Operation Backlog Completion 2026
Oct 242014
 

We’re back with another look at an oft-maligned Silent Hill game, Silent Hill: Shattered Memories. Shattered Memories is a re-imagining of the first Silent Hill game, and that’s where most of the negativity comes from.

Case cover for Silent Hill: Shattered Memories

Shattered Memories is not a remake of Silent Hill. It is not a reboot of Silent Hill. It was always described as a “re-imagining,” which basically means the developers looked at the basic premise of the original game and started asking “what if” questions.

What if the cult wasn’t involved?

What if Dr. Kaufmann was a psychologist? (To those of you who have played the original and think he’d be just about the worst psychologist ever… you’re right.)

What if Dahlia was a sexualized young woman in a relationship with Harry?

What if… okay, those are all the “what ifs” I can ask without getting into major spoilers for Shattered Memories, but by the time you finish the game, you’ll understand.

As a Wii game (eventually ported to the PS2 and PSP), it makes use of the motion controls for the flashlight similarly to Fragile Dreams, but with additional motion controls for mechanics like turning door handles and shaking off monsters.

Silent Hill Shattered Memories, the abstract form of the Raw Shock enemies

One person’s “bland” is another person’s “RUN!”

Like my favorite Silent Hill game, Silent Hill 4, Shattered Memories doesn’t receive a lot of credit from fans. Its re-imagining status is part of it, but other players complain about the lack of difficult puzzles, the lack of combat, the chases, the somewhat-bland design of the sole enemy type, how it doesn’t actually fit into Silent Hill canon (we’ll get back to this), and more.

Additionally, while the psychological profiling handled during the first-person psychologist sessions does affect the gameplay, it isn’t as complete and accurate as it might lead you to believe.

The answers you tell Dr. Kaufmann affect the nature of the monsters, the way other characters behave and interact with you, etc. It does cause some interesting variations. As I mentioned in my discussion of Silent Hill 4, I got into the Silent Hill series by watching a friend’s Let’s Play of Shattered Memories. There were certain things I expected because of that Let’s Play, and the differences in my own playthrough surprised me.

Shattered Memories is also criticized for not being scary and not feeling like a Silent Hill game, but… something about the atmosphere works really well for me.

Although you meet several different characters, the snowy streets of Silent Hill are lonely. Maybe it’s because it was my first introduction to the series, but to me, Shattered Memories conveys a haunting sense of isolation better than any of the others. You’re in a world where nothing makes sense, where strangers live at your address, people die in front of you and then reappear, and the world routinely freezes over into a supernatural, icy hell.

It’s not scary in the traditional horror sense, but Shattered Memories makes you feel alone, and its little “hauntings” you can pick up tell stories that play on more realistic fears. The main story also has some genuinely chilling moments and startling revelations. And if you’re familiar with the original, it’s worth playing just for the parallels and deviations.

Maybe it’s not the best Silent Hill game, but it’s definitely worth giving a try. I like it better than some of the others, that’s for sure.

What about you?

One final thing before I wrap this up–is Silent Hill: Shattered Memories canon?

From what I said earlier about it being a re-imagining or “what if” scenario, you’d assume not. But once you reach the end and uncover the true story, new possibilities begin to present themselves…

I know what you’re thinking. You’re thinking something very specific about the original Silent Hill, and yeah, that would split it off into some sort of alternate timeline if Shattered Memories was canon. But that’s not what I’m talking about. There’s actually a fan theory out there that placed Shattered Memories in canon with the main Silent Hill series. If you’ve finished the game and are interested, head on over to TV Tropes and scroll down to “Shattered Memories is in continuity with 1 and 3.” It’s worth a read.

Let me know your thoughts on this overlooked Silent Hill gem if you’ve played it, and if you haven’t… celebrate Halloween and all things spooky by playing Silent Hill: Shattered Memories!


Buy Silent Hill: Shattered Memories from Amazon
Buy Silent Hill: Shattered Memories from Play-Asia

Oct 172014
 

Cover for Fragile Dreams: Farewell Ruins of the Moon (Wii)Fragile Dreams: Farewell Ruins of the Moon isn’t actually a horror game. This somewhat obscure action-adventure RPG was released for the Wii in 2010 (it came out first in Japan in 2009) to a mixed reception.

Despite its genre, and a story that eventually takes on definite science fiction elements, I have yet to find a game with an atmosphere that better fits the description of “Silent Hill for kids.”

