Operation Backlog Completion 2026
Sep 282022
 

We’ve talked about Harvestella a few times now, and since there’s a demo out, I decided to give it a try.

I was intrigued by Harvestella before, but now I’m more interested than ever.

Going into the demo, I expected a farming sim where I’d be going out to fight monsters and gather materials, maybe with some story details related to Quietus (the season of death).

Instead, I got a lot more JRPG than farming.

Harvestella feels like it has a fairly strong emphasis on story. The story also went in some directions I didn’t expect even this early on, since I thought it was purely a fantasy story. I also found a note that made me wonder just how involved the lore of this game might be.

The farming aspect feels like it’s mainly there to earn money, with a nice little gameplay loop of buying or finding seeds to plant and grow more crops to sell. Progressing through the dungeon felt like the more important part of the gameplay – in part because the demo has a limited number of days and spends a lot of time gradually introducing new systems, so the balance might feel different once the game fully opens up.

Time passes quickly, and you need to get back home before midnight to rest for the next day. The quick passage of time bugged me a bit, but in general I felt the dungeon had shortcuts available readily enough that it wasn’t a big deal.

The one complaint I have is that you can’t dodge in combat. Combat feels somewhat basic in general, but the lack of a dodge button bothered me the most.

Overall, I enjoyed my time with the Harvestella demo and found the emphasis on story to be a pleasant surprise. I probably won’t pick up the game at launch, but it’s one I’ll definitely want to get eventually. Have you tried the Harvestella demo?

Sep 262022
 

I’ve nearly stopped paying attention to Silent Hill rumors.

They seem to crop up every month or so, without any official announcements coming of them.

A lot of fans have taken the latest rumors to be fact. Those rumors claim there are three Silent Hill games in development: a main entry from an unknown developer, a Silent Hill 2 remake from Bloober Team, and an episodic series of short games.

I’m still skeptical. I’ll believe it when I see it (and even then I’ll have doubts about whether or not it will be good).

Anyway, now something has happened that’s a bit more than just a rumor. As reported by Gematsu, Korea’s game ratings board rated a game called Silent Hill: The Short Message.

I’m not sure a game has ever gotten a rating and then turned out to not exist, so this probably means Silent Hill: The Short Message is a real game. The title has led some fans to believe it’s part of the episodic series from the rumors. This is on top of other supposed leaks related to the other two rumored titles.

So for all my skepticism, it sounds like something related to Silent Hill really is happening.

I wish I was more excited, but it’s been so long now that I can’t muster up much enthusiasm. I never thought I’d respond to Silent Hill news with apathy. Maybe once one of these games is actually announced, with official details to give us an idea of what to expect, I’ll feel excited about it again.

What do you think Silent Hill: The Short Message is? Do you believe the other rumored Silent Hill projects are real? And most importantly, are you looking forward to this theoretical Silent Hill revival?

Sep 232022
 

After our celebration of mystery games earlier this year, one of the winners selected as his prize that I should play and review Outer Wilds.

I finally finished it two days ago, and rarely has there been such a gap where I understand why people love it so much, but I’m also so glad to finally be free of it.

Outer Wilds is a game with fascinating ideas that sometimes felt like it was designed to annoy me, personally.

You play an astronaut in a developing space program and blast off in your rickety lander to explore your solar system. All of this is great; I love space! However, it’s also open world, which is a hard sell for me.

It’s a curious type of open world, though. You’ll hit a lot of roadblocks along the way, yet areas are only gated off by knowledge.

It does an impressive job of creating situations where you can’t progress just because you don’t know how. All you gain as you progress is information, so you could reach late-game areas first thing if you knew how.

I do like that sense of exploring, reading lore, and gathering information, and it might have been enough to push off my open world fatigue if not for its focus on time.

A time loop is a central part of the gameplay. Every time you die – and you will die often – you loop back to just before you took off in your tiny spacecraft. Fortunately, your ship’s computer tracks new discoveries, so you don’t have to rely on your memory as you pick up various clues about the solar system.

But it’s not just that. Planets change as time progresses. There are places you can only reach early in a loop, because they’ll become inaccessible, and there are places you can only reach late in a loop. You’ll start over from your home planet every time, and I didn’t enjoy the time loop gameplay here any more than I did in Majora’s Mask.

Outer Wilds has this very strange dissonance where it feels like it wants you to relax, take your time, and absorb new information as you explore, but at the same time demands that you rush and hurry to learn what you need before time runs out (not to mention all the ways you can die).

It’s also the sort of space game that makes abundant use of zero gravity, which I always have trouble with and never find enjoyable, although I did at least reach a point where I could navigate my ship without crashing every time.

So it’s an open world time loop game with frequent zero-g sections, which pretty much means it’s built from mechanics I dislike.

Despite all of this, there were times I had fun in Outer Wilds. I was always happy to find new lore or meet new characters. I loved the Quantum Moon section, which was probably the most fun I had in the entire game. There were some light horror elements, which came as a nice surprise. And from the moment I realized I was near the end, the entire final stretch was pretty exciting.

Click for Outer Wilds spoilers
In fact, I got an extra bit of excitement in Dark Bramble by not being able to correct course in time to avoid hitting one of the anglerfish, yet having it only breach my ship’s hull, at which point I escaped the ship and managed to avoid detection. As I drifted toward the Vessel with my ship lost behind me, it really felt fitting for my final run.

There are so many wonderful ideas in Outer Wilds, yet so few times I was actually having fun. I understand why people love this game so much. If I was a bigger fan of certain critical mechanics, I probably would be too. If you like that sort of time loop stuff like in Majora’s Mask, you might love Outer Wilds!

But I’m so glad to finally be done with it.

In unrelated news, apparently Detective Pikachu 2 still exists and is almost complete, go figure. Maybe we’ll have actual news to discuss about that soon. Anyway, if you’ve played Outer Wilds, what did you think of it? I know I’m in the minority for not enjoying it, so feel free to make your case for it in the comments.