Operation Backlog Completion 2025
Oct 132017
 

Today is Friday the 13th. The superstition of Friday the 13th being unlucky is sometimes attributed to the arrest of the Knights Templar on October 13, 1307, which was also a Friday.

Last October, we took a look at a fantastic horror game for the GameCube called Eternal Darkness: Sanity’s Requiem. Now, on this Friday the 13th, let’s discuss the mysterious Templar character who was cut from the final game.

Joseph De Molay (named for Jacques de Molay of the real Knights Templar) was a Templar who appeared in a considerable amount of footage prior to the release of Eternal Darkness.

In fact, not only was he shown in gameplay footage, he was also one of three playable characters in the 2001 E3 demo, alongside Pious Augustus and Alex.

So what happened to him?

The official explanation for Joseph De Molay’s removal from the final game is that he was created just for the demo. However, that’s a significant amount of work for a demo, especially for that 2001 demo when two other characters were already playable.

There are screenshots of De Molay from the Nintendo 64 build of Eternal Darkness, as well, which further suggests he was meant to play a role in the story.

It is widely accepted that De Molay is the unnamed knight used as the foundation for the Pillar of Flesh.

That would certainly explain why that knight seems significant, yet has no chapter of his own.

But why didn’t Joseph De Molay make it to the final game? One interview says he was removed as a result of the September 11th attacks, along with several other changes made to the chapters set in the Middle East.

Whether it was that or other concerns that led to De Molay being cut from the game, who replaced him?

De Molay mainly appeared in the Forbidden City, a location explored by Pious, Karim, Roberto, and Michael. The interview says he was replaced by Michael. However, there are unexplained dead knights in Karim’s chapter, which suggests he was replaced by Karim instead. And the Pillar of Flesh cutscene occurs right before Roberto’s chapter, so it could also be him.

(It’s definitely not Pious, considering their roles in the story.)

He also appeared in the cathedral, but I don’t believe there are any other characters in the game with scenes in both the cathedral and the Forbidden City. Maybe he wasn’t replaced, but was intended to appear alongside all of the other characters.

On the other hand, maybe they intended to save De Molay’s story for the cancelled sequel…

Eternal Darkness: Sanity’s Requiem is a great game, and I still hope we get a sequel someday, especially since Nintendo keeps renewing the trademark. What do you think happened to Joseph De Molay, and what do you think his role in the story would have been?

Oct 102016
 

eternal-darkness-sanitys-requiemEternal Darkness: Sanity’s Requiem is a survival horror game I wanted to play for quite a long time, and I’m glad I finally did. I love the work of H.P. Lovecraft, and it’s hard to find a game more Lovecraftian than this.

Eternal Darkness begins when a young woman named Alex Roivas is called to her grandfather’s mansion in response to his horrific, inexplicable murder. There, she decides to investigate and uncover the secrets surrounding his death.

At first, the mansion makes Eternal Darkness look like it has standard survival horror gameplay. While you can explore some of it, most of your paths are blocked by locked doors, puzzles, and other obstacles.

However, it has an atypical narrative structure that makes its progression unique. As you explore, you’ll find pages of the Tome of Eternal Darkness, each of which contains a chapter about someone connected to the mystery.

These chapters take place across the world and throughout history.

As such, Eternal Darkness has numerous playable characters and often feels like a collection of short horror stories… interconnected stories bound by a single plot that brings them together.

And that plot, which revolves around a character summoning one of the Ancients to cast the world into eternal darkness, is not only full of Lovecraftian themes, it’s also pretty interesting to watch unfold.

In each chapter, you learn some sort of skill or knowledge that Alex can then use in the present day. For example, early on you wind up with a broken key. The chapter’s character learns a spell to repair items, which you then use as Alex to fix the key, move on to new areas, and find the next chapter.

Spell?

Unlike many survival horror games, Eternal Darkness has a strong focus on magic. As you explore, you’ll find runes that you use to cast different spells. Each spell is aligned with one of the Ancients, and it’s wise to keep in mind which Ancient is strong against which, to choose your spells accordingly.

eternal-darkness-alignments

Spells are used for puzzles, healing, and combat. You’ll also use melee weapons and firearms against the monsters you encounter, and you can target individual parts of the monsters’ bodies. There’s a stronger focus on action than you’ll find in most horror games, since striking the final blow against an enemy restores part of your sanity meter (which decreases as enemies see you). However, some enemies are powerful enough that it can be better to just run past.

And of course, what Eternal Darkness is really well-known for is its sanity effects. Unfortunately, the more you know about the sanity system, the less scary it is, since it’s designed to mess with the player more than the character.

While I knew nothing about the plot, I knew the sort of sanity effects I’d face, which diminished their effectiveness. Plus, since low sanity can hurt you–things that would drain sanity drain health instead if your meter is depleted–I tried to keep my sanity high whenever possible as soon as I learned the spell to restore it.

As a result, I didn’t find Eternal Darkness as scary as I’d hoped. It’s also hard for me to compare it to other games in the genre, because it’s so different from every other survival horror game I’ve played.

However, I can say this about it. Eternal Darkness: Sanity’s Requiem might not be the best survival horror game, and it might not be very scary if you know what it’s infamous for… but if you’re looking for a game with a fun Lovecraftian story, it’s one of the best I’ve ever seen.


Buy Eternal Darkness: Sanity’s Requiem from Amazon