Over the weekend, I played a short horror game called Two Lines after a friend recommended it to me.
When I say Two Lines is short, I mean very short. It took me 45 minutes, but that’s only because I kept dying and getting lost. So I won’t be able to go into much detail, or I’d spoil it.
You wake up in a bloody room and leave to find yourself in an ominous-looking town. Then you start searching for answers.
It’s set up largely like a maze, so you’re really looking for a way to progress and get to new places. I’m not crazy about the maze-like structure, because I felt like I was just wandering around, but that’s not a big problem in a game as short as this. And it isn’t long before you realize you aren’t alone in the town, either…
Two Lines has a great atmosphere. Even before I saw my pursuer, I was on edge due to the audio alone. The game is creepy and unsettling all the way through.
(There’s also a large nod to Silent Hill implying that it actually takes place there.)
Aside from my mixed feelings on the maze-like structure, the only thing I disliked was that I couldn’t find a way to pause. I see the appeal of a horror game where you can’t pause, but it meant I had to start over when someone started talking to me partway through my playthrough.
Two Lines was made in one week for a Game Jam, so I’m interested in seeing what the developer will do for his upcoming full horror game Nemeses, which has an alpha demo out now.
Anyway, if you’re interested in a short but very atmospheric horror game, go check out Two Lines.