Two years ago, we talked about the adventure game Dracula: Origin, which I got in a bundle of adventure games years ago.
Now it’s time to discuss the sequel, Dracula: Love Kills.
Dracula isn’t the antagonist this time around. Instead, he’s the one you’re playing as!
After the events of Dracula: Origin, Dracula wakes up to find that the world is in danger from the Queen of Vampires, and so he sets out on a journey to find the artifacts he needs to gain the power needed to defeat her… even if that means working together with his enemy.
Unlike the first game, which was a standard point-and-click adventure game, Dracula: Love Kills retains only some of those elements and instead is mostly a hidden object game.
You’ll inspect each environment, play hidden object sections that give you a cluttered array of objects to search for the listed items, and solve puzzles to progress. The gameplay is fine, although it gets a bit repetitive. What makes things a bit more interesting is that you also unlock new vampire powers as you go, which you must use to find certain items as long as you have enough blood.
It’s really just a matter of having a different way to interact with certain key spots, but it was still nice to get new powers.
At certain points, you also have a choice of whether or not to bite someone, although there are plenty of blood vials scattered around if you choose not to. It’s mainly there for story purposes, as there are two different endings depending on your actions.
The story is pretty basic, and I found Igor more annoying than funny, but I enjoyed the premise of Dracula and Van Helsing joining forces against a greater threat. Overall, Dracula: Love Kills was a decently enjoyable vampire game with a good theme for Halloween.
I’m here to ask the important questions: Is there voice acting, and if so, how ridiculous are the accents?
If they’re anything less than “Van Helsing sounds so Dutch you can’t understand him,” then I’m simply not interested. 😉
Haha, there is indeed voice acting, and the accents are… interesting. Van Helsing’s accent is fairly light, but the vampires have rather exaggerated accents.
(If you go back to read my review of the first game, you’ll see I was perpetually entertained by Van Helsing reacting to doors with a voice acted “Open!” and “Closed…?” which sadly does not make a return here.)
I’m here to ask the unimportant questions: How does the game handle the transition from point and click to hidden object genre, and did you find this to be a worthy sequel of the original? Did it go about as expected?
I’d say the transition is handled all right since the two genres have some overlap to start with. Neither game is exceptional, so I found it to be fine as a sequel. Since I hadn’t read much of the game’s description ahead of time, I was pleasantly surprised by the Dracula – Van Helsing team-up.
Sexy lookin’ vampire? That’s all i need, count me in
I thought this version of Dracula was a little strange-looking, but to each their own.