Operation Backlog Completion 2026
Mar 072022
 

We might have just finished our February contest, but today’s post goes back to October, as the winner of last year’s Celebrating All Things Spooky contest opted for a game review, with Spiritfarer as the chosen game.

(While it might seem like I took an exceptionally long time to finish, the winner recomended I wait to start until the final update came out in December.)

Spiritfarer puts you in the shoes of a woman named Stella, who takes over for Charon in his duties of shuttling spirits of the dead to their final rest.

It’s difficult to describe the gameplay genre of this one. At its core, Spiritfarer’s gameplay is sort of a combination of light 2D platforming and a management sim. You have a ship, upon which you can build various houses and facilities, and take care of the spirits who join as your passengers.

You’ll plant seeds and grow crops to cook into meals, fish as you sail around the world, and also use materials you’ve gathered to craft various structures and items to fulfill side quests.

The world is a series of small islands, which you’ll discover as you sail your ship around the world to meet new spirits, take on side quests, and gather resources. It has some light Metroidvania elements, since certain spots and areas can’t be accessed until you have the right abilities, but I’d say that’s a comparatively small part of gameplay.

There are also mini-games that become available on the ship throughout the game to gather special resources.

Exploration and mini-games require a slight bit of platforming know-how, but it’s fairly simple aside from one part that leans a little more into the platforming side of things.

And of course, as you do all of this, it’s to aid the spirits you’ve met and help them move on to their final rest. The tone of Spiritfarer is mixed, since at times (especially when dealing with side quests and characters in the larger world) it can be fairly humorous, while a significant portion of the game deals with death and helping spirits come to terms with their own life, death, and regrets.

However, it never resonated with me quite as much as I expected it to. A couple of characters had stories that hit me hard, but many didn’t strike that emotional chord. That became increasingly common near the end, as I felt I spent less time getting to know the characters and instead simply did a few tasks before they were ready to move on.

(That could partly be a side effect of how by late-game I had so many more resources available to me that I could complete requests faster, though.)

One major thing also disappointed me a bit, although I can see why people would like it.

Click for major Spiritfarer spoilers
So the entire journey seems to be taking place within Stella’s mind, as she’s currently dying, either as a metaphorical journey for her to come to terms with her own death or as a look through her memories since she knew many of the spirits in life.

When I realized it was going in that direction, I couldn’t help but feel disappointed, just because I’ve played so many games now where the fantastic adventure or supernatural events are symbolic of normal real-world things happening to the character.

Maybe it’s a little hypocritical of me, since there are games with that premise that I love, but I just found the on-the-surface premise of taking over for Charon to be much more interesting than another symbolic story.

Overall, I ended my Spiritfarer playthrough with mixed feelings. I expected an emotional experience in which I’d really fall in love with the characters. I ended up with a pleasant game that tugged at my emotions a few times, but didn’t leave a lasting impression. Oddly enough, I found the gameplay more addicting, despite expecting its simple systems to be a backdrop to the characters.

I did enjoy Spiritfarer, in the end, but it was a different experience than I thought it would be.

Mar 042022
 

Back when Star Ocean: The Divine Force was announced, I said I intended to play Star Ocean: First Departure R before it came out.

And you know what? I actually did!

In the midst of all the romance games I played in February, I also played through Star Ocean: First Departure R, which is a remaster of the remake of the first Star Ocean game (whew).

The story starts out with a group of friends in a small village who encounter a terrible disease that is turning people to stone. While searching for a cure, they run into two people from a starship and learn that, their planet is part of a universe with advanced technology and has been caught up in a war with an alien race.

Now, you might expect this to turn into a spacefaring adventure. That doesn’t exactly happen. The space opera setting is there, but they soon learn that the only way to find a cure is to go back in time to their own planet’s past.

As a result, the majority of the game has a medieval fantasy setting despite the larger context.

It is an action JRPG, and the combat is… fine. More interesting is the skill system, which lets you put points into a lot (and I mean a lot) of skills to increase stats, gain combat bonuses, and learn special abilities.

Unfortunately, this eventually resulted in First Departure R feeling tedious to me. Some of the abilities are great, such as one that lets you change the encounter rate or one that lets you temporarily lower your stats in exchange for more exp. But a significant number are related to the game’s numerous crafting skills. Crafting requires materials and often special crafting items as well. Attempting it uses up those items, but there’s a chance of failure even if the skill is at max level.

You can influence the success rate further, however, by playing music. Music is tied to other skills. You’ll need instruments, and you’ll also need to have music written. These skills also require items and have their own success rates.

I can see how the system sounds neat, and I’m sure there are people out there who adore it. I am not one of those people. Using items with skills to help me use different items with different skills to craft something and not even be guaranteed success drove me crazy. After a certain point, the game felt like it expected me to be crafting better gear, too.

It’s a shame, because there are other aspects of the game that I really liked. The story is nothing special, but there are multiple party members to recruit based on different conditions, which means I only got to see some of the characters and their stories.

Character interactions also come into play through “Private Actions,” a system which lets you split up in town and witness special character events.

(Unfortunately, there is no airship, so the only way to backtrack is to use ships to travel between port towns and walk across the world map for everything else. I like backtracking, but that was annoying enough that I didn’t backtrack to check for new Private Actions as much as I would have liked to.)

In short, Star Ocean: First Departure R left me with mixed feelings. It has some aspects I loved, but also some that annoyed me enough that I was just ready to be done with it. As you might guess, that presents me with an important question… will I enjoy other Star Ocean games?

What are your thoughts on First Departure R and the Star Ocean series?

Mar 022022
 

Our 2022 romance celebration is complete, and just in time for an exciting announcement: I have a new story available in the newly-released pulp fiction collection Domino Lady Volume Four.

This is my second time writing about the classic pulp heroine known as the Domino Lady.

My story this time, “The Domino Lady Deceived,” sees Ellen Patrick’s latest heist thwarted in a scheme that puts her up against a shady English art collector.

It was a fun story to write, and I hope you enjoy reading it.

“The Domino Lady Deceived” appears in Domino Lady Volume Four alongside three other short stories, written by Gene Moyers, Kelly Nolan, and Kevin Findley respectively.

It is available now from Amazon in both print and ebook formats. You also can buy it in PDF format directly from Airship 27.

If you enjoy pulp fiction or crime stories, you should enjoy this collection of the Domino Lady’s newest adventures. Meanwhile, the first story I wrote about the Domino Lady, “The Domino Lady Takes the Case,” can be found in Airship 27’s previous volume, Domino Lady Volume Three. My story in that collection is more of a mystery, with the Domino Lady taking on a murder investigation after becoming suspicious of an attempted cover-up.

I’m looking forward to delving further into the world of pulp fiction in the future! If you pick up this latest collection, don’t forget to leave a review and share your thoughts on “The Domino Lady Deceived.”