Operation Backlog Completion 2026
Feb 102025
 

I love collecting Nendoroids, and for a while now I’ve been hoping for one specific thing: Great Ace Attorney Nendoroids.

They’ve already made a few Nendoroids for the main Ace Attorney series – Phoenix, Edgeworth, Apollo, and Maya – and every time they make announcements, I’ve hoped for more.

This time, it finally happened.

Good Smile has announced Nendoroids of Ryunosuke Naruhodo and Kazuma Asogi, and while I was really hoping for a Barok van Zieks Nendoroid, I’ll absolutely be getting these.

(And then I’ll hope for more.)

Their full selection also includes Nendoroid Dolls for Phoenix and Edgeworth and the first look at the Nendoroid Kei Okazaki from Collar x Malice, among others. And although they aren’t on that page, they also shared new images of the Yakuza Nendoroids (Kiryu, Majima, and Ichiban), which I’ll also want to pick up.

Now, recently there have been concerns about data breaches through Good Smile, and it’s not clear if they ever fixed the problem or not, so we’ll have to be cautious. I’m just happy that the Great Ace Attorney Nendoroids I’ve been hoping for will finally exist!

(Fingers crossed we get Van Zieks next.)

Feb 072025
 

Back when I played the remaster of Onimusha, I mentioned my hope that the sequels would be remastered as well.

I’d never had a chance to play them, and I enjoyed the first game enough that I wanted more.

At the time, it seemed unlikely. There were a lot of concerns that the remaster simply hadn’t sold well enough for Capcom to make more.

But when the new game in the series was announced at The Game Awards, I expressed that hope again. After all, remasters would be the perfect way to fill the long gap before Way of the Sword’s 2026 release, and a new game announcement showed they still had confidence in the Onimusha IP.

Well, although the Capcom Spotlight mostly focused on already-announced titles (and certainly had no Ace Attorney news), it did include one surprise – an Onimusha 2 remaster announced for later this year.

It will be out on PS4, Xbox One, Switch, and PC, so I’ll probably play it on the Switch like I did the first remaster.

There are two other mainline Onimusha games after 2, Onimusha 3 and Dawn of Dreams. It remains to be seen if Capcom intends to remaster them as well or not, but I wouldn’t be surprised if they’re waiting to see how well 2 does. I’ll definitely be picking up the Onimusha 2 remaster when it comes out.

(Oh, and they made a point of saying that Onimusha: Way of the Sword won’t be “an impossibly difficult game”, which should lay to rest the concerns that it would be a Souls-like).

Are you planning to pick up Onimusha 2 once the remaster comes out? Do you think the other games in the series will be remastered as well?

Feb 052025
 

It took a long time, but yesterday I finished playing Metaphor: ReFantazio.

I was intrigued by Metaphor even back when it was “Project Re Fantasy,” the mysterious new Atlus JRPG it seemed like we might never see.

Once it was officially unveiled as Metaphor: ReFantazio, I loved everything I saw and named it one of my most-anticipated games of 2024.

And even though I hadn’t played my other anticipated titles yet, I started it right away.

My first reaction to Metaphor was, “So this is just Persona after all.” After all, it’s a turn-based JRPG with a lot of features reminiscent of Persona. There’s a calendar system with deadlines, you can choose an activity each afternoon and night to pass time, you spend time with allies to improve your rank with them, and party members even have a similar sort of “awakening” scene when they learn to use their powers.

But the more I played, the more I saw aspects that really do help Metaphor stand out as unique despite those clear similarities. For example, Archetypes. These are essentially character classes, which give you access to different abilities and combat styles. Not only can you change any character’s Archetype, but you can also equip a certain number of skills from previously-learned Archetypes to do a little mix-and-matching. I loved that sort of system in Final Fantasy V, and I loved it here, too.

Traveling also plays a big role. You travel to different areas, both as part of the plot and for side quests. There are even a lot of side dungeons you can visit, which was fun, although I wish they had more varied designs.

Best of all, not only does the calendar system still come into play while you’re traveling, but some activities are only available on the road. This really helped to break up the formula and made it feel unique.

I found Metaphor to be difficult at times, although more often than not this was because I needed to rethink which Archetypes I was using and switch things around. The Archetype system really opens up a lot of strategic options. I also ended up using a different approach to deadlines than in Persona. In Persona, I almost always do the main dungeon right away, but because of Metaphor’s side dungeons, I often found it more beneficial to do some of the side content first.

Now, it’s a curious thing when it comes to the deadlines and time management. Throughout the game, I never felt like it was being lenient. I felt like I had to carefully manage my time to get everything done. But when I reached the end, I had plenty of time left over. There were a couple of minor missable activities I’d overlooked along the way, but for the most part I got everything I wanted to done and still had time to spare.

That let me enjoy the world even more, and that’s great because I love the world. It’s a fantasy setting, inhabited by various races that don’t get along. You play a young man from the tribe considered the lowest, the elda, on a secret mission to break the curse on the prince. As you travel, you learn more about the world, and there are even these beautiful detours where the characters stop to take in especially interesting landmarks.

While the plot has its share of surprises and a few pretty intense sections, it was a bit more straightforward than I expected and a couple parts felt a little rushed. However, it made up for any shortcomings with its characters. I love this cast of characters, and I really enjoyed spending time with them and getting to know them.

Click for Metaphor party member spoilers
Especially Basilio. I love him. I’d do anything for him. Hulkenberg had been my favorite character up until then, and Heismay too, but then Basilio came into our lives. He’s everything.

I spent over 115 hours playing Metaphor: ReFantazio, and it was a great experience. While it hasn’t become one of my all-time favorites, I’d love to see another game in this style in the future.

That marks my first completed game of 2025. Not a bad way to kick off the year!