Operation Backlog Completion 2025
Apr 222020
 

A new Crash Bandicoot game was released today… for mobile devices.

Apparently this has been anticipated since February, when fans found Facebook ads for a Crash Bandicoot endless runner developed by King.

It doesn’t seem like there was ever an official announcement, and now it just showed up on the Google Play store.

Called simply “Crash Bandicoot Mobile,” it features Crash and Coco fighting against Cortex’s latest plan: taking over the multiverse.

Endless running isn’t a terrible match for Crash Bandicoot, and the regular levels look fine in the gameplay videos that have been uploaded. However, there’s also a base-building/crafting element, and that’s where it starts to look more like a typical mobile game. You need to craft weapons using resources, and of course crafting takes time…

That seems to be where microtransactions will come into play, and even though I expected it, it was still a little disappointing after the initial gameplay.

This isn’t quite what I had in mind when I was hoping for a brand new entry in the series, but since it has been a long time since even the last mobile game, maybe it’s a good sign?

I’m still hoping we see a true new entry in the Crash Bandicoot series before long, but how do you feel about Crash Bandicoot Mobile?

Dec 092019
 

Around this time last year, we were discussing rumors of a Crash Team Racing remaster, which came to fruition with the announcement of Crash Team Racing Nitro-Fueled.

Now, one year later, we once again have Crash Bandicoot rumors to discuss.

The latest wave of rumors began last month, when PlayStation’s “It’s Time to Play” advertisement included an unknown mask character in the background of the Crash Team Racing segment.

Fans also spotted a bus advertisement featuring a new render of Crash.

That brings us to today, with both a State of Play and the 2019 Game Awards on the horizon, both good opportunities for a new Crash Bandicoot game to be announced.

Youtuber/streamer Canadian Guy Eh tweeted about how several social media influencers posted pictures of themselves with little Crash figurines they received. This resembles what happened last year, when Crash-themed dice and cookies were sent to people ahead of the Nitro-Fueled reveal.

There hasn’t been a new Crash Bandicoot game in a long time, with 2008’s Crash: Mind Over Mutant being the last non-mobile entry, and even the last mobile game being a racing spin-off from 2010.

It’s possible that the positive reception to both the N. Sane Trilogy and Nitro-Fueled means the series is finally getting a brand new entry again.

So, will a new Crash Bandicoot game be announced either tomorrow at Sony’s State of Play presentation or Thursday at the Game Awards? If so, what will it be like? Share your predictions in the comments!

Sep 172018
 

The Crash Bandicoot N. Sane Trilogy is available for all major platforms now. I bought the Switch version so I could play Crash on the go.

As I mentioned when I listed the oldest games in my backlog, I started the series with Crash Bandicoot: Warped and never played the first two.

Well, thanks to the N. Sane Trilogy, I’ve now played the original Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back for the first time.

The main thing that struck me about the first game is that it’s hard. Forget 100% completion and getting all the gems–getting through each level to the end was a brutal challenge on its own. I’m still glad I played it, though, and there was a definite sense of satisfaction from finally getting through a particularly tough section.

(I’ve read that there were some adjustments that made jumps in this version harder than the original, but the overall design is still unforgiving on its own.)

Cortex Strikes Back is much easier, although it still has plenty of challenging sections. Playing it reminded me of back when I played Warped. If I was stuck and dying repeatedly, it was usually because I was intent on getting all the crates or a special gem, instead of just trying to get to the end.

It’s interesting to see the changes from the first game to the second. The first Crash Bandicoot felt a lot different to me, even though the basic gameplay was the same, while Cortex Strikes Back felt like what I remembered. Even the level progression shows that, going from the original’s linear setup to the warp rooms used in 2.

I also found it funny that there’s no in-game explanation for Tawna’s disappearance and Coco’s introduction. As a kid, I’d read the “Tawna ran off with Pinstripe” explanation in a guidebook, so I always assumed it was actually in the game.

Anyway, I enjoyed Cortex Strikes Back a lot, and while the original Crash Bandicoot was tough, I liked seeing the series’ origins. I haven’t decided yet if I’ll re-play Warped in the N. Sane Trilogy, but I’ll eventually give “Future Tense” a try. (Right now, I’ve set Crash aside to play Torna ~ The Golden Country.)

Have you played the first two Crash Bandicoot games, either the originals or through the N. Sane Trilogy? How did you like them?


We’re getting worlds away from Crash Bandicoot here, but I’m the writer for a 3D action RPG currently on Kickstarter. If you enjoy action RPGs (especially JRPGs), please check out Destiny Chronicles and spread the word!