There was a time when I picked up a bunch of adventure games, one of which was Dracula: Origin.
Dracula: Origin is a point-and-click adventure game that puts the player in the shoes of Professor Van Helsing, on the trail of Dracula after an ominous letter warns that the vampire is coming for Mina Harker.
Despite what you might expect, it’s not even close to being an adaptation of the novel, though. In fact, partway through it introduces elements from H.P. Lovecraft, although as much as that made me smile, the story would have been fine without it.
The voice acting… isn’t great, but I got unintended joy out of serious, professional Van Helsing routinely crying, “Open!” upon unlocking a door or letting out a dismayed and confused “Closed…?” when he couldn’t.
The gameplay is fairly straightforward. You can click a spot to move Van Helsing there, or click on an item to pick up or a spot in the environment to interact with. Once you have an item in your inventory, you can make it your active item to use it in an interaction. There’s also a key that highlights everything that can be interacted with, always helpful.
Some of the item-based puzzles have questionable logic, and I admit I solved some of them by trying random items together until something combined (and one I had to look up entirely.)
There are a handful of other puzzles as well, which can get pretty tricky.
Overall, Dracula: Origin was enjoyable enough. Nothing that really stood out, but entertaining enough if you enjoy classic point-and-click adventure games and are looking for a vampire story.
