Operation Backlog Completion 2026
Oct 232020
 

Today’s game is another one that stretches the classification of “spooky” quite a bit, but I decided the story has enough horror for me to finally finish the Zero Escape trilogy this October by playing Zero Time Dilemma.

Zero Time Dilemma serves as both a sequel and prequel, since Virtue’s Last Reward ended on a cliffhanger relating to events from the past. At the time, that both annoyed me and left me eager to see how it would all work out in the third game.

Unlike its predecessors, Zero Time Dilemma isn’t exactly a visual novel. All of its scenes are cutscenes instead.

However, it’s structured in the same way, so it still feels somewhat like a visual novel.

Once again, nine people are trapped and forced to participate in a deadly game overseen by a mysterious person named Zero. This time it is the “Decision Game,” with a variety of different situations you’re put into and forced to make choices. They’re split into three groups, and you play as each team rather than sticking with one main protagonist.

The orderly flowchart from the previous game is gone, replaced by “fragments” that connect together into a larger flowchart.

At first, I didn’t like the fragment system at all. I made a choice with each team and expected that to lead to the outcome of that combination of choices, but instead I unlocked a whole bunch of different fragments in different timelines, and I didn’t like it.

But over time, it grew on me. It’s easy to turn on the game, pick a new fragment, and play through it. It also helps mimic the disorientation the characters feel due to losing their memories between fragments.

Like in Virtue’s Last Reward, certain fragments unlock pieces of information you need to progress in others. Sometimes this is information the player enters, while other times it simply unlocks new cutscenes because the characters themselves have more information.

A fragment typically involves an escape room sequence, with puzzles to solve, that then culminates in the choice you need to make for that fragment. These are fun, although some of them lack the urgency they had in the previous games. Their pacing is also a bit strange; I felt like a much smaller fraction of my time was spent in escape rooms and was surprised when I got a trophy for completing them all, since I still had a fair number of fragments I hadn’t seen yet.

Between that and the switch to cinematic cutscenes, I really felt like I spent most of Zero Time Dilemma watching it rather than playing it.

So now let’s talk about the story. I liked the tone a lot. Virtue’s Last Reward often felt to me like it was trying too hard to be funny, but Zero Time Dilemma had a much darker tone again (with a lot of horrible deaths in various branches based on your choices), which made it a fitting choice for October after all.

I enjoyed learning more about the characters over different fragments and seeing how various details start to come together. And in general, I enjoyed the plot. There are some great moments and a few really surprising twists that I didn’t see coming at all. The biggest twist even resolved a few things I’d thought were plot holes up until that point, which I appreciated.

Click for implied major Zero Time Dilemma spoilers
Mainly lines related to Q, like how characters would reference him in some scenes, but then see “him” in other scenes and seemingly not know who he is.

Yet it wasn’t quite the thrilling conclusion I expected after the Virtue’s Last Reward cliffhanger, and it’s hard to really explain why. Overall I enjoyed playing Zero Time Dilemma, but (even though there are several aspects I liked better than Virtue’s Last Reward), the story didn’t impact me quite as strongly as the first two Zero Escape games.

Oct 212020
 

Today we’ll be talking about a short sci-fi horror game called Stowaway.

It seems there are a few different horror games with that name, so this is the one that takes place on a space station and is very clearly Alien inspired.

You play a member of the station’s small crew, and you’re called in suddenly when a seemingly empty ship arrives.

A bit of investigation shows that while there is no human crew alive on it anymore, there is something else… and then it gets loose in the station.

Stowaway uses a low-res style that gives it a very unique appearances, especially since the visuals are largely black and white, with color used only for people and key areas it wants to draw your attention to.

It does a great job building up a tense, unsettling atmosphere, and I never felt quite at ease.

The only problem is there isn’t really a lot you do. You largely spend your time walking to your next objective and pressing a few buttons. At one point I got lost simply because I forgot where the stairs were (I get easily lost in games), but aside from that it’s a fairly guided experience.

Click for Stowaway spoilers
I also assume you can’t actually die, since I never ended up in actual danger even when I was wandering around lost. That’s both a point against it (since it takes away the stakes) and in its favor (since its atmosphere is good enough to make you feel vulnerable anyway), so make of that what you will.

But if you’re looking for something creepy with an Alien-esque tone, Stowaway is a nice horror experience that lasts about an hour.

Oct 192020
 

I never played the original MediEvil, but when the MediEvil remake came out, it looked fun enough that I decided to give it a try this October.

It turned out to be a great choice for the Halloween season!

You play Sir Daniel Fortesque, a one-time knight incorrectly remembered as the hero who stopped the sorcerer Zarok, despite actually meeting an inglorious end. But now Zarok has returned and the only one who can stop him is Dan, newly revived as a skeleton.

Running around areas like a graveyard and an abandoned asylum as a skeleton while fighting zombies, bats, pumpkin monsters, and a variety of other spooky enemies really gives the whole game a Halloween vibe.

It’s an action-adventure game that mainly focuses combat with a few puzzles thrown in, and it was pretty fun to play. At first I disliked the lack of checkpoints, especially in levels that have boss fights, but it didn’t take long before I realized the levels are actually pretty short once you know what to do.

With a couple exceptions (looking at you, Ant Caves; plus an honorable mention goes to Pools of the Ancient Dead for not only being tedious but also having a couple maybe-glitches related to the gate and the Chalice that fortunately didn’t force me to replay the level) catching up to where you were can be done in a few minutes, so replaying a level if you die isn’t as arduous as it sounds.

(Realizing that I could replay Dan’s Crypt repeatedly to replenish all my Life Bottles in between levels also helped.)

Anyway, the thing I like the best about MediEvil is the humor. It has a pretty wacky sense of humor, not only in its dialogue but also in enemy descriptions and even loading screens. Maybe it’s not laugh-out-loud funny, but there was always something to make me smile.

So if you’re looking for a lighthearted spooky game, this is definitely one to consider.

I really enjoyed MediEvil, and I’m glad the remake gave me a chance to play a game I’d missed. Now I just wonder if they’ll remake MediEvil 2…