You play as Seto, a teenage boy searching for other survivors in a post-apocalyptic world. (You don’t learn much about the apocalypse until the end of the game.) The environments are eerie and haunting, filled with a deep loneliness that mixes with fear as you encounter ghostly enemies. You’ll level up as you fight, but the clunky combat ensures you never feel quite safe enough, as it’s difficult to aim at and hit enemies.

Weapons break through repeated use, the Wiimote is used to control your flashlight, and limited space in your inventory means you have to choose your items carefully. Campfires are scattered through the world, where you can manage your inventory, save, buy stuff from the (really weird) merchant, and look at mementos.

he Merchant from Fragile Dreams: Farewell Ruins of the Moon

The Merchant

Mementos add an intriguing bit of storytelling to Fragile Dreams. Each one contains a fragment of a person’s story, some of which are connected. By providing little bits and pieces to flesh out the world, it told its story in a style very reminiscent of survival horror.

The game does have its flaws. Some people may find the combat more frustrating than challenging, and the enemies are repetitive. If you like ambiguity in your stories, you’ll love this. If you don’t, you’ll probably be grinding your teeth by the end. Fragile Dreams’s ending (no spoilers, don’t worry) answers some questions and raises others.

The more I think about it, the more I feel its story also demands a comparison to the Professor Layton series, although much darker and lonelier, and without puzzles.

Ultimately, it’s a story about relationships and emotion, set across a series of beautiful environments as you search for the mysterious silver-haired girl you caught a glimpse of. It’s a short game, lasting around 15 hours, slightly longer or shorter depending on your gameplay style.

It’s not for everyone, and this isn’t your place to turn if you want something terrifying or action-packed. But if you’re interested in a slow-paced game with a strange and haunting story, an RPG with light survival horror trappings, or a creepy game to play for Halloween that isn’t actually horror, you should really check out Fragile Dreams: Farewell Ruins of the Moon.

Also, it has beautiful music.

And cat toys, so you can play with cats wandering through post-apocalyptic Tokyo.

Have you played Fragile Dreams? I know there are some of you out there. Let me know your own thoughts and impressions of this obscure little game.


Buy Fragile Dreams from Amazon
Buy Fragile Dreams from Play-Asia

Oct 132014
 

Silent Hill 4: The Room might be criticized by some Silent Hill fans, but that’s nothing compared to the survival horror game I want to discuss today.

Video game Amy's cover image

VectorCell’s Amy was thoroughly trounced when it was released for the PS3 and Xbox 360 in 2013. Its Metacritic scores for the two versions are 33 and 25 respectively, and some critics actually gave it a score of zero.

So why on Earth am I celebrating it? Because I actually enjoyed it.

I played it after the developers released a patch, a patch that fixed the most grievous issues the original version had (most notably, game-breaking glitches) and improved the checkpoint system. So, to be completely fair, the version of Amy I played was not the exact same game that received such awful scores.

You play as Lana, a woman accompanied by an autistic girl with psychic powers, Amy. The two are trapped in a city that has been overtaken by an infection, and have to escape while being hunted by the zombie-like monsters the citizens have become. Lana herself becomes infected, but the symptoms are staved off as long as she remains near Amy.

The idea has great potential. You need to protect Amy, and there are times when the two characters have to split up to solve puzzles and progress, but you can’t remain away from her for too long or you’ll die.

Potential is what the game has the most of. Some aspects are legitimately fun, like using Amy’s powers to start a car alarm and distract the nearby enemies. The final battle was also very cool, as well as intense. I was disappointed, however, that her power wheel was never filled. It was as if VectorCell held back on some things in order to make room for the sequel… which will probably never exist.

The rest of the gameplay is a mix of survival horror and stealth. This has some good points, such as avoiding broken glass to not alert enemies to your location, but it never felt like it was fully utilized. Hiding, especially, seemed most useful only during scripted encounters.

Even with the patch, Amy has definite flaws. Any items you collect can’t be carried over to the next chapter–except in one chapter. When that chapter broke gameplay rules, I was stuck for a long time, and annoyed when I found out what happened. It relies on checkpoints and auto-saves, which I typically dislike. Its story feels only half-finished, again most likely because of the planned sequel. And it never quite fulfills its potential.

Amy isn’t a perfect game by any means, but… well, let’s put it this way. I chose to play it instead of the Resident Evil 6 demo. Does that say more about Amy, RE6, or me? Either way, if the developers ever ventures into the world of survival horror again (though VectorCell itself has closed down), I’ll be happy to try out their next game.


Buy Amy from Xbox Live
Buy Amy from PSN