Operation Backlog Completion 2026
Aug 032020
 

I’ve mentioned a few times now that I’ve been hoping for remasters of No More Heroes and No More Heroes 2 so that I can try the series.

I had been vaguely curious about No More Heroes in the past, but it really caught my attention after I played and enjoyed The Silver Case and its sequel.

Not only did that get me interested in Suda51’s games in general, but Travis Strikes Again: No More Heroes ties into the Silver Case games (or the “Kill the Past” series), and I’ve also seen speculation that No More Heroes III will follow up on those plot points as well.

Anyway, since No More Heroes 1 & 2 aren’t the easiest games to find nowadays, I’ve been hoping for a remaster. In 2019, Suda51 said in an interview that he was in talks with Marvelous about No More Heroes remasters for the PS4, after previously mentioning potential remasters for the Switch.

There’s been no news since then, but now it might finally be happening.

As reported by Gematsu, the first No More Heroes has been rated for the Switch in Japan.

Ratings leaks aren’t always a guarantee, but it’s a good sign. And since July’s Nintendo Direct Mini was only the first of a series of Partner Showcases, maybe we can hope for the next one to include No More Heroes remaster news.

Would you play a No More Heroes remaster?

Jul 312020
 

We’ve talked about Tango Gameworks’s upcoming action adventure game GhostWire: Tokyo twice in the past.

The first was when it was announced at Bethesda’s 2019 E3 conference, where it caught my attention because of its supernatural premise.

We talked about it again much more recently, after the PlayStation 5 showcase. I noted that it had more action than I expected, although it still looked interesting.

Now some new details have surfaced through an interview with IGN.

In the interview, director Kenji Kimura describes Ghostwire as taking place “in an original version of Tokyo where most of the people have vanished” and says the protagonist gains “paranormal abilities, through the use of hand gestures, to help solve the mystery.”

You’ll be exploring the city and fighting paranormal creatures using these powers, and these abilities can be powered up as you play. The part about hand gestures is further explained to be based on Kuji-kiri gestures.

As for the enemies themselves, they’re based on yokai, as well as urban legends and similar stories.

Curiously, they wouldn’t say who the protagonist is when asked. I don’t know why that would be a secret, so maybe there’s something important about the main character’s identity that we’ll learn later.

The question of horror came up a few times in the interview (to the point where it feels like the interviewer really, really wanted GhostWire to secretly be a horror game after all), but they made it clear that GhostWire: Tokyo is action adventure, not horror.

GhostWire sounds like it could be a fun game, and I hope we get to see more of the protagonist’s supernatural powers the next time it’s shown. Are you interested in GhostWire: Tokyo?

Jul 292020
 

We’ve talked a little bit about Nier Re[in]carnation, the upcoming mobile entry in the Nier series.

A closed beta test just began in Japan, and we already have some details about the game from participants.

According to Reddit users who got to try out the beta, the story, environments, music, and general Nier atmosphere seem to be strong so far. There are also weapon stories unlocked by leveling up each weapon.

The gacha aspect has been a concern, and there is gacha for both weapons and characters. However, it doesn’t sound like the gacha is being pushed. Opinions from the beta test are that it will be a f2p-friendly game.

(Then again, this is only a beta test showing the start of the game… but here’s hoping.)

Meanwhile, another player has uploaded 13 minutes of Nier Re[in]carnation gameplay footage, so we can get our first extended look at the game.

From this short look, I can already tell the soundtrack definitely has that Nier feel.

The gameplay video begins with side-scrolling gameplay, but then it moves into a 3D area where the character can move freely. After leaving a grayscale area, she enters a ruin-like area that really reminds me of places from Nier.

I can’t read Japanese, so I don’t know what’s going on, but she talks to some sort of shadowed figure, and then it switches to a new side-scrolling section in a desert town. The characters are promptly shot, but Mama (the little floating creature that accompanies the protagonist) interrupts and the scene rewinds.

This leads to our first look at Nier Re[in]carnation’s combat. It’s a turn-based combat system, although you can run around in the combat area, possibly like how it’s handled in Dragon Quest XI. It goes back to the protagonist in the ruins after that, and she seemingly gets a weapon.

Overall, Nier Re[in]carnation is starting to seem pretty interesting, although I still need to finish Automata. What do you think of the new details and footage from the Nier Re[in]carnation beta test?