals he just didn’t want to be compared to his grandfather, it felt like a bit of a cop-out to me. If nothing else, they should have spent a little more in-game time talking about who Robespierre was to make Falcon’s behavior more understandable.

I enjoyed Aviary Attorney. Being limited in how much I can investigate isn’t my favorite mechanic, but I’d happily play the bonus chapter or a potential sequel if they’re ever made… preferably without bugs, this time.

Jan 082020
 

It’s a new year, and that means it’s time for a new list of writing goals!

By 2021, I will:

  • Send out regular batches of queries for the novels I have in the querying stage.
  • Complete my current pulp fiction story and write at least one more pulp fiction story.
  • Revise On An Island of Oaks and send it to a beta reader.
  • Edit The Sunken Sapphire.
  • Write at least 3 more short stories.
  • Update my two side websites on at least a monthly basis.
  • Participate in an additional book signing/event.

Of these, the third goal is the one I really hope to make progress on. On An Island of Oaks was my NaNoWriMo novel this past November, and I have high hopes for it once it’s revised. However, it needs major structural changes, so it might be quite a project.

I’ll also write a new novel draft during NaNoWriMo, but since I do that almost every year, I didn’t think it should be included on my list of goals.

Do you have any writing goals for 2020? What are they? Let me know in the comments!

Jan 062020
 

After all the time I spent blogging about A Hat in Time, it’s amazing it took me over two years and being assigned it in a holiday game recommendation exchange before I finally played it.

I backed A Hat in Time on Kickstarter back when I was desperate for a new 3D platformer that would feel like Banjo-Kazooie, and it looked like exactly what I wanted.

Now that I’ve finally played it, I’m happy to say A Hat in Time is a fantastic game.

Several things changed from the early builds. Some of these disappointed me a little, like how it felt less focused finding secrets and more on working toward a specific goal in each act, and I’ll always be a little sad that we didn’t get to see the dual timeline story they originally planned.

On the other hand, it has a great sense of humor and lots of funny dialogue, it’s very cute, and the gameplay is a lot of fun. It has fantastic music, too.

You play as Hat Kid, a girl whose spaceship is stranded when the time pieces that power it are scattered. Now you need to get them back so you can restore your ship (which acts as your hub area) and go home.

A Hat in Time is split into separate worlds, referred to as chapters, most of which are split into acts (specific time pieces to collect). This feels a little odd, since you don’t have to go in order – and in some cases, you can’t go in order.

Despite what I said earlier about exploration, you’ll still want to search every inch of these worlds to collect various things, especially the yarn Hat Kid uses to make new hats. Hats have different abilities, and you’ll need these to progress and/or find new things.

(In another oddity, the game tells you the yarn is for a specific hat, but it isn’t really. Finding yarn for a hat you already have just goes into your total yarn count to be used for the next hat.)

Some areas are fairly linear, with a set goal you need to accomplish. Others offer you more freedom. Strangely, the first world presented as a “free roam” level feels more linear than those with distinct acts, since you choose which area to tackle first but then each of these areas is essentially a large platforming puzzle. On the other hand, at least one of the worlds separated into specific acts gives you enough freedom to do different acts’ objectives instead, making it feel more open.

But regardless of whether they’re linear or nonlinear, the worlds in A Hat in Time are almost all excellent in their own way, with Subcon Forest and Nyakuza Metro being my favorites.

(My least favorite is Arctic Cruise, which I didn’t find fun at all and didn’t actually finish.)

Across its different worlds, A Hat in Time shows inspiration from Banjo-Kazooie, Super Mario Sunshine, and even a few hints of Psychonauts (I loved the crows so much), while still feeling like it has its own identity. I greatly enjoyed playing it. Its story felt a little weak and needed Mustache Girl to have a bigger presence before the finale, but I don’t play most 3D platformers for their stories anyway.

So if you love this style of 3D platformer collect-a-thon and you’ve been curious about A Hat in Time, I definitely recommend it. It’s available now for the PC, PS4, Xbox One, and Switch, although only the Switch has a physical version. It took me a long time to get around to it, but I’m happy I finally did.