Operation Backlog Completion 2025
Dec 292016
 

Dragon Quest XI, due out for the PS4 and 3DS (and the Switch, although we haven’t seen that version yet), looks like it will be a fantastic JRPG.

However, it’s prompted many questions about whether the PS4 version will take the path of many modern JRPG series and favor action combat over turn-based.

The 3DS version of Dragon Quest XI is definitely turn-based. There’s no doubt about that. The PS4 version, however, leaves some room for doubt.

When I see the above screenshot, I see turn-based combat. The enemies are lined up, the party members are lined up, and there’s a menu.

However, some fans have said the UI present in the PS4 combat screenshot is identical to that of Dragon Quest X, the MMORPG. Dragon Quest X’s combat system is a mix of turn-based and action: you take turns, but you can move freely during your turn and turns are determined by a variation of the ATB system.

Today, Square Enix showed a tiny glimpse of Dragon Quest XI PS4 combat… but it didn’t clear anything up.

Note the sharp cut to the battle footage. We don’t get to see the transition from the protagonist running through the field to attacking the monsters.

Support for turn-based combat:

  • The protagonist runs forward and performs a single attack.
  • The second enemy immediately jumps forward before it flees, as though it’s your next target and it uses its turn to run.
  • The enemy disappears when it flees, suggesting that it isn’t a seamless encounter out on the field.

Support for action combat:

  • There is no visible menu. (Note, since we’ve already seen a combat menu for the PS4, the UI might just be removed from this specific footage.)
  • The protagonist doesn’t move back to his original position after attacking.

So both sides have good arguments to make.

It’s also possible that we’re seeing a turn-based combat system where your position matters, like in I Am Setsuna or Trails of Cold Steel (from what I’ve heard).

What do you think? Will Dragon Quest XI on the PS4 have turn-based combat, action combat, or a blend like in Dragon Quest X? Whatever the answer is, I hope Square Enix presents a clear explanation soon.

Sep 282016
 

Dragon Quest Builders, the building/crafting RPG due out on October 11 for the PS4 and PS Vita, now has a demo available from the PlayStation Store.

dragon-quest-builders-demo

I tried the Vita demo, and Dragon Quest Builders seems like it could be a lot of fun.

Its RPG elements are mild. Your character doesn’t level up for killing monsters (although your base’s level increases as you expand it), but you grow stronger by equipping better armor and weapons. In addition to your HP, you have a hunger meter. Food items are found in the world like other materials, and you can cook them once you build a kitchen.

Building is at the game’s core, similar to Terraria or Minecraft. Unlike those, however, you’re given guidance and a path to follow. NPCs give you quests that advance the plot and open up new building options to you. During the demo, I never felt myself wondering what I should do, although I had freedom to explore the starting island if I wanted to.

I explored some parts of the island to find new materials and optional messages, attracted three NPCs to my fledgling town, fought off a wave of attacking monsters, and built enough rooms and decorations to raise my town to Level 2 before the demo ended.

What intrigued me the most is that it’s somewhat story-driven. Most of the quests had me build things, but there were also hints of lore and the mystery of how Alefgard fell into ruin. The demo even had some humor, with the Goddess frustrated by my protagonist’s lack of interest in learning about her destiny.

The controls took a little getting used to, but overall I enjoyed it. The full game is definitely on my radar. What about you? What do you think about Dragon Quest Builders and its demo?

Jan 182016
 
Given the amount of Ye Olde Butcherede Englishe, maybe the lack of story is a blessing.

Given the amount of Ye Olde Butcherede Englishe, maybe the lack of story is a blessing.

With lots of Dragon Quest news catching my eye, I resolved to finally get into the series. After consulting fans on the best place to start, I officially decided to either dig out my copy of Dragon Warrior III or buy the iOS version of Dragon Quest IV.

So of course, I played the original Dragon Quest instead.

It wasn’t my intention, but when I went to buy Dragon Quest IV, I saw how cheap Dragon Quest I & II were in the App Store and couldn’t resist. Once I had them, why not start from the top?

I went into Dragon Quest worried I wouldn’t like it. I couldn’t get into the original Final Fantasy, and my memories of Dragon Warrior III revolved around too much grinding and getting frustrated (admittedly, I was 12 at the time). However, Dragon Quest pleasantly surprised me.

The story is as basic as they come. You’re descended from a legendary hero. You must reach the Dragonlord’s castle to defeat him and save the world (and save the princess, though I think that’s actually optional).

Gameplay is also pretty basic. You only have one character, and it’s a simple turn-based battle system.

It technically has an open world, but it didn’t bother me. The sheer difficulty of enemy encounters if I went the wrong way was as much of a deterrent as a physical barrier. I enjoyed edging a little further into new areas to see if I could handle it yet.

And it was nowhere near as grindy as I expected.

As far as I can tell, the iOS port is based on the SNES remake, which rebalanced the gameplay. Maybe that’s why, but I rarely felt like I was really grinding. There was always a new direction to try, a new set of monsters to test myself against.

Only at the very beginning, when I was weak, and at the end, when I had a single goal, did I feel I had to grind.

I liked the gradual sense of becoming stronger as I leveled up, and I loved talking to NPCs to figure out my next objective. Without a story to compel me, I still found myself anxious to return to the game to see if I was right about my next destination.

Of course, Dragon Quest is also short. I don’t think I would have enjoyed such a bare-bones RPG experience for too long. As it was, I enjoyed it, and I understand why it resonated with players way back when it first came out.