Operation Backlog Completion 2026
Oct 292018
 

Parasite Eve has always interested me, and after taking a vote on a horror game from my backlog to include in this year’s reviews, I finally played it.

Going into it, I wasn’t sure what to expect. I knew it was both a horror game and a JRPG, but how would those two elements come together?

Parasite Eve has the aesthetics of a survival horror game, particularly something like Resident Evil, with abandoned facilities to explore, mutated creatures to fight, and doors to unlock (although not nearly as many as in survival horror).

Yet it plays like a JRPG. Battles reward you with items and experience, and you level up to increase your stats. You even have a form of magic you can use, with new abilities learned as you level up.

As for the combat system itself, it’s a hybrid of action and turn-based systems. Enemies appear in set locations and you avoid attacks in real time, but when your ATB meter fills up, you choose your action like in a turn-based RPG. It’s a pretty cool system, and one of the best action/turn-based hybrids I’ve seen.

Upgrading your guns and armor is also a big part of the game. Equipment comes with special traits, and by using Tools, you can transfer traits and stat boosts from one piece of equipment to another.

Parasite Eve has a more story-driven focus like a JRPG, lots of dialogue, and even a hub area where you can talk to a few characters (although not to the same degree as in a typical RPG). The plot itself, however, is definitely horror. You play as Aya Brea, a cop who is attending an opera when the singer on stage suddenly makes everyone else spontaneously combust.

The culprit turns out to be Eve, a being that is essentially evolved mitochondria taking over the body of her host, and she plans to bring about a new race of superior beings.

In case that didn’t give it away, the science in Parasite Eve is absolutely insane. Its use of actual science is intriguing and helps with its survival horror vibe, but there’s definite JRPG-level insanity to this plot and its explanations.

I love it.

Now, so far I’ve only played through the main story. I understand that second playthrough includes a large bonus dungeon that unlocks the “true ending,” but that will be something for another time.

Parasite Eve combines two of my favorite genres, even though it had less survival horror elements than I expected, and I’m happy I played it. The sequel is definitely on my list of games to try.

Oct 262018
 

In January, if I question why I never seem to make a dent in my game backlog, remind me that when people recommended I play the new God of War game, I decided I wanted to see the full progression and bought the God of War Saga collection.

Going into the first God of War, I had a vague impression of the original series as “angry Kratos kills everyone.” Now I lean more toward “Kratos’s life is awful and you’d be angry too.”

Our story begins with Kratos despairing, and then the narrator tells us we’re going to learn what brought him to that point. The majority of the game, therefore, shows the events leading up to the beginning.

As Ares attacks Athens, Athena tasks Kratos with killing him. In exchange, she promises that his sins will be forgiven. Kratos is plagued by nightmares and wants Ares dead anyway, so he accepts the seemingly impossible task of killing a god.

The story was more prominent than I expected, with important flashbacks to Kratos’s past in addition to the present-day events (and a few lore/worldbuilding notes here and there, too). I already knew the basics of what happened to him, but I almost wish I’d gone in completely blind so those moments would have had a greater impact.

When it comes to the gameplay, all I really knew going in was that it was an action game with hack-and-slash combat, so the puzzles came as a pleasant surprise. The sheer amount of platforming challenges were also a surprise… though not quite as pleasant. Some of those platforming sections were brutal.

I didn’t particularly like all the quick time events, but back when it came out, I suspect QTEs still felt fresh and epic, so I can’t really fault it there (except for the parts that make you mash R2, which is awful on a PS3 controller).

I enjoyed exploring and searching for treasure chests, and even though the series is known for its combat, I often had more fun with these action-adventure moments than when I was just fighting enemies.

Back to the story, though, what I really liked the most was how it felt like a Greek tragedy. It could have easily borrowed from Greek mythology without capturing the same tone, but many moments made me stop and think about how well it fit in with those stories.

Kratos’s backstory has all the key parts to make him a tragic Greek hero (he even parallels Heracles in several ways). Now he’s obsessed with revenge, filled with rage, and really not a nice person at all.

When I was in college, we read the Iliad in one of my classes and reached a point where Achilles was being particularly brutal. We stopped and discussed the fact that heroes in Greek mythology are not necessarily good people. They’re strong and capable of amazing feats, but they also might be angry and vengeful.

And that’s perfect for Kratos. He’s serving the gods and fighting powerful monsters, overcoming challenges no one else has managed. He’s their hero, even if he might not seem like what we’d call a hero.

Sure, I felt guilty at a couple points (that poor guy in the temple…), but Kratos’s actions fit both his backstory/motivations and the sort of Greek tragedy vibe the entire story had going for it. I enjoyed that a lot, and I’m interested in seeing if the sequels stay true to that feeling.

Have you played the original God of War? What did you think of it?

Oct 242018
 

Last week, Level-5 teased the revival of a cancelled or inactive video game project, and it turned out to be Ushiro.

Ushiro was originally announced in 2008 for the PSP. It appeared to be a horror turn-based RPG, and it focused on a spirit that could possess and control people.

Then Level-5 stopped talking about it. In 2010, the official website was deleted.

In 2014, they reported that they were considering new developments for it. Ushiro got a novel series after that, followed by a manga. It seemed like the game itself would never be released.

…Until now, because Level-5 claims it might still be made. According to the interview with Akihiro Hino translated by Gematsu, they still want to make Ushiro. Instead of the PSP, it is now planned as a Nintendo Switch title.

The information is a bit vague, and it doesn’t sound like they actually have it in development right now… but on the other hand, they have ideas for it and they want to make it a reality.

I wasn’t familiar with Ushiro before, but it sounds like a cool idea. A turn-based RPG with horror elements? I’m on board with that. It also feels like some of its inspiration went into Yo-kai Watch, so is there a chance for Ushiro to take those ideas in a darker direction?

Here’s hoping we hear more about Ushiro soon and that the Switch version fares better than the PSP version did. Do you think Ushiro will really be released